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jube-fork/Accord.Genetic/Chromosomes/PermutationChromosome.cs
richard-churchman cc0a2bee21 Extensive modifications to the serialisation of Neural Network models to support Newtonsoft Json.net rather than Binary Serializer.
Included open-source Accord.net library code natively to the solution given the deprecated state of that project.  Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+).

Accord.net libraries modified to compile to .Net 6.

Modified Accord.net libraries to better support Newtonsoft Json.net serialisation.

Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network.

Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+.

Extensive bug fixing in crucial functions of Neural Network training and recall.  While this part of the system remains in Alpha, it is substantially more fit for purpose.
2023-12-24 10:22:22 +01:00

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// AForge Genetic Library
// AForge.NET framework
// http://www.aforgenet.com/framework/
//
// Copyright © AForge.NET, 2006-2010
// [email protected]
//
namespace Accord.Genetic
{
using Accord.Math.Random;
using System;
using System.Collections.Generic;
/// <summary>
/// Permutation chromosome.
/// </summary>
///
/// <remarks><para>Permutation chromosome is based on short array chromosome,
/// but has two features:</para>
/// <list type="bullet">
/// <item>all genes are unique within chromosome, i.e. there are no two genes
/// with the same value;</item>
/// <item>maximum value of each gene is equal to chromosome length minus 1.</item>
/// </list>
/// </remarks>
///
public class PermutationChromosome : ShortArrayChromosome
{
/// <summary>
/// Initializes a new instance of the <see cref="PermutationChromosome"/> class.
/// </summary>
public PermutationChromosome(int length) : base(length, length - 1) { }
/// <summary>
/// Initializes a new instance of the <see cref="PermutationChromosome"/> class.
/// </summary>
///
/// <param name="source">Source chromosome to copy.</param>
///
/// <remarks><para>This is a copy constructor, which creates the exact copy
/// of specified chromosome.</para></remarks>
///
protected PermutationChromosome(PermutationChromosome source) : base(source) { }
/// <summary>
/// Generate random chromosome value.
/// </summary>
///
/// <remarks><para>Regenerates chromosome's value using random number generator.</para>
/// </remarks>
///
public override void Generate()
{
var rand = Generator.Random;
// create ascending permutation initially
for (int i = 0; i < length; i++)
{
val[i] = (ushort)i;
}
// shuffle the permutation
for (int i = 0, n = length >> 1; i < n; i++)
{
ushort t;
int j1 = rand.Next(length);
int j2 = rand.Next(length);
// swap values
t = val[j1];
val[j1] = val[j2];
val[j2] = t;
}
}
/// <summary>
/// Create new random chromosome with same parameters (factory method).
/// </summary>
///
/// <remarks><para>The method creates new chromosome of the same type, but randomly
/// initialized. The method is useful as factory method for those classes, which work
/// with chromosome's interface, but not with particular chromosome type.</para></remarks>
///
public override IChromosome CreateNew()
{
return new PermutationChromosome(length);
}
/// <summary>
/// Clone the chromosome.
/// </summary>
///
/// <returns>Return's clone of the chromosome.</returns>
///
/// <remarks><para>The method clones the chromosome returning the exact copy of it.</para>
/// </remarks>
///
public override IChromosome Clone()
{
return new PermutationChromosome(this);
}
/// <summary>
/// Mutation operator.
/// </summary>
///
/// <remarks><para>The method performs chromosome's mutation, swapping two randomly
/// chosen genes (array elements).</para></remarks>
///
public override void Mutate()
{
var rand = Generator.Random;
ushort t;
int j1 = rand.Next(length);
int j2 = rand.Next(length);
// swap values
t = val[j1];
val[j1] = val[j2];
val[j2] = t;
}
/// <summary>
/// Crossover operator.
/// </summary>
///
/// <param name="pair">Pair chromosome to crossover with.</param>
///
/// <remarks><para>The method performs crossover between two chromosomes – interchanging
/// some parts between these chromosomes.</para></remarks>
///
public override void Crossover(IChromosome pair)
{
PermutationChromosome p = (PermutationChromosome)pair;
// check for correct pair
if ((p != null) && (p.length == length))
{
ushort[] child1 = new ushort[length];
ushort[] child2 = new ushort[length];
// create two children
CreateChildUsingCrossover(this.val, p.val, child1);
CreateChildUsingCrossover(p.val, this.val, child2);
// replace parents with children
this.val = child1;
p.val = child2;
}
}
// Produce new child applying crossover to two parents
private void CreateChildUsingCrossover(ushort[] parent1, ushort[] parent2, ushort[] child)
{
var rand = Generator.Random;
ushort[] indexDictionary1 = CreateIndexDictionary(parent1);
ushort[] indexDictionary2 = CreateIndexDictionary(parent2);
// temporary array to specify if certain gene already
// present in the child
bool[] geneIsBusy = new bool[length];
// previous gene in the child and two next candidates
ushort prev, next1, next2;
// candidates validness - candidate is valid, if it is not
// yet in the child
bool valid1, valid2;
int j, k = length - 1;
// first gene of the child is taken from the second parent
prev = child[0] = parent2[0];
geneIsBusy[prev] = true;
// resolve all other genes of the child
for (int i = 1; i < length; i++)
{
// find the next gene after PREV in both parents
// 1
j = indexDictionary1[prev];
next1 = (j == k) ? parent1[0] : parent1[j + 1];
// 2
j = indexDictionary2[prev];
next2 = (j == k) ? parent2[0] : parent2[j + 1];
// check candidate genes for validness
valid1 = !geneIsBusy[next1];
valid2 = !geneIsBusy[next2];
// select gene
if (valid1 && valid2)
{
// both candidates are valid
// select one of theme randomly
prev = (rand.Next(2) == 0) ? next1 : next2;
}
else if (!(valid1 || valid2))
{
// none of candidates is valid, so
// select random gene which is not in the child yet
int r = j = rand.Next(length);
// go down first
while ((r < length) && (geneIsBusy[r] == true))
r++;
if (r == length)
{
// not found, try to go up
r = j - 1;
while (geneIsBusy[r] == true) // && ( r >= 0 )
r--;
}
prev = (ushort)r;
}
else
{
// one of candidates is valid
prev = (valid1) ? next1 : next2;
}
child[i] = prev;
geneIsBusy[prev] = true;
}
}
// Create dictionary for fast lookup of genes' indexes
private static ushort[] CreateIndexDictionary(ushort[] genes)
{
ushort[] indexDictionary = new ushort[genes.Length];
for (int i = 0, n = genes.Length; i < n; i++)
{
indexDictionary[genes[i]] = (ushort)i;
}
return indexDictionary;
}
}
}