Files
richard-churchman cc0a2bee21 Extensive modifications to the serialisation of Neural Network models to support Newtonsoft Json.net rather than Binary Serializer.
Included open-source Accord.net library code natively to the solution given the deprecated state of that project.  Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+).

Accord.net libraries modified to compile to .Net 6.

Modified Accord.net libraries to better support Newtonsoft Json.net serialisation.

Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network.

Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+.

Extensive bug fixing in crucial functions of Neural Network training and recall.  While this part of the system remains in Alpha, it is substantially more fit for purpose.
2023-12-24 10:22:22 +01:00

137 lines
4.5 KiB
C#

// Accord Machine Learning Library
// The Accord.NET Framework
// http://accord-framework.net
//
// AForge Machine Learning Library
// AForge.NET framework
//
// Copyright © Andrew Kirillov, 2007-2008
// [email protected]
//
// Copyright © César Souza, 2009-2017
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
namespace Accord.MachineLearning
{
using System;
using Accord.Compat;
/// <summary>
/// Epsilon greedy exploration policy.
/// </summary>
///
/// <remarks><para>The class implements epsilon greedy exploration policy. According to the policy,
/// the best action is chosen with probability <b>1-epsilon</b>. Otherwise,
/// with probability <b>epsilon</b>, any other action, except the best one, is
/// chosen randomly.</para>
///
/// <para>According to the policy, the epsilon value is known also as exploration rate.</para>
/// </remarks>
///
/// <seealso cref="RouletteWheelExploration"/>
/// <seealso cref="BoltzmannExploration"/>
/// <seealso cref="TabuSearchExploration"/>
///
[Serializable]
public class EpsilonGreedyExploration : IExplorationPolicy
{
// exploration rate
private double epsilon;
// random number generator
[NonSerialized]
private Random rand = Accord.Math.Random.Generator.Random;
/// <summary>
/// Epsilon value (exploration rate), [0, 1].
/// </summary>
///
/// <remarks><para>The value determines the amount of exploration driven by the policy.
/// If the value is high, then the policy drives more to exploration - choosing random
/// action, which excludes the best one. If the value is low, then the policy is more
/// greedy - choosing the beat so far action.
/// </para></remarks>
///
public double Epsilon
{
get { return epsilon; }
set
{
if (value < 0 || value > 1.0)
throw new ArgumentOutOfRangeException("Epsilon should be between 0 and 1.");
epsilon = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="EpsilonGreedyExploration"/> class.
/// </summary>
///
/// <param name="epsilon">Epsilon value (exploration rate).</param>
///
public EpsilonGreedyExploration(double epsilon)
{
Epsilon = epsilon;
}
/// <summary>
/// Choose an action.
/// </summary>
///
/// <param name="actionEstimates">Action estimates.</param>
///
/// <returns>Returns selected action.</returns>
///
/// <remarks>The method chooses an action depending on the provided estimates. The
/// estimates can be any sort of estimate, which values usefulness of the action
/// (expected summary reward, discounted reward, etc).</remarks>
///
public int ChooseAction(double[] actionEstimates)
{
// actions count
int actionsCount = actionEstimates.Length;
// find the best action (greedy)
double maxReward = actionEstimates[0];
int greedyAction = 0;
for (int i = 1; i < actionsCount; i++)
{
if (actionEstimates[i] > maxReward)
{
maxReward = actionEstimates[i];
greedyAction = i;
}
}
// try to do exploration
if (rand.NextDouble() < epsilon)
{
int randomAction = rand.Next(actionsCount - 1);
if (randomAction >= greedyAction)
randomAction++;
return randomAction;
}
return greedyAction;
}
}
}