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Included open-source Accord.net library code natively to the solution given the deprecated state of that project. Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+). Accord.net libraries modified to compile to .Net 6. Modified Accord.net libraries to better support Newtonsoft Json.net serialisation. Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network. Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+. Extensive bug fixing in crucial functions of Neural Network training and recall. While this part of the system remains in Alpha, it is substantially more fit for purpose.
373 lines
13 KiB
C#
373 lines
13 KiB
C#
// AForge Neural Net Library
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// AForge.NET framework
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// http://www.aforgenet.com/framework/
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//
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// Copyright © AForge.NET, 2005-2012
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// [email protected]
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//
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// Copyright © Cezary Wagner, 2008
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// changes optimizing algorithm performance
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// [email protected]
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//
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namespace Accord.Neuro.Learning
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{
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using System;
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/// <summary>
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/// Back propagation learning algorithm.
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/// </summary>
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///
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/// <remarks><para>The class implements back propagation learning algorithm,
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/// which is widely used for training multi-layer neural networks with
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/// continuous activation functions.</para>
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///
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/// <para>Sample usage (training network to calculate XOR function):</para>
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/// <code>
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/// // initialize input and output values
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/// double[][] input = new double[4][] {
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/// new double[] {0, 0}, new double[] {0, 1},
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/// new double[] {1, 0}, new double[] {1, 1}
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/// };
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/// double[][] output = new double[4][] {
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/// new double[] {0}, new double[] {1},
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/// new double[] {1}, new double[] {0}
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/// };
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/// // create neural network
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/// ActivationNetwork network = new ActivationNetwork(
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/// SigmoidFunction( 2 ),
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/// 2, // two inputs in the network
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/// 2, // two neurons in the first layer
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/// 1 ); // one neuron in the second layer
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/// // create teacher
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/// BackPropagationLearning teacher = new BackPropagationLearning( network );
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/// // loop
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/// while ( !needToStop )
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/// {
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/// // run epoch of learning procedure
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/// double error = teacher.RunEpoch( input, output );
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/// // check error value to see if we need to stop
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/// // ...
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/// }
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/// </code>
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/// </remarks>
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///
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/// <seealso cref="EvolutionaryLearning"/>
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///
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public class BackPropagationLearning : ISupervisedLearning
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{
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// network to teach
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private ActivationNetwork network;
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// learning rate
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private double learningRate = 0.1;
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// momentum
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private double momentum = 0.0;
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// neuron's errors
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private double[][] neuronErrors = null;
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// weight's updates
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private double[][][] weightsUpdates = null;
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// threshold's updates
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private double[][] thresholdsUpdates = null;
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/// <summary>
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/// Learning rate, [0, 1].
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/// </summary>
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///
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/// <remarks><para>The value determines speed of learning.</para>
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///
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/// <para>Default value equals to <b>0.1</b>.</para>
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/// </remarks>
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///
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public double LearningRate
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{
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get { return learningRate; }
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set
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{
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learningRate = Math.Max(0.0, Math.Min(1.0, value));
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}
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}
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/// <summary>
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/// Momentum, [0, 1].
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/// </summary>
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///
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/// <remarks><para>The value determines the portion of previous weight's update
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/// to use on current iteration. Weight's update values are calculated on
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/// each iteration depending on neuron's error. The momentum specifies the amount
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/// of update to use from previous iteration and the amount of update
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/// to use from current iteration. If the value is equal to 0.1, for example,
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/// then 0.1 portion of previous update and 0.9 portion of current update are used
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/// to update weight's value.</para>
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///
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/// <para>Default value equals to <b>0.0</b>.</para>
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/// </remarks>
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///
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public double Momentum
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{
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get { return momentum; }
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set
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{
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momentum = Math.Max(0.0, Math.Min(1.0, value));
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="BackPropagationLearning"/> class.
