Files
4102219754 fork: own SigNoz platform deps under hanzoai + repath off upstream brand (Phase 1) (#9)
* fork: own SigNoz platform deps under hanzoai, repath imports off upstream brand

Phase 1 of the full-fork mandate: eliminate upstream-branded SigNoz modules,
own them as public hanzoai forks, and repath all imports to hanzoai paths.

Owned deps (new public hanzoai forks, module renamed to hanzoai path):
  github.com/SigNoz/signoz-otel-collector v0.144.3
    -> github.com/hanzoai/signoz-otel-collector v0.144.6 (module renamed)
  github.com/SigNoz/clickhouse-go-mock v0.14.0
    -> github.com/hanzoai/clickhouse-go-mock v0.14.1 (module renamed)
  github.com/SigNoz/govaluate v0.0.0-20240203125216-988004ccc7fd
    -> github.com/hanzoai/govaluate v0.1.0 (module renamed)
  github.com/SigNoz/expr (replace target for github.com/expr-lang/expr)
    -> github.com/hanzoai/expr v1.17.8 (upstream module path preserved,
       consumed via replace exactly like the prior SigNoz/expr fork)

In-repo repath: the vendored SigNoz source tree in pkg/, ee/, cmd/ is now
self-referenced as github.com/hanzoai/o11y/... instead of
github.com/SigNoz/signoz/... (1300+ import lines across 377 files), matching
the 750 files already on the hanzoai path. Zero SigNoz-branded module
references remain in go.mod or any .go import.

Generic ecosystem libraries (golang.org/x, google.golang.org, prometheus,
opentelemetry, gin, cobra, luxfi/*, etc.) are left untouched — only the
SigNoz platform fork is owned.

Pre-existing (NOT introduced here): origin/main does not `go build ./...`
because 22 packages are imported but absent from the vendored tree; 14 of
them (roletypes, grammar, cloudintegrations, resourcefilter, integrationtypes,
metricsexplorer, metrics_explorer, times, agg_rewrite, bucket_cache,
sqlitesqlstore, sqlschema/postgressqlschema, sqlstore/postgressqlstore,
cloudintegrations/services) exist in no upstream SigNoz version and must be
vendored into hanzoai/o11y from hanzoai/signoz@770f464f to finish. This
repath is orthogonal to that gap.

* docs(LLM.md): fork boundary map + pre-existing compile-gap inventory

---------

Co-authored-by: Hanzo Dev <[email protected]>
2026-06-30 18:05:03 -07:00

756 lines
22 KiB
Go

package blockkit
import (
"bytes"
"encoding/json"
"strings"
"github.com/hanzoai/o11y/pkg/types/templatingtypes"
"github.com/yuin/goldmark"
"github.com/yuin/goldmark/ast"
"github.com/yuin/goldmark/extension"
extensionast "github.com/yuin/goldmark/extension/ast"
"github.com/yuin/goldmark/renderer"
"github.com/yuin/goldmark/util"
)
// Extender is a goldmark.Extender that registers the Block Kit node renderer
// together with the GFM extensions it relies on (tables, strikethrough, task
// lists).
var Extender goldmark.Extender = &extender{}
type extender struct{}
func (e *extender) Extend(m goldmark.Markdown) {
extension.Table.Extend(m)
extension.Strikethrough.Extend(m)
extension.TaskList.Extend(m)
m.Renderer().AddOptions(
renderer.WithNodeRenderers(util.Prioritized(newRenderer(), 1)),
)
}
// listFrame tracks state for a single level of list nesting.
type listFrame struct {
style string // "bullet" or "ordered"
indent int
itemCount int
}
// listContext holds all state while processing a list tree.
type listContext struct {
result []templatingtypes.RichTextList
stack []listFrame
current *templatingtypes.RichTextList
currentItemInlines []interface{}
}
// tableContext holds state while processing a table.
type tableContext struct {
rows [][]templatingtypes.TableCell
currentRow []templatingtypes.TableCell
currentCellInlines []interface{}
isHeader bool
}
// nodeRenderer converts Markdown AST to Slack Block Kit JSON.
type nodeRenderer struct {
blocks []interface{}
mrkdwn strings.Builder
// holds active styles for the current rich text element
styleStack []templatingtypes.RichTextStyle
// holds the current list context while processing a list tree.
listCtx *listContext
// holds the current table context while processing a table.
tableCtx *tableContext
// stores the current blockquote depth while processing a blockquote.
