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The tree was a debranded snapshot of upstream taken around 2026-02-20, and upstream has moved about five months since. This replaces it with upstream master, mechanically re-derived: bin/debrand does the rename, and the pipeline and squashed migrations are restored from the shipped tree. Not a merge. The previous import replaced the tree wholesale in a single commit, so there is no shared content history to merge against. Reproducing the rename on the new tree is what actually converges. What survives: .hanzo/workflows, the Dockerfiles and bin/docker* entrypoints, compose files, LLM.md, and insights/migrations. The squashed initial migration is load-bearing — the live database records it by name, so upstream's ~918 individual migrations cannot come back. Nine products are dropped as unreferenced. Twenty-one more that we do not run are kept anyway because the core app still imports them; unpicking those is a refactor and does not belong in a rebase. This base does not build yet, and the reasons are not in the rename: upstream now wants Python 3.13.13 against our 3.12.12 and Django 5.2 against our 4.2, and the dependency manifests still name upstream packages that we republish under our own names. Those are decisions, not renames.
140 lines
3.1 KiB
Go
140 lines
3.1 KiB
Go
package tui
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import (
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"strings"
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"time"
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tea "charm.land/bubbletea/v2"
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"charm.land/lipgloss/v2"
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"github.com/charmbracelet/x/ansi"
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)
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var mascotFramesRight = [][]string{
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{
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` .::::::::.. `,
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` ::::::::::::: `,
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`:::::::::::' .\ `,
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`':::;::::::_,__o`,
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},
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{
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` .::::::::.. `,
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` ::::::::::::: `,
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`:::::::::::' .\ `,
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`'::;:::::::,___o`,
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},
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}
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var mascotFramesLeft = [][]string{
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{
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` ..::::::::. `,
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` ::::::::::::: `,
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` /. ':::::::::::`,
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`o__,_::::::;:::'`,
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},
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{
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` ..::::::::. `,
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` ::::::::::::: `,
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` /. ':::::::::::`,
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`o___,:::::::;::'`,
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},
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}
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const mascotTickInterval = 150 * time.Millisecond
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type mascotTickMsg struct{}
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func mascotTick() tea.Cmd {
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return tea.Tick(mascotTickInterval, func(time.Time) tea.Msg {
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return mascotTickMsg{}
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})
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}
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func (m *Model) advanceMascot() {
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m.mascotX += m.mascotDir
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m.mascotFrame = (m.mascotFrame + 1) % 2
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// Apply gravity to vertical movement
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if m.mascotY > 0 || m.mascotVelY > 0 {
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m.mascotY += m.mascotVelY
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m.mascotVelY--
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if m.mascotY <= 0 {
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m.mascotY = 0
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m.mascotVelY = 0
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}
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}
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maxX := max(m.viewport.Width()-len(mascotFramesLeft[0][0]), 0)
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if m.mascotX >= maxX {
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m.mascotX = maxX
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m.mascotDir = -1
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} else if m.mascotX <= 0 {
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m.mascotX = 0
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m.mascotDir = 1
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}
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}
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// Overlays the mascot sprite onto the viewport content string
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func (m Model) overlayMascot(view string) string {
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lines := strings.Split(view, "\n")
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vpH := m.viewport.Height()
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// Place mascot at the bottom of the visible viewport, offset by jump height
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spriteH := len(mascotFramesLeft[0])
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startLine := max(vpH-spriteH-m.mascotY, 0)
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// Pad lines if needed
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for len(lines) < vpH {
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lines = append(lines, "")
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}
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frames := mascotFramesRight
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if m.mascotDir < 0 {
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frames = mascotFramesLeft
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}
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sprite := frames[m.mascotFrame]
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spikeStyle := lipgloss.NewStyle().
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Foreground(colorYellow).
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Bold(true)
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for i, spriteLine := range sprite {
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lineIdx := startLine + i
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if lineIdx >= len(lines) {
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break
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}
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// Strip leading/trailing whitespace from the sprite line so the
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// mascot doesn't overwrite surrounding content with blanks.
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trimmed := strings.TrimRight(spriteLine, " ")
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leading := len(spriteLine) - len(strings.TrimLeft(spriteLine, " "))
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trimmed = trimmed[leading:]
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rendered := spikeStyle.Render(trimmed)
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lines[lineIdx] = overwriteAt(lines[lineIdx], rendered, m.mascotX+leading, m.viewport.Width())
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}
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return strings.Join(lines[:vpH], "\n")
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}
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// Overwrites a portion of a styled line at a given column position
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func overwriteAt(line, overlay string, col, maxW int) string {
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lineW := lipgloss.Width(line)
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overlayW := lipgloss.Width(overlay)
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// Ensure line is wide enough
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if lineW < col+overlayW {
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line += strings.Repeat(" ", col+overlayW-lineW)
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}
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// Truncate the line at col, insert overlay, then append remainder
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before := ansi.Truncate(line, col, "")
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afterStart := col + overlayW
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var after string
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if afterStart < maxW && afterStart < lipgloss.Width(line) {
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// Cut the first afterStart columns and keep the rest
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after = ansi.TruncateLeft(line, afterStart, "")
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}
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return before + overlay + after
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}
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