Files
livekit/test/client/datachannel_reader.go
zeekay e9292da479 refactor: own the module path, and move the KV client to hanzokv/go
This fork lived at github.com/hanzoai/livekit but still declared
`module github.com/livekit/livekit-server`, so all 505 self-references pointed
at upstream. A fork that does not own its module path is the exact thing the
owned-module-paths rule exists to prevent: every import line in every consumer
carries someone else's brand, and `go get` resolves to their code, not ours.

  module + 505 self-imports  github.com/livekit/livekit-server -> github.com/hanzoai/livekit
  KV client                  github.com/redis/go-redis/v9      -> github.com/hanzokv/go/v9
  message bus                github.com/livekit/psrpc          -> github.com/hanzoai/psrpc

psrpc had to be forked (hanzoai/psrpc, Apache-2.0) because its bus is typed
against the KV client — the same shape redsync had for hanzoai/git.

DELIBERATELY NOT FORKED: github.com/livekit/{protocol,mediatransportutil,
mageutil} keep their addresses. Only `protocol` still reaches go-redis, through
a single file (redis/redis.go) out of 305. Forking an 11.5MB core wire-protocol
library that this server must track in lockstep — and that upstream pushed
yesterday — to change one file trades a tidy dependency graph for permanent
divergence on the fastest-moving dependency here. So one indirect
github.com/redis/go-redis entry remains, via livekit/protocol/redis, and that
is the correct place for it to live.
2026-07-26 08:14:23 -07:00

32 lines
703 B
Go

package client
import (
"time"
"github.com/hanzoai/livekit/pkg/sfu/datachannel"
)
type DataChannelReader struct {
bitrate *datachannel.BitrateCalculator
target int
}
func NewDataChannelReader(bitrate int) *DataChannelReader {
return &DataChannelReader{
target: bitrate,
bitrate: datachannel.NewBitrateCalculator(datachannel.BitrateDuration*5, datachannel.BitrateWindow),
}
}
func (d *DataChannelReader) Read(p []byte, sid string) {
for {
if bitrate, ok := d.bitrate.ForceBitrate(time.Now()); ok && bitrate > 0 && bitrate > d.target {
time.Sleep(10 * time.Millisecond)
d.bitrate.AddBytes(0, 0, time.Now())
continue
}
break
}
d.bitrate.AddBytes(len(p), 0, time.Now())
}