Files
richard-churchman cc0a2bee21 Extensive modifications to the serialisation of Neural Network models to support Newtonsoft Json.net rather than Binary Serializer.
Included open-source Accord.net library code natively to the solution given the deprecated state of that project.  Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+).

Accord.net libraries modified to compile to .Net 6.

Modified Accord.net libraries to better support Newtonsoft Json.net serialisation.

Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network.

Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+.

Extensive bug fixing in crucial functions of Neural Network training and recall.  While this part of the system remains in Alpha, it is substantially more fit for purpose.
2023-12-24 10:22:22 +01:00

214 lines
6.7 KiB
C#

// Accord Math Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2017
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
namespace Accord.Math.Comparers
{
using System.Collections.Generic;
using System;
/// <summary>
/// Directions for the General Comparer.
/// </summary>
///
public enum ComparerDirection
{
/// <summary>
/// Sorting will be performed in ascending order.
/// </summary>
///
Ascending = +1,
/// <summary>
/// Sorting will be performed in descending order.
/// </summary>
///
Descending = -1
};
/// <summary>
/// General comparer which supports multiple
/// directions and comparison of absolute values.
/// </summary>
///
/// <example>
/// <code>
/// // Assume we have values to sort
/// double[] values = { 0, -5, 3, 1, 8 };
///
/// // We can create an ad-hoc sorting rule considering only absolute values
/// Array.Sort(values, new GeneralComparer(ComparerDirection.Ascending, Math.Abs));
///
/// // Result will be { 0, 1, 3, 5, 8 }.
/// </code>
/// </example>
///
/// <seealso cref="ElementComparer{T}"/>
/// <seealso cref="ArrayComparer{T}"/>
/// <seealso cref="GeneralComparer"/>
/// <seealso cref="CustomComparer{T}"/>
///
public class GeneralComparer : IComparer<double>, IComparer<int>
{
Func<double, double> map;
private int direction = 1;
/// <summary>
/// Gets or sets the sorting direction
/// used by this comparer.
/// </summary>
///
public ComparerDirection Direction
{
get { return (ComparerDirection)direction; }
set { direction = (int)value; }
}
/// <summary>
/// Constructs a new General Comparer.
/// </summary>
///
/// <param name="direction">The direction to compare.</param>
///
public GeneralComparer(ComparerDirection direction)
: this(direction, false) { }
/// <summary>
/// Constructs a new General Comparer.
/// </summary>
///
/// <param name="direction">The direction to compare.</param>
/// <param name="useAbsoluteValues">True to compare absolute values, false otherwise. Default is false.</param>
///
public GeneralComparer(ComparerDirection direction, bool useAbsoluteValues)
{
if (useAbsoluteValues)
this.map = Math.Abs;
else this.map = (a) => a;
this.direction = (int)direction;
}
/// <summary>
/// Constructs a new General Comparer.
/// </summary>
///
/// <param name="direction">The direction to compare.</param>
/// <param name="map">The mapping function which will be applied to
/// each vector element prior to any comparisons.</param>
///
public GeneralComparer(ComparerDirection direction, Func<double, double> map)
{
this.map = map;
this.direction = (int)direction;
}
/// <summary>
/// Compares two objects and returns a value indicating whether one is less than,
/// equal to, or greater than the other.
/// </summary>
///
/// <param name="x">The first object to compare.</param>
/// <param name="y">The second object to compare.</param>
///
public int Compare(double x, double y)
{
return direction * (map(x).CompareTo(map(y)));
}
/// <summary>
/// Compares two objects and returns a value indicating whether one is less than,
/// equal to, or greater than the other.
/// </summary>
///
/// <param name="x">The first object to compare.</param>
/// <param name="y">The second object to compare.</param>
///
public int Compare(int x, int y)
{
return direction * (map(x).CompareTo(map(y)));
}
}
/// <summary>
/// General comparer which supports multiple sorting directions.
/// </summary>
///
/// <example>
/// <code>
/// // Assume we have values to sort
/// double[] values = { 0, -5, 3, 1, 8 };
///
/// // We can create an ad-hoc sorting rule
/// Array.Sort(values, new GeneralComparer&lt;double>(ComparerDirection.Descending));
///
/// // Result will be { 8, 5, 3, 1, 0 }.
/// </code>
/// </example>
///
/// <seealso cref="ElementComparer{T}"/>
/// <seealso cref="ArrayComparer{T}"/>
/// <seealso cref="GeneralComparer"/>
/// <seealso cref="CustomComparer{T}"/>
///
public class GeneralComparer<T> : IComparer<T> where T : IComparable<T>
{
private int direction = 1;
/// <summary>
/// Gets or sets the sorting direction
/// used by this comparer.
/// </summary>
///
public ComparerDirection Direction
{
get { return (ComparerDirection)direction; }
set { direction = (int)value; }
}
/// <summary>
/// Constructs a new General Comparer.
/// </summary>
///
/// <param name="direction">The direction to compare.</param>
///
public GeneralComparer(ComparerDirection direction)
{
this.direction = (int)direction;
}
/// <summary>
/// Compares two objects and returns a value indicating whether one is less than,
/// equal to, or greater than the other.
/// </summary>
///
/// <param name="x">The first object to compare.</param>
/// <param name="y">The second object to compare.</param>
///
public int Compare(T x, T y)
{
return direction * x.CompareTo(y);
}
}
}