Files

80 lines
1.6 KiB
Go

package rule
import (
"sync"
"testing"
"time"
)
func TestRule_state(t *testing.T) {
stateEntriesN := 20
r := &AlertingRule{state: &ruleState{entries: make([]StateEntry, stateEntriesN)}}
e := r.state.getLast()
if !e.At.IsZero() {
t.Fatalf("expected entry to be zero")
}
now := time.Now()
r.state.add(StateEntry{At: now})
e = r.state.getLast()
if e.At != now {
t.Fatalf("expected entry at %v to be equal to %v",
e.At, now)
}
time.Sleep(time.Millisecond)
now2 := time.Now()
r.state.add(StateEntry{At: now2})
e = r.state.getLast()
if e.At != now2 {
t.Fatalf("expected entry at %v to be equal to %v",
e.At, now2)
}
if len(r.state.getAll()) != 2 {
t.Fatalf("expected for state to have 2 entries only; got %d",
len(r.state.getAll()),
)
}
var last time.Time
for range stateEntriesN * 2 {
last = time.Now()
r.state.add(StateEntry{At: last})
}
e = r.state.getLast()
if e.At != last {
t.Fatalf("expected entry at %v to be equal to %v",
e.At, last)
}
if len(r.state.getAll()) != stateEntriesN {
t.Fatalf("expected for state to have %d entries only; got %d",
stateEntriesN, len(r.state.getAll()),
)
}
}
// TestRule_stateConcurrent supposed to test concurrent
// execution of state updates.
// Should be executed with -race flag
func TestRule_stateConcurrent(_ *testing.T) {
r := &AlertingRule{state: &ruleState{entries: make([]StateEntry, 20)}}
const workers = 50
const iterations = 100
var wg sync.WaitGroup
for range workers {
wg.Go(func() {
for range iterations {
r.state.add(StateEntry{At: time.Now()})
r.state.getAll()
r.state.getLast()
}
})
}
wg.Wait()
}