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Included open-source Accord.net library code natively to the solution given the deprecated state of that project. Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+). Accord.net libraries modified to compile to .Net 6. Modified Accord.net libraries to better support Newtonsoft Json.net serialisation. Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network. Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+. Extensive bug fixing in crucial functions of Neural Network training and recall. While this part of the system remains in Alpha, it is substantially more fit for purpose.
405 lines
13 KiB
C#
405 lines
13 KiB
C#
// AForge Math Library
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// AForge.NET framework
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// http://www.aforgenet.com/framework/
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//
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// Copyright © Andrew Kirillov, 2005-2009
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// [email protected]
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//
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// FFT idea from Exocortex.DSP library
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// http://www.exocortex.org/dsp/
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//
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namespace Accord.Math
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{
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using System;
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using Accord.Compat;
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using System.Numerics;
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using Accord.Math.Transforms;
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/// <summary>
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/// Original Fourier transform from AForge.NET. If possible,
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/// please use <see cref="FourierTransform2"/> instead.
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/// </summary>
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///
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/// <remarks>
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/// <para>
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/// The class implements one dimensional and two dimensional Discrete and Fast Fourier
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/// Transformation. However, this class works only with square matrices with sizes that
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/// are power of 2, and implements a different form of the transform that differs from
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/// the implementations in other packages such as Octave and Matlab. For a more general
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/// transform that should produce the same results as Octave, see <see cref="FourierTransform2"/>.</para>
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///
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/// <para>
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/// This class may be deprecated (marked as obsolete) in the future.</para>
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/// </remarks>
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///
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/// <seealso cref="FourierTransform2"/>
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///
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public static class FourierTransform
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{
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/// <summary>
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/// Fourier transformation direction.
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/// </summary>
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public enum Direction
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{
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/// <summary>
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/// Forward direction of Fourier transformation.
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/// </summary>
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///
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Forward = 1,
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/// <summary>
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/// Backward direction of Fourier transformation.
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/// </summary>
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///
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Backward = -1
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};
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/// <summary>
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/// One dimensional Discrete Fourier Transform.
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/// </summary>
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///
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/// <param name="data">Data to transform.</param>
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/// <param name="direction">Transformation direction.</param>
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///
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public static void DFT(Complex[] data, Direction direction)
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{
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int n = data.Length;
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double arg, cos, sin;
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var dst = new Complex[n];
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// for each destination element
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for (int i = 0; i < dst.Length; i++)
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{
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dst[i] = Complex.Zero;
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arg = -(int)direction * 2.0 * System.Math.PI * (double)i / (double)n;
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// sum source elements
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for (int j = 0; j < data.Length; j++)
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{
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cos = System.Math.Cos(j * arg);
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sin = System.Math.Sin(j * arg);
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double re = data[j].Real * cos - data[j].Imaginary * sin;
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double im = data[j].Real * sin + data[j].Imaginary * cos;
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dst[i] += new Complex(re, im);
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}
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}
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// copy elements
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if (direction == Direction.Forward)
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{
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// devide also for forward transform
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for (int i = 0; i < data.Length; i++)
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data[i] /= n;
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}
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else
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{
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for (int i = 0; i < data.Length; i++)
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data[i] = dst[i];
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}
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}
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/// <summary>
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/// Two dimensional Discrete Fourier Transform.
