Files
richard-churchman cc0a2bee21 Extensive modifications to the serialisation of Neural Network models to support Newtonsoft Json.net rather than Binary Serializer.
Included open-source Accord.net library code natively to the solution given the deprecated state of that project.  Accord.net will be supported inside Jube for own needs (such as upgrading to .Net 7+).

Accord.net libraries modified to compile to .Net 6.

Modified Accord.net libraries to better support Newtonsoft Json.net serialisation.

Included annotations in the Accord.net libraries to house important dependency statistics. Serialised json can be used independently of Jube to recall a Neural Network.

Removal of Binary Serializer totally as a precursor to the projects support of .Net 7+.

Extensive bug fixing in crucial functions of Neural Network training and recall.  While this part of the system remains in Alpha, it is substantially more fit for purpose.
2023-12-24 10:22:22 +01:00

464 lines
16 KiB
C#

// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2017
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
namespace Accord.Statistics.Distributions.Univariate
{
using System;
using Accord.Statistics.Distributions.Fitting;
using Accord.Math;
using Accord.Compat;
/// <summary>
/// Bernoulli probability distribution.
/// </summary>
///
/// <remarks>
/// <para>
/// The Bernoulli distribution is a distribution for a single
/// binary variable x E {0,1}, representing, for example, the
/// flipping of a coin. It is governed by a single continuous
/// parameter representing the probability of an observation
/// to be equal to 1.</para>
///
/// <para>
/// References:
/// <list type="bullet">
/// <item><description><a href="http://en.wikipedia.org/wiki/Bernoulli_distribution">
/// Wikipedia, The Free Encyclopedia. Bernoulli distribution. Available on:
/// http://en.wikipedia.org/wiki/Bernoulli_distribution </a></description></item>
/// <item><description>
/// C. Bishop. “Pattern Recognition and Machine Learning”. Springer. 2006.</description></item>
/// </list></para>
/// </remarks>
///
/// <example>
/// <code>
/// // Create a distribution with probability 0.42
/// var bern = new BernoulliDistribution(mean: 0.42);
///
/// // Common measures
/// double mean = bern.Mean; // 0.42
/// double median = bern.Median; // 0.0
/// double var = bern.Variance; // 0.2436
/// double mode = bern.Mode; // 0.0
///
/// // Probability mass functions
/// double pdf = bern.ProbabilityMassFunction(k: 1); // 0.42
/// double lpdf = bern.LogProbabilityMassFunction(k: 0); // -0.54472717544167193
///
/// // Cumulative distribution functions
/// double cdf = bern.DistributionFunction(k: 0); // 0.58
/// double ccdf = bern.ComplementaryDistributionFunction(k: 0); // 0.42
///
/// // Quantile functions
/// int icdf0 = bern.InverseDistributionFunction(p: 0.57); // 0
/// int icdf1 = bern.InverseDistributionFunction(p: 0.59); // 1
///
/// // Hazard / failure rate functions
/// double hf = bern.HazardFunction(x: 0); // 1.3809523809523814
/// double chf = bern.CumulativeHazardFunction(x: 0); // 0.86750056770472328
///
/// // String representation
/// string str = bern.ToString(CultureInfo.InvariantCulture); // "Bernoulli(x; p = 0.42, q = 0.58)"
/// </code>
/// </example>
///
/// <seealso cref="BinomialDistribution"/>
///
[Serializable]
public class BernoulliDistribution : UnivariateDiscreteDistribution,
IFittableDistribution<double, IFittingOptions>,
ISampleableDistribution<int>, IUnivariateDistribution<double>, IUnivariateDistribution
{
// Distribution parameters
private double probability;
// Derived parameter values
private double complement;
// Distribution measures
private double? entropy;
/// <summary>
/// Creates a new <see cref="BernoulliDistribution">Bernoulli</see> distribution.
/// </summary>
///
public BernoulliDistribution()
: this(0.5)
{
}
/// <summary>
/// Creates a new <see cref="BernoulliDistribution">Bernoulli</see> distribution.
/// </summary>
///
/// <param name="mean">The probability of an observation being equal to 1. Default is 0.5</param>
///