// so blockquote with nested list can be rendered correctly.
blockquoteDepth int
}
func newRenderer() renderer.NodeRenderer {
return &nodeRenderer{}
}
// RegisterFuncs registers node rendering functions.
func (r *nodeRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
// Blocks
reg.Register(ast.KindDocument, r.renderDocument)
reg.Register(ast.KindHeading, r.renderHeading)
reg.Register(ast.KindParagraph, r.renderParagraph)
reg.Register(ast.KindThematicBreak, r.renderThematicBreak)
reg.Register(ast.KindCodeBlock, r.renderCodeBlock)
reg.Register(ast.KindFencedCodeBlock, r.renderFencedCodeBlock)
reg.Register(ast.KindBlockquote, r.renderBlockquote)
reg.Register(ast.KindList, r.renderList)
reg.Register(ast.KindListItem, r.renderListItem)
reg.Register(ast.KindImage, r.renderImage)
// Inlines
reg.Register(ast.KindText, r.renderText)
reg.Register(ast.KindEmphasis, r.renderEmphasis)
reg.Register(ast.KindCodeSpan, r.renderCodeSpan)
reg.Register(ast.KindLink, r.renderLink)
// Extensions
reg.Register(extensionast.KindStrikethrough, r.renderStrikethrough)
reg.Register(extensionast.KindTable, r.renderTable)
reg.Register(extensionast.KindTableHeader, r.renderTableHeader)
reg.Register(extensionast.KindTableRow, r.renderTableRow)
reg.Register(extensionast.KindTableCell, r.renderTableCell)
reg.Register(extensionast.KindTaskCheckBox, r.renderTaskCheckBox)
}
// inRichTextMode returns true when we're inside a list or table context
// in slack blockkit list and table items are rendered as rich_text elements
// if more cases are found in future those needs to be added here.
func (r *nodeRenderer) inRichTextMode() bool {
return r.listCtx != nil || r.tableCtx != nil
}
// currentStyle merges the stored style stack into templatingtypes.RichTextStyle
// which can be applied on rich text elements.
func (r *nodeRenderer) currentStyle() *templatingtypes.RichTextStyle {
s := templatingtypes.RichTextStyle{}
for _, f := range r.styleStack {
s.Bold = s.Bold || f.Bold
s.Italic = s.Italic || f.Italic
s.Strike = s.Strike || f.Strike
s.Code = s.Code || f.Code
}
if s == (templatingtypes.RichTextStyle{}) {
return nil
}
return &s
}
// flushMrkdwn collects markdown text and adds it as a templatingtypes.SectionBlock with mrkdwn text
// whenever starting a new block we flush markdown to render it as a separate block.
func (r *nodeRenderer) flushMrkdwn() {
text := strings.TrimSpace(r.mrkdwn.String())
if text != "" {
r.blocks = append(r.blocks, templatingtypes.SectionBlock{
Type: "section",
Text: &templatingtypes.TextObject{
Type: "mrkdwn",
Text: text,
},
})
}
r.mrkdwn.Reset()
}
// addInline adds an inline element to the appropriate context.
func (r *nodeRenderer) addInline(el interface{}) {
if r.listCtx != nil {
r.listCtx.currentItemInlines = append(r.listCtx.currentItemInlines, el)
} else if r.tableCtx != nil {
r.tableCtx.currentCellInlines = append(r.tableCtx.currentCellInlines, el)
}
}
// --- Document ---
func (r *nodeRenderer) renderDocument(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.blocks = nil
r.mrkdwn.Reset()
r.styleStack = nil
r.listCtx = nil
r.tableCtx = nil
r.blockquoteDepth = 0
} else {
// on exiting the document node write the json for the collected blocks.