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/// </summary>
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///
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/// <param name="network">Network to teach.</param>
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///
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public BackPropagationLearning(ActivationNetwork network)
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{
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this.network = network;
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// create error and deltas arrays
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neuronErrors = new double[network.Layers.Length][];
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weightsUpdates = new double[network.Layers.Length][][];
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thresholdsUpdates = new double[network.Layers.Length][];
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// initialize errors and deltas arrays for each layer
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for (int i = 0; i < network.Layers.Length; i++)
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{
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Layer layer = network.Layers[i];
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neuronErrors[i] = new double[layer.Neurons.Length];
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weightsUpdates[i] = new double[layer.Neurons.Length][];
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thresholdsUpdates[i] = new double[layer.Neurons.Length];
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// for each neuron
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for (int j = 0; j < weightsUpdates[i].Length; j++)
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{
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weightsUpdates[i][j] = new double[layer.InputsCount];
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}
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}
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}
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/// <summary>
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/// Runs learning iteration.
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/// </summary>
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///
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/// <param name="input">Input vector.</param>
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/// <param name="output">Desired output vector.</param>
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///
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/// <returns>Returns squared error (difference between current network's output and
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/// desired output) divided by 2.</returns>
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///
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/// <remarks><para>Runs one learning iteration and updates neuron's
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/// weights.</para></remarks>
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///
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public double Run(double[] input, double[] output)
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{
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// compute the network's output
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network.Compute(input);
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// calculate network error
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double error = CalculateError(output);
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// calculate weights updates
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CalculateUpdates(input);
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// update the network
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UpdateNetwork();
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return error;
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}
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/// <summary>
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/// Runs learning epoch.
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/// </summary>
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///
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/// <param name="input">Array of input vectors.</param>
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/// <param name="output">Array of output vectors.</param>
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///
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/// <returns>Returns summary learning error for the epoch. See <see cref="Run"/>
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/// method for details about learning error calculation.</returns>
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///
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/// <remarks><para>The method runs one learning epoch, by calling <see cref="Run"/> method
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/// for each vector provided in the <paramref name="input"/> array.</para></remarks>
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///
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public double RunEpoch(double[][] input, double[][] output)
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{
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double error = 0.0;
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// run learning procedure for all samples
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for (int i = 0; i < input.Length; i++)
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{
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error += Run(input[i], output[i]);
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}
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// return summary error
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return error;
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}
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/// <summary>
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/// Calculates error values for all neurons of the network.
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/// </summary>
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///
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/// <param name="desiredOutput">Desired output vector.</param>
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///
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/// <returns>Returns summary squared error of the last layer divided by 2.</returns>
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///
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private double CalculateError(double[] desiredOutput)
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{
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// current and the next layers
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Layer layer, layerNext;
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// current and the next errors arrays
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double[] errors, errorsNext;
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// error values
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double error = 0, e, sum;
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// neuron's output value
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double output;
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// layers count
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int layersCount = network.Layers.Length;
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// calculate error values for the last layer first
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layer = network.Layers[layersCount - 1];
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errors = neuronErrors[layersCount - 1];
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for (int i = 0; i < layer.Neurons.Length; i++)
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{
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output = layer.Neurons[i].Output;
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// error of the neuron
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e = desiredOutput[i] - output;
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// error multiplied with activation function's derivative
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errors[i] = e * (layer.Neurons[i] as ActivationNeuron).ActivationFunction.Derivative2(output);
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// squre the error and sum it
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error += (e * e);
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}
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// calculate error values for other layers
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for (int j = layersCount - 2; j >= 0; j--)
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{
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layer = network.Layers[j];
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layerNext = network.Layers[j + 1];
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errors = neuronErrors[j];
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errorsNext = neuronErrors[j + 1];
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// for all neurons of the layer
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for (int i = 0; i < layer.Neurons.Length; i++)
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{
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sum = 0.0;
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// for all neurons of the next layer
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for (int k = 0; k < layerNext.Neurons.Length; k++)
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{
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sum += errorsNext[k] * layerNext.Neurons[k].Weights[i];
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}
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errors[i] = sum * (layer.Neurons[i] as ActivationNeuron).ActivationFunction.Derivative2(layer.Neurons[i].Output);
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}
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}
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// return squared error of the last layer divided by 2
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return error / 2.0;
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}
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/// <summary>
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/// Calculate weights updates.
