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Included open-source Accord.net library code natively to the solution given the deprecated state of that project. Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+). Accord.net libraries modified to compile to .Net 6. Modified Accord.net libraries to better support Newtonsoft Json.net serialisation. Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network. Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+. Extensive bug fixing in crucial functions of Neural Network training and recall. While this part of the system remains in Alpha, it is substantially more fit for purpose.
155 lines
5.4 KiB
C#
155 lines
5.4 KiB
C#
// Accord Machine Learning Library
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// The Accord.NET Framework
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// http://accord-framework.net
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//
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// AForge Machine Learning Library
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// AForge.NET framework
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//
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// Copyright © Andrew Kirillov, 2007-2008
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// [email protected]
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//
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// Copyright © César Souza, 2009-2017
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// cesarsouza at gmail.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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namespace Accord.MachineLearning
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{
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using System;
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using Accord.Compat;
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/// <summary>
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/// Boltzmann distribution exploration policy.
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/// </summary>
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///
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/// <remarks><para>The class implements exploration policy base on Boltzmann distribution.
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/// Acording to the policy, action <b>a</b> at state <b>s</b> is selected with the next probability:</para>
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/// <code lang="none">
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/// exp( Q( s, a ) / t )
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/// p( s, a ) = -----------------------------
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/// SUM( exp( Q( s, b ) / t ) )
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/// b
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/// </code>
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/// <para>where <b>Q(s, a)</b> is action's <b>a</b> estimation (usefulness) at state <b>s</b> and
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/// <b>t</b> is <see cref="Temperature"/>.</para>
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/// </remarks>
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///
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/// <seealso cref="RouletteWheelExploration"/>
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/// <seealso cref="EpsilonGreedyExploration"/>
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/// <seealso cref="TabuSearchExploration"/>
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///
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[Serializable]
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public class BoltzmannExploration : IExplorationPolicy
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{
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// temperature parameter of Boltzmann distribution
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private double temperature;
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// random number generator
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[NonSerialized]
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private Random rand = Accord.Math.Random.Generator.Random;
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/// <summary>
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/// Temperature parameter of Boltzmann distribution. Should be greater than 0.
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/// </summary>
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///
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/// <remarks><para>The property sets the balance between exploration and greedy actions.
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/// If temperature is low, then the policy tends to be more greedy.</para></remarks>
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///
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public double Temperature
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{
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get { return temperature; }
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set
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{
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if (value <= 0)
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throw new ArgumentOutOfRangeException("Temperature should be greather than zero.");
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temperature = value;
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="BoltzmannExploration"/> class.
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/// </summary>
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///
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/// <param name="temperature">Temperature parameter of Boltzmann distribution.</param>
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///
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public BoltzmannExploration(double temperature)
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{
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Temperature = temperature;
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}
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/// <summary>
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/// Choose an action.
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/// </summary>
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///
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/// <param name="actionEstimates">Action estimates.</param>
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///
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/// <returns>Returns selected action.</returns>
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///
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/// <remarks>The method chooses an action depending on the provided estimates. The
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/// estimates can be any sort of estimate, which values usefulness of the action
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/// (expected summary reward, discounted reward, etc).</remarks>
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///
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public int ChooseAction(double[] actionEstimates)
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{
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// actions count
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int actionsCount = actionEstimates.Length;
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// action probabilities
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double[] actionProbabilities = new double[actionsCount];
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// actions sum
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double sum = 0, probabilitiesSum = 0;
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for (int i = 0; i < actionsCount; i++)
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{
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double actionProbability = Math.Exp(actionEstimates[i] / temperature);
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actionProbabilities[i] = actionProbability;
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probabilitiesSum += actionProbability;
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}
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if ((double.IsInfinity(probabilitiesSum)) || (probabilitiesSum == 0))
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{
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// do greedy selection in the case of infinity or zero
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double maxReward = actionEstimates[0];
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int greedyAction = 0;
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for (int i = 1; i < actionsCount; i++)
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{
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if (actionEstimates[i] > maxReward)
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{
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maxReward = actionEstimates[i];
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greedyAction = i;
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}
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}
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return greedyAction;
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}
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// get random number, which determines which action to choose
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double actionRandomNumber = rand.NextDouble();
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for (int i = 0; i < actionsCount; i++)
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{
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sum += actionProbabilities[i] / probabilitiesSum;
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if (actionRandomNumber <= sum)
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return i;
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}
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return actionsCount - 1;
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}
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}
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}
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