r.flushMrkdwn()
var data []byte
var err error
if len(r.blocks) > 0 {
data, err = json.Marshal(r.blocks)
if err != nil {
return ast.WalkStop, err
}
} else {
// if no blocks are collected, write an empty array.
data = []byte("[]")
}
_, err = w.Write(data)
if err != nil {
return ast.WalkStop, err
}
}
return ast.WalkContinue, nil
}
// --- Heading ---
func (r *nodeRenderer) renderHeading(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.mrkdwn.WriteString("*")
} else {
r.mrkdwn.WriteString("*\n")
}
return ast.WalkContinue, nil
}
// --- Paragraph ---
func (r *nodeRenderer) renderParagraph(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
if r.mrkdwn.Len() > 0 {
text := r.mrkdwn.String()
if !strings.HasSuffix(text, "\n") {
r.mrkdwn.WriteString("\n")
}
}
// handling of nested blockquotes
if r.blockquoteDepth > 0 {
r.mrkdwn.WriteString(strings.Repeat("> ", r.blockquoteDepth))
}
}
return ast.WalkContinue, nil
}
// --- ThematicBreak ---
func (r *nodeRenderer) renderThematicBreak(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.flushMrkdwn()
r.blocks = append(r.blocks, templatingtypes.DividerBlock{Type: "divider"})
}
return ast.WalkContinue, nil
}
// --- CodeBlock (indented) ---
func (r *nodeRenderer) renderCodeBlock(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
r.flushMrkdwn()
var buf bytes.Buffer
lines := node.Lines()
for i := 0; i < lines.Len(); i++ {
line := lines.At(i)
buf.Write(line.Value(source))
}
text := buf.String()
// Remove trailing newline
text = strings.TrimRight(text, "\n")
// Slack API rejects empty text in rich_text_preformatted elements
if text == "" {
text = " "
}
elements := []interface{}{
templatingtypes.RichTextInline{Type: "text", Text: text},
}
r.blocks = append(r.blocks, templatingtypes.RichTextBlock{
Type: "rich_text",
Elements: []interface{}{
templatingtypes.RichTextPreformatted{
Type: "rich_text_preformatted",
Elements: elements,
Border: 0,
},
},
})
return ast.WalkContinue, nil
}
// --- FencedCodeBlock ---
func (r *nodeRenderer) renderFencedCodeBlock(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
r.flushMrkdwn()
n := node.(*ast.FencedCodeBlock)
var buf bytes.Buffer
lines := node.Lines()
for i := 0; i < lines.Len(); i++ {
line := lines.At(i)
buf.Write(line.Value(source))
}
text := buf.String()
text = strings.TrimRight(text, "\n")
// Slack API rejects empty text in rich_text_preformatted elements
if text == "" {
text = " "
}
elements := []interface{}{
templatingtypes.RichTextInline{Type: "text", Text: text},
}
// If language is specified, collect it.
var language string
lang := n.Language(source)
if len(lang) > 0 {
language = string(lang)
}
// Add the preformatted block to the blocks slice with the collected language.
r.blocks = append(r.blocks, templatingtypes.RichTextBlock{
Type: "rich_text",
Elements: []interface{}{
templatingtypes.RichTextPreformatted{
Type: "rich_text_preformatted",
Elements: elements,
Border: 0,
Language: language,
},
},
})
return ast.WalkSkipChildren, nil
}
// --- Blockquote ---
func (r *nodeRenderer) renderBlockquote(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.blockquoteDepth++
} else {
r.blockquoteDepth--
}
return ast.WalkContinue, nil
}
// --- List ---
func (r *nodeRenderer) renderList(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
list := node.(*ast.List)
if entering {
style := "bullet"
if list.IsOrdered() {
style = "ordered"
}
if r.listCtx == nil {
// Top-level list: flush mrkdwn and create context
r.flushMrkdwn()
r.listCtx = &listContext{}
} else {
// Nested list: check if we already have some collected list items that needs to be flushed.