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/// </summary>
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///
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/// <param name="data">Data to transform.</param>
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/// <param name="direction">Transformation direction.</param>
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///
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public static void DFT2(Complex[,] data, Direction direction)
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{
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int n = data.GetLength(0); // rows
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int m = data.GetLength(1); // columns
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double arg, cos, sin;
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var dst = new Complex[System.Math.Max(n, m)];
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// process rows
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for (int i = 0; i < n; i++)
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{
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for (int j = 0; j < dst.Length; j++)
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{
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dst[j] = Complex.Zero;
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arg = -(int)direction * 2.0 * System.Math.PI * (double)j / (double)m;
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// sum source elements
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for (int k = 0; k < m; k++)
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{
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cos = System.Math.Cos(k * arg);
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sin = System.Math.Sin(k * arg);
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double re = data[i, k].Real * cos - data[i, k].Imaginary * sin;
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double im = data[i, k].Real * sin + data[i, k].Imaginary * cos;
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dst[j] += new Complex(re, im);
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}
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}
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// copy elements
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if (direction == Direction.Forward)
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{
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// devide also for forward transform
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for (int j = 0; j < dst.Length; j++)
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data[i, j] = dst[j] / m;
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}
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else
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{
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for (int j = 0; j < dst.Length; j++)
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data[i, j] = dst[j];
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}
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}
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// process columns
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for (int j = 0; j < m; j++)
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{
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for (int i = 0; i < n; i++)
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{
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dst[i] = Complex.Zero;
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arg = -(int)direction * 2.0 * System.Math.PI * (double)i / (double)n;
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// sum source elements
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for (int k = 0; k < n; k++)
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{
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cos = System.Math.Cos(k * arg);
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sin = System.Math.Sin(k * arg);
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double re = data[k, j].Real * cos - data[k, j].Imaginary * sin;
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double im = data[k, j].Real * sin + data[k, j].Imaginary * cos;
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dst[i] += new Complex(re, im);
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}
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}
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// copy elements
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if (direction == Direction.Forward)
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{
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// devide also for forward transform
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for (int i = 0; i < dst.Length; i++)
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data[i, j] = dst[i] / n;
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}
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else
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{
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for (int i = 0; i < dst.Length; i++)
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data[i, j] = dst[i];
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}
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}
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}
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/// <summary>
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/// One dimensional Fast Fourier Transform.
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/// </summary>
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///
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/// <param name="data">Data to transform.</param>
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/// <param name="direction">Transformation direction.</param>
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///
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/// <remarks><para><note>The method accepts <paramref name="data"/> array of 2<sup>n</sup> size
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/// only, where <b>n</b> may vary in the [1, 14] range.</note></para></remarks>
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///
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/// <exception cref="ArgumentException">Incorrect data length.</exception>
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///
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public static void FFT(Complex[] data, Direction direction)
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{
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int n = data.Length;
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int m = Tools.Log2(n);
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// reorder data first
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ReorderData(data);
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// compute FFT
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int tn = 1, tm;
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for (int k = 1; k <= m; k++)
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{
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Complex[] rotation = FourierTransform.GetComplexRotation(k, direction);
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tm = tn;
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tn <<= 1;
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for (int i = 0; i < tm; i++)
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{
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Complex t = rotation[i];
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for (int even = i; even < n; even += tn)
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{
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int odd = even + tm;
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Complex ce = data[even];
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Complex co = data[odd];
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double tr = co.Real * t.Real - co.Imaginary * t.Imaginary;
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double ti = co.Real * t.Imaginary + co.Imaginary * t.Real;
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data[even] += new Complex(tr, ti);
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data[odd] = new Complex(ce.Real - tr, ce.Imaginary - ti);
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}
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}
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}
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if (direction == Direction.Forward)
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{
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for (int i = 0; i < data.Length; i++)
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data[i] /= (double)n;
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}
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}
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/// <summary>
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/// Two dimensional Fast Fourier Transform.