public BernoulliDistribution([Unit] double mean)
{
if (mean < 0 || mean > 1)
throw new ArgumentOutOfRangeException("mean",
"Mean should be between zero and one.");
this.initialize(mean);
}
private void initialize(double mean)
{
this.probability = mean;
this.complement = 1.0 - mean;
this.entropy = null;
}
/// <summary>
/// Gets the mean for this distribution.
/// </summary>
///
public override double Mean
{
get { return probability; }
set { probability = value; }
}
/// <summary>
/// Gets the median for this distribution.
/// </summary>
///
/// <value>
/// The distribution's median value.
/// </value>
///
public override double Median
{
get
{
double median;
if (complement > probability)
{
median = 0;
}
else if (complement < probability)
{
median = 1;
}
else
{
median = 0.5;
}
Accord.Diagnostics.Debug.Assert(median == complement || median == base.Median);
return median;
}
}
/// <summary>
/// Gets the mode for this distribution.
/// </summary>
///
/// <value>
/// The distribution's mode value.
/// </value>
///
public override double Mode
{
get
{
if (complement > probability)
return 0;
if (complement < probability)
return 1;
return 0; // TODO: should return both 0 and 1
}
set { throw new NotImplementedException();}
}
/// <summary>
/// Gets the variance for this distribution.
/// </summary>
///
public override double Variance
{
get { return probability * complement; }
set { throw new NotImplementedException();}
}
/// <summary>
/// Gets the entropy for this distribution.
/// </summary>
///
public override double Entropy
{
get
{
if (!entropy.HasValue)
{
entropy = -probability * System.Math.Log(probability) -
complement * System.Math.Log(complement);
}
return entropy.Value;
}
set { throw new NotImplementedException();}
}
/// <summary>
/// Gets the support interval for this distribution.
/// </summary>
///
/// <value>
/// A <see cref="IntRange" /> containing
/// the support interval for this distribution.
/// </value>
///
public override IntRange Support
{
get { return new IntRange(0, 1); }
}
/// <summary>
/// Gets the cumulative distribution function (cdf) for
/// this distribution evaluated at point <c>k</c>.
/// </summary>
///
/// <param name="k">A single point in the distribution range.</param>
///
/// <remarks>
/// The Cumulative Distribution Function (CDF) describes the cumulative
/// probability that a given value or any value smaller than it will occur.
/// </remarks>
///
protected internal override double InnerDistributionFunction(int k)
{
return complement;
}
/// <summary>
/// Gets the inverse of the cumulative distribution function (icdf) for
/// this distribution evaluated at probability <c>p</c>. This function
/// is also known as the Quantile function.
/// </summary>
///
/// <param name="p">A probability value between 0 and 1.</param>
///
/// <returns>
/// A sample which could original the given probability
/// value when applied in the <see cref="UnivariateDiscreteDistribution.DistributionFunction(int)"/>.
/// </returns>
///
protected override int InnerInverseDistributionFunction(double p)
{
if (p > this.complement)
return 1;
return 0;
}
double IUnivariateDistribution.InverseDistributionFunction(double p)
{
if (p == complement)
return 0.5;
if (p > complement)
return 1.0;
return 0.0;
}
double IUnivariateDistribution<double>.InverseDistributionFunction(double p)
{
if (p == complement)
return 0.5;
if (p > complement)
return 1.0;
return 0.0;
}
/// <summary>
/// Gets P(X &gt; k) the complementary cumulative distribution function
/// (ccdf) for this distribution evaluated at point <c>k</c>.
/// This function is also known as the Survival function.
/// </summary>
///
/// <param name="k">A single point in the distribution range.</param>
///
/// <remarks>
/// The Complementary Cumulative Distribution Function (CCDF) is
/// the complement of the Cumulative Distribution Function, or 1
/// minus the CDF.
/// </remarks>
///
protected internal override double InnerComplementaryDistributionFunction(int k)
{
return probability;
}
/// <summary>
/// Gets the probability mass function (pmf) for
/// this distribution evaluated at point <c>x</c>.
