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Included open-source Accord.net library code natively to the solution given the deprecated state of that project. Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+). Accord.net libraries modified to compile to .Net 6. Modified Accord.net libraries to better support Newtonsoft Json.net serialisation. Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network. Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+. Extensive bug fixing in crucial functions of Neural Network training and recall. While this part of the system remains in Alpha, it is substantially more fit for purpose.
138 lines
4.0 KiB
C#
138 lines
4.0 KiB
C#
// Accord Core Library
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// The Accord.NET Framework
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// http://accord-framework.net
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//
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// Copyright © César Souza, 2009-2017
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// cesarsouza at gmail.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#if NET35
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namespace Accord.Compat
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/// <summary>
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/// Minimum ThreadLocal implementation for .NET 3.5 to make
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/// Accord.NET work. This is not a complete implementation.
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/// </summary>
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///
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internal class ThreadLocal<T> : IDisposable
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{
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[ThreadStatic]
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private static Dictionary<object, T> lookupTable;
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private static readonly object lockObj = new object();
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private Func<T> init;
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/// <summary>
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/// Initializes a new instance of the <see cref="ThreadLocal<T>"/> class.
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/// </summary>
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///
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public ThreadLocal()
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: this(() => default(T))
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ThreadLocal<T>"/> class.
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/// </summary>
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///
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public ThreadLocal(Func<T> init)
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{
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this.init = init;
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}
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/// <summary>
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/// Releases unmanaged resources and performs other cleanup operations before the
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/// <see cref="ThreadLocal<T>"/> is reclaimed by garbage collection.
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/// </summary>
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///
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~ThreadLocal()
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{
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Dispose(false);
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}
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/// <summary>
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/// Gets or sets the value.
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/// </summary>
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///
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public T Value
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{
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get
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{
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lock (lockObj)
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{
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if (lookupTable == null)
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lookupTable = new Dictionary<object, T>();
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T returnValue;
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if (!lookupTable.TryGetValue(this, out returnValue))
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returnValue = lookupTable[this] = init();
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return returnValue;
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}
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}
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set
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{
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lock (lockObj)
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{
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if (lookupTable == null)
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lookupTable = new Dictionary<object, T>();
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lookupTable[this] = value;
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}
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}
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}
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/// <summary>
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/// Performs application-defined tasks associated with
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/// freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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///
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases unmanaged and - optionally - managed resources
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/// </summary>
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///
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/// <param name="disposing"><c>true</c> to release both managed and unmanaged
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/// resources; <c>false</c> to release only unmanaged resources.</param>
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///
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public void Dispose(bool disposing)
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{
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if (disposing)
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{
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if (lookupTable != null)
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{
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lock (lockObj)
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{
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if (lookupTable.ContainsKey(this))
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lookupTable.Remove(this);
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}
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}
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}
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}
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}
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}
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#endif |