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/// </summary>
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///
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/// <param name="data">Data to transform.</param>
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/// <param name="direction">Transformation direction.</param>
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///
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/// <remarks><para><note>The method accepts <paramref name="data"/> array of 2<sup>n</sup> size
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/// only in each dimension, where <b>n</b> may vary in the [1, 14] range. For example, 16x16 array
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/// is valid, but 15x15 is not.</note></para></remarks>
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///
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/// <exception cref="ArgumentException">Incorrect data length.</exception>
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///
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public static void FFT2(Complex[,] data, Direction direction)
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{
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int k = data.GetLength(0);
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int n = data.GetLength(1);
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// check data size
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if (!Tools.IsPowerOf2(k) || !Tools.IsPowerOf2(n))
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throw new ArgumentException("The matrix rows and columns must be a power of 2.");
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if (k < minLength || k > maxLength || n < minLength || n > maxLength)
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throw new ArgumentException("Incorrect data length.");
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// process rows
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var row = new Complex[n];
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for (int i = 0; i < k; i++)
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{
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// copy row
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for (int j = 0; j < row.Length; j++)
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row[j] = data[i, j];
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// transform it
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FourierTransform.FFT(row, direction);
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// copy back
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for (int j = 0; j < row.Length; j++)
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data[i, j] = row[j];
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}
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// process columns
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var col = new Complex[k];
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for (int j = 0; j < n; j++)
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{
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// copy column
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for (int i = 0; i < k; i++)
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col[i] = data[i, j];
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// transform it
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FourierTransform.FFT(col, direction);
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// copy back
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for (int i = 0; i < k; i++)
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data[i, j] = col[i];
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}
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}
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#region Private Region
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private const int minLength = 2;
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private const int maxLength = 16384;
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private const int minBits = 1;
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private const int maxBits = 14;
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private static int[][] reversedBits = new int[maxBits][];
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private static Complex[,][] complexRotation = new Complex[maxBits, 2][];
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// Get array, indicating which data members should be swapped before FFT
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private static int[] GetReversedBits(int numberOfBits)
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{
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if ((numberOfBits < minBits) || (numberOfBits > maxBits))
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throw new ArgumentOutOfRangeException();
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// check if the array is already calculated
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if (reversedBits[numberOfBits - 1] == null)
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{
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int n = Tools.Pow2(numberOfBits);
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int[] rBits = new int[n];
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// calculate the array
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for (int i = 0; i < n; i++)
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{
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int oldBits = i;
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int newBits = 0;
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for (int j = 0; j < numberOfBits; j++)
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{
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newBits = (newBits << 1) | (oldBits & 1);
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oldBits = (oldBits >> 1);
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}
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rBits[i] = newBits;
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}
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reversedBits[numberOfBits - 1] = rBits;
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}
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return reversedBits[numberOfBits - 1];
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}
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// Get rotation of complex number
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private static Complex[] GetComplexRotation(int numberOfBits, Direction direction)
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{
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int directionIndex = (direction == Direction.Forward) ? 0 : 1;
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// check if the array is already calculated
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if (complexRotation[numberOfBits - 1, directionIndex] == null)
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{
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int n = 1 << (numberOfBits - 1);
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double uR = 1.0;
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double uI = 0.0;
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double angle = System.Math.PI / n * (int)direction;
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double wR = System.Math.Cos(angle);
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double wI = System.Math.Sin(angle);
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double t;
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Complex[] rotation = new Complex[n];
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for (int i = 0; i < n; i++)
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{
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rotation[i] = new Complex(uR, uI);
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t = uR * wI + uI * wR;
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uR = uR * wR - uI * wI;
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uI = t;
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}
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complexRotation[numberOfBits - 1, directionIndex] = rotation;
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}
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return complexRotation[numberOfBits - 1, directionIndex];
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}
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// Reorder data for FFT using
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private static void ReorderData(Complex[] data)
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{
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int len = data.Length;
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// check data length
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if ((len < minLength) || (len > maxLength) || (!Tools.IsPowerOf2(len)))
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throw new ArgumentException("Incorrect data length.");
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int[] rBits = GetReversedBits(Tools.Log2(len));
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for (int i = 0; i < len; i++)
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{
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int s = rBits[i];
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if (s > i)
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{
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Complex t = data[i];
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data[i] = data[s];
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data[s] = t;
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}
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}
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}
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#endregion
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}
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}
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