/// </summary>
///
/// <param name="k">A single point in the distribution range.</param>
///
/// <returns>
/// The probability of <c>k</c> occurring
/// in the current distribution.
/// </returns>
/// <remarks>
/// The Probability Mass Function (PMF) describes the
/// probability that a given value <c>k</c> will occur.
/// </remarks>
///
protected internal override double InnerProbabilityMassFunction(int k)
{
if (k == 1)
return probability;
return complement;
}
/// <summary>
/// Gets the log-probability mass function (pmf) for
/// this distribution evaluated at point <c>x</c>.
/// </summary>
///
/// <param name="k">A single point in the distribution range.</param>
///
/// <returns>
/// The logarithm of the probability of <c>k</c>
/// occurring in the current distribution.
/// </returns>
///
/// <remarks>
/// The Probability Mass Function (PMF) describes the
/// probability that a given value <c>k</c> will occur.
/// </remarks>
///
protected internal override double InnerLogProbabilityMassFunction(int k)
{
if (k == 1)
return Math.Log(probability);
return Math.Log(complement);
}
/// <summary>
/// Fits the underlying distribution to a given set of observations.
/// </summary>
///
/// <param name="observations">The array of observations to fit the model against. The array
/// elements can be either of type double (for univariate data) or
/// type double[] (for multivariate data).</param>
/// <param name="weights">The weight vector containing the weight for each of the samples.</param>
/// <param name="options">Optional arguments which may be used during fitting, such
/// as regularization constants and additional parameters.</param>
///
/// <remarks>
/// Although both double[] and double[][] arrays are supported,
/// providing a double[] for a multivariate distribution or a
/// double[][] for a univariate distribution may have a negative
/// impact in performance.
/// </remarks>
///
public override void Fit(double[] observations, double[] weights, IFittingOptions options)
{
if (options != null)
throw new ArgumentException("No options may be specified.");
double mean;
if (weights == null)
mean = observations.Mean();
else
mean = observations.WeightedMean(weights);
initialize(mean);
}
/// <summary>
/// Creates a new object that is a copy of the current instance.
/// </summary>
/// <returns>
/// A new object that is a copy of this instance.
/// </returns>
///
public override object Clone()
{
return new BernoulliDistribution(probability);
}
#region ISampleableDistribution<int> Members
/// <summary>
/// Generates a random vector of observations from the current distribution.
/// </summary>
///
/// <param name="samples">The number of samples to generate.</param>
/// <param name="result">The location where to store the samples.</param>
/// <param name="source">The random number generator to use as a source of randomness.
/// Default is to use <see cref="Accord.Math.Random.Generator.Random"/>.</param>
///
/// <returns>A random vector of observations drawn from this distribution.</returns>
///
public override int[] Generate(int samples, int[] result, Random source)
{
for (int i = 0; i < samples; i++)
result[i] = source.NextDouble() > this.probability ? 1 : 0;
return result;
}
/// <summary>
/// Generates a random observation from the current distribution.
/// </summary>
///
/// <param name="source">The random number generator to use as a source of randomness.
/// Default is to use <see cref="Accord.Math.Random.Generator.Random"/>.</param>
///
/// <returns>A random observations drawn from this distribution.</returns>
///
public override int Generate(Random source)
{
double u = source.NextDouble();
return u > this.probability ? 1 : 0;
}
#endregion
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
///
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
///
public override string ToString(string format, IFormatProvider formatProvider)
{
return String.Format(formatProvider, "Bernoulli(x; p = {0}, q = {1})",
probability.ToString(format, formatProvider),
complement.ToString(format, formatProvider));
}
}
}