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Included open-source Accord.net library code natively to the solution given the deprecated state of that project. Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+). Accord.net libraries modified to compile to .Net 6. Modified Accord.net libraries to better support Newtonsoft Json.net serialisation. Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network. Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+. Extensive bug fixing in crucial functions of Neural Network training and recall. While this part of the system remains in Alpha, it is substantially more fit for purpose.
83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
// Accord Core Library
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// The Accord.NET Framework
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// http://accord-framework.net
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//
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// Copyright © César Souza, 2009-2017
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// cesarsouza at gmail.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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namespace Accord
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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/// <summary>
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/// An extension of <see cref="System.Threading.Interlocked"/> providing
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/// atomic operations such as Add and Increment to floating point numbers.
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/// </summary>
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///
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public class InterlockedEx
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{
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/// <summary>
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/// Adds two 32-bit floating point values and replaces the first
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/// double value with their sum, as an atomic operation.
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/// </summary>
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///
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/// <param name="location1">The first variable to be added.</param>
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/// <param name="value">The second variable to be added.</param>
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///
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/// <returns>The updated value of the first variable.</returns>
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///
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public static double Add(ref double location1, double value)
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{
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double newCurrentValue = 0;
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while (true)
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{
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double currentValue = newCurrentValue;
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double newValue = currentValue + value;
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newCurrentValue = Interlocked.CompareExchange(ref location1, newValue, currentValue);
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if (newCurrentValue == currentValue)
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return newValue;
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}
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}
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/// <summary>
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/// Increments a specified variable and stores the result, as an atomic operation.
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/// </summary>
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///
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/// <param name="location1">The variable to be incremented.</param>
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///
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/// <returns>The updated value of the variable.</returns>
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///
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public static double Increment(ref double location1)
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{
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double newCurrentValue = 0;
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while (true)
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{
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double currentValue = newCurrentValue;
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double newValue = currentValue + 1;
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newCurrentValue = Interlocked.CompareExchange(ref location1, newValue, currentValue);
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if (newCurrentValue == currentValue)
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return newValue;
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}
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}
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}
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}
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