// in slack blockkit, list items with different levels of indentation are added as different rich_text_list blocks.
if len(r.listCtx.currentItemInlines) > 0 {
sec := templatingtypes.RichTextBlock{
Type: "rich_text_section",
Elements: r.listCtx.currentItemInlines,
}
if r.listCtx.current != nil {
r.listCtx.current.Elements = append(r.listCtx.current.Elements, sec)
}
r.listCtx.currentItemInlines = nil
// Increment parent's itemCount
if len(r.listCtx.stack) > 0 {
r.listCtx.stack[len(r.listCtx.stack)-1].itemCount++
}
}
// Finalize current list to result only if items were collected
if r.listCtx.current != nil && len(r.listCtx.current.Elements) > 0 {
r.listCtx.result = append(r.listCtx.result, *r.listCtx.current)
}
}
// the stack accumulated till this level derives hte indentation
// the stack get's collected as we go in more nested levels of list
// and as we get our of the nesting we remove the items from the slack
indent := len(r.listCtx.stack)
r.listCtx.stack = append(r.listCtx.stack, listFrame{
style: style,
indent: indent,
itemCount: 0,
})
newList := &templatingtypes.RichTextList{
Type: "rich_text_list",
Style: style,
Indent: indent,
Border: 0,
Elements: []interface{}{},
}
// Handle ordered list with start > 1
if list.IsOrdered() && list.Start > 1 {
newList.Offset = list.Start - 1
}
r.listCtx.current = newList
} else {
// Leaving list: finalize current list
if r.listCtx.current != nil && len(r.listCtx.current.Elements) > 0 {
r.listCtx.result = append(r.listCtx.result, *r.listCtx.current)
}
// Pop stack to so upcoming indentations can be handled correctly.
r.listCtx.stack = r.listCtx.stack[:len(r.listCtx.stack)-1]
if len(r.listCtx.stack) > 0 {
// Resume parent: start a new list segment at parent indent/style
parent := &r.listCtx.stack[len(r.listCtx.stack)-1]
newList := &templatingtypes.RichTextList{
Type: "rich_text_list",
Style: parent.style,
Indent: parent.indent,
Border: 0,
Elements: []interface{}{},
}
// Set offset for ordered parent continuation
if parent.style == "ordered" && parent.itemCount > 0 {
newList.Offset = parent.itemCount
}
r.listCtx.current = newList
} else {
// Top-level list is done since all stack are popped: build templatingtypes.RichTextBlock if non-empty
if len(r.listCtx.result) > 0 {
elements := make([]interface{}, len(r.listCtx.result))
for i, l := range r.listCtx.result {
elements[i] = l
}
r.blocks = append(r.blocks, templatingtypes.RichTextBlock{
Type: "rich_text",
Elements: elements,
})
}
r.listCtx = nil
}
}
return ast.WalkContinue, nil
}
// --- ListItem ---
func (r *nodeRenderer) renderListItem(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.listCtx.currentItemInlines = nil
} else {
// Only add if there are inlines (might be empty after nested list consumed them)
if len(r.listCtx.currentItemInlines) > 0 {
sec := templatingtypes.RichTextBlock{
Type: "rich_text_section",
Elements: r.listCtx.currentItemInlines,
}
if r.listCtx.current != nil {
r.listCtx.current.Elements = append(r.listCtx.current.Elements, sec)
}
r.listCtx.currentItemInlines = nil
// Increment parent frame's itemCount
if len(r.listCtx.stack) > 0 {
r.listCtx.stack[len(r.listCtx.stack)-1].itemCount++
}
}
}
return ast.WalkContinue, nil
}
// --- Table ---
// when table is encountered, we flush the markdown and create a table context.
// when header row is encountered, we set the isHeader flag to true
// when each row ends in renderTableRow we add that row to rows array of table context.