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/// </summary>
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///
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/// <param name="input">Network's input vector.</param>
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///
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private void CalculateUpdates(double[] input)
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{
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// 1 - calculate updates for the first layer
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Layer layer = network.Layers[0];
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double[] errors = neuronErrors[0];
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double[][] layerWeightsUpdates = weightsUpdates[0];
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double[] layerThresholdUpdates = thresholdsUpdates[0];
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// cache for frequently used values
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double cachedMomentum = learningRate * momentum;
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double cached1mMomentum = learningRate * (1 - momentum);
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double cachedError;
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// for each neuron of the layer
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for (int i = 0; i < layer.Neurons.Length; i++)
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{
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cachedError = errors[i] * cached1mMomentum;
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double[] neuronWeightUpdates = layerWeightsUpdates[i];
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// for each weight of the neuron
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for (int j = 0; j < neuronWeightUpdates.Length; j++)
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{
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// calculate weight update
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neuronWeightUpdates[j] = cachedMomentum * neuronWeightUpdates[j] + cachedError * input[j];
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}
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// calculate threshold update
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layerThresholdUpdates[i] = cachedMomentum * layerThresholdUpdates[i] + cachedError;
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}
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// 2 - for all other layers
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for (int k = 1; k < network.Layers.Length; k++)
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{
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Layer layerPrev = network.Layers[k - 1];
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layer = network.Layers[k];
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errors = neuronErrors[k];
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layerWeightsUpdates = weightsUpdates[k];
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layerThresholdUpdates = thresholdsUpdates[k];
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// for each neuron of the layer
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for (int i = 0; i < layer.Neurons.Length; i++)
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{
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cachedError = errors[i] * cached1mMomentum;
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double[] neuronWeightUpdates = layerWeightsUpdates[i];
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// for each synapse of the neuron
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for (int j = 0; j < neuronWeightUpdates.Length; j++)
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{
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// calculate weight update
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neuronWeightUpdates[j] = cachedMomentum * neuronWeightUpdates[j] + cachedError * layerPrev.Neurons[j].Output;
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}
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// calculate threshold update
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layerThresholdUpdates[i] = cachedMomentum * layerThresholdUpdates[i] + cachedError;
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}
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}
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}
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/// <summary>
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/// Update network's weights.
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/// </summary>
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///
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private void UpdateNetwork()
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{
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// current neuron
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ActivationNeuron neuron;
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// current layer
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Layer layer;
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// layer's weights updates
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double[][] layerWeightsUpdates;
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// layer's thresholds updates
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double[] layerThresholdUpdates;
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// neuron's weights updates
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double[] neuronWeightUpdates;
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// for each layer of the network
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for (int i = 0; i < network.Layers.Length; i++)
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{
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layer = network.Layers[i];
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layerWeightsUpdates = weightsUpdates[i];
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layerThresholdUpdates = thresholdsUpdates[i];
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// for each neuron of the layer
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for (int j = 0; j < layer.Neurons.Length; j++)
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{
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neuron = layer.Neurons[j] as ActivationNeuron;
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neuronWeightUpdates = layerWeightsUpdates[j];
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// for each weight of the neuron
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for (int k = 0; k < neuron.Weights.Length; k++)
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{
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// update weight
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neuron.Weights[k] += neuronWeightUpdates[k];
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}
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// update treshold
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neuron.Threshold += layerThresholdUpdates[j];
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}
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}
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}
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}
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}
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