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Included open-source Accord.net library code natively to the solution given the deprecated state of that project. Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+). Accord.net libraries modified to compile to .Net 6. Modified Accord.net libraries to better support Newtonsoft Json.net serialisation. Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network. Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+. Extensive bug fixing in crucial functions of Neural Network training and recall. While this part of the system remains in Alpha, it is substantially more fit for purpose.
78 lines
2.8 KiB
C#
78 lines
2.8 KiB
C#
// Accord Math Library
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// The Accord.NET Framework
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// http://accord-framework.net
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//
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// Copyright © César Souza, 2009-2017
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// cesarsouza at gmail.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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namespace Accord.Math.Optimization
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{
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using System;
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/// <summary>
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/// Extension methods on the <see cref="IConstraint"/> interface.
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/// </summary>
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public static class ConstraintExtensions
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{
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/// <summary>
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/// Gets how much the constraint is being violated.
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/// </summary>
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/// <param name="constraint">The constraint.</param>
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/// <param name="input">The function point.</param>
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/// <returns>
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/// How much the constraint is being violated at the given point. Positive
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/// value means the constraint is not being violated with the returned slack,
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/// while a negative value means the constraint is being violated by the returned
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/// amount.
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/// </returns>
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public static double GetViolation(this IConstraint constraint, double[] input)
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{
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double fx = constraint.Function(input);
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switch (constraint.ShouldBe)
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{
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case ConstraintType.EqualTo:
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return Math.Abs(fx - constraint.Value);
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case ConstraintType.GreaterThanOrEqualTo:
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return fx - constraint.Value;
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case ConstraintType.LesserThanOrEqualTo:
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return constraint.Value - fx;
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}
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throw new NotSupportedException();
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}
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/// <summary>
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/// Gets whether this constraint is being violated
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/// (within the current tolerance threshold).
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/// </summary>
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/// <param name="constraint">The constraint.</param>
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/// <param name="input">The function point.</param>
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/// <returns>
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/// True if the constraint is being violated, false otherwise.
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/// </returns>
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public static bool IsViolated(this IConstraint constraint, double[] input)
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{
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return constraint.GetViolation(input) + constraint.Tolerance < 0;
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}
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}
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}
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