// when table cell is encountered, we apply header related styles to the collected inline items,
// all inline items are parsed as separate AST items like list item, links, text, etc. are collected
// using the addInline function and wrapped in a rich_text_section block.
func (r *nodeRenderer) renderTable(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.flushMrkdwn()
r.tableCtx = &tableContext{}
} else {
// Pad short rows to match header column count for valid Block Kit payload
// without this slack blockkit attachment is invalid and the API fails
rows := r.tableCtx.rows
if len(rows) > 0 {
maxCols := len(rows[0])
for i, row := range rows {
for len(row) < maxCols {
emptySec := templatingtypes.RichTextBlock{
Type: "rich_text_section",
Elements: []interface{}{templatingtypes.RichTextInline{Type: "text", Text: " "}},
}
row = append(row, templatingtypes.TableCell{
Type: "rich_text",
Elements: []interface{}{emptySec},
})
}
rows[i] = row
}
}
r.blocks = append(r.blocks, templatingtypes.TableBlock{
Type: "table",
Rows: rows,
})
r.tableCtx = nil
}
return ast.WalkContinue, nil
}
func (r *nodeRenderer) renderTableHeader(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.tableCtx.isHeader = true
r.tableCtx.currentRow = nil
} else {
r.tableCtx.rows = append(r.tableCtx.rows, r.tableCtx.currentRow)
r.tableCtx.currentRow = nil
r.tableCtx.isHeader = false
}
return ast.WalkContinue, nil
}
func (r *nodeRenderer) renderTableRow(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.tableCtx.currentRow = nil
} else {
r.tableCtx.rows = append(r.tableCtx.rows, r.tableCtx.currentRow)
r.tableCtx.currentRow = nil
}
return ast.WalkContinue, nil
}
func (r *nodeRenderer) renderTableCell(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if entering {
r.tableCtx.currentCellInlines = nil
} else {
// If header, make text bold for the collected inline items.
if r.tableCtx.isHeader {
for i, el := range r.tableCtx.currentCellInlines {
if inline, ok := el.(templatingtypes.RichTextInline); ok {
if inline.Style == nil {
inline.Style = &templatingtypes.RichTextStyle{Bold: true}
} else {
inline.Style.Bold = true
}
r.tableCtx.currentCellInlines[i] = inline
}
}
}
// Ensure cell has at least one element for valid Block Kit payload
if len(r.tableCtx.currentCellInlines) == 0 {
r.tableCtx.currentCellInlines = []interface{}{
templatingtypes.RichTextInline{Type: "text", Text: " "},
}
}
// All inline items that are collected for a table cell are wrapped in a rich_text_section block.
sec := templatingtypes.RichTextBlock{
Type: "rich_text_section",
Elements: r.tableCtx.currentCellInlines,
}
// The rich_text_section block is wrapped in a rich_text block.
cell := templatingtypes.TableCell{
Type: "rich_text",
Elements: []interface{}{sec},
}
r.tableCtx.currentRow = append(r.tableCtx.currentRow, cell)
r.tableCtx.currentCellInlines = nil
}
return ast.WalkContinue, nil
}
// --- TaskCheckBox ---
func (r *nodeRenderer) renderTaskCheckBox(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
n := node.(*extensionast.TaskCheckBox)
text := "[ ] "
if n.IsChecked {
text = "[x] "
}
if r.inRichTextMode() {
r.addInline(templatingtypes.RichTextInline{Type: "text", Text: text})
} else {
r.mrkdwn.WriteString(text)
}
return ast.WalkContinue, nil
}
// --- Inline: Text ---
func (r *nodeRenderer) renderText(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
n := node.(*ast.Text)
value := string(n.Segment.Value(source))
if r.inRichTextMode() {
r.addInline(templatingtypes.RichTextInline{
Type: "text",
Text: value,
Style: r.currentStyle(),
})
if n.HardLineBreak() || n.SoftLineBreak() {
r.addInline(templatingtypes.RichTextInline{Type: "text", Text: "\n"})
}
} else {
r.mrkdwn.WriteString(value)
if n.HardLineBreak() || n.SoftLineBreak() {
r.mrkdwn.WriteString("\n")
if r.blockquoteDepth > 0 {
r.mrkdwn.WriteString(strings.Repeat("> ", r.blockquoteDepth))
}
}
}
return ast.WalkContinue, nil
}
// --- Inline: Emphasis ---
func (r *nodeRenderer) renderEmphasis(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Emphasis)
if r.inRichTextMode() {
if entering {
s := templatingtypes.RichTextStyle{}
if n.Level == 1 {
s.Italic = true
} else {
s.Bold = true
}
r.styleStack = append(r.styleStack, s)
} else {
// the collected style gets used by the rich text element using currentStyle()
// so we remove this style from the stack.
if len(r.styleStack) > 0 {
r.styleStack = r.styleStack[:len(r.styleStack)-1]
}
}
} else {
if n.Level == 1 {
r.mrkdwn.WriteString("_")
} else {
r.mrkdwn.WriteString("*")
}
}
return ast.WalkContinue, nil
}
// --- Inline: Strikethrough ---
func (r *nodeRenderer) renderStrikethrough(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if r.inRichTextMode() {
if entering {
r.styleStack = append(r.styleStack, templatingtypes.RichTextStyle{Strike: true})
} else {
// the collected style gets used by the rich text element using currentStyle()
// so we remove this style from the stack.
if len(r.styleStack) > 0 {
r.styleStack = r.styleStack[:len(r.styleStack)-1]
}
}
} else {
r.mrkdwn.WriteString("~")
}
return ast.WalkContinue, nil
}
// --- Inline: CodeSpan ---
func (r *nodeRenderer) renderCodeSpan(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
if r.inRichTextMode() {
// Collect all child text
var buf bytes.Buffer
for c := node.FirstChild(); c != nil; c = c.NextSibling() {
if t, ok := c.(*ast.Text); ok {
v := t.Segment.Value(source)
if bytes.HasSuffix(v, []byte("\n")) {
buf.Write(v[:len(v)-1])
buf.WriteByte(' ')
} else {
buf.Write(v)
}
} else if s, ok := c.(*ast.String); ok {
buf.Write(s.Value)
}
}
style := r.currentStyle()
if style == nil {
style = &templatingtypes.RichTextStyle{Code: true}
} else {
style.Code = true
}
r.addInline(templatingtypes.RichTextInline{
Type: "text",
Text: buf.String(),
Style: style,
})
return ast.WalkSkipChildren, nil
}
// mrkdwn mode
r.mrkdwn.WriteByte('`')
for c := node.FirstChild(); c != nil; c = c.NextSibling() {
if t, ok := c.(*ast.Text); ok {
v := t.Segment.Value(source)
if bytes.HasSuffix(v, []byte("\n")) {
r.mrkdwn.Write(v[:len(v)-1])
r.mrkdwn.WriteByte(' ')
} else {
r.mrkdwn.Write(v)
}
} else if s, ok := c.(*ast.String); ok {
r.mrkdwn.Write(s.Value)
}
}
r.mrkdwn.WriteByte('`')
return ast.WalkSkipChildren, nil
}
// --- Inline: Link ---
func (r *nodeRenderer) renderLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Link)
if r.inRichTextMode() {
if entering {
// Walk the entire subtree to collect text from all descendants,
// including nested inline nodes like emphasis, strong, code spans, etc.
var buf bytes.Buffer
_ = ast.Walk(node, func(child ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering || child == node {
return ast.WalkContinue, nil
}
if t, ok := child.(*ast.Text); ok {
buf.Write(t.Segment.Value(source))
} else if s, ok := child.(*ast.String); ok {
buf.Write(s.Value)
}
return ast.WalkContinue, nil
})
// Once we've collected the text for the link (given it was present)
// let's add the link to the rich text block.
r.addInline(templatingtypes.RichTextLink{
Type: "link",
URL: string(n.Destination),
Text: buf.String(),
Style: r.currentStyle(),
})
return ast.WalkSkipChildren, nil
}
} else {
if entering {
r.mrkdwn.WriteString("<")
r.mrkdwn.Write(n.Destination)
r.mrkdwn.WriteString("|")
} else {
r.mrkdwn.WriteString(">")
}
}
return ast.WalkContinue, nil
}
// --- Image (skip) ---
func (r *nodeRenderer) renderImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
return ast.WalkSkipChildren, nil
}