Files
pack/examples/python-fasthtml/main.py
T
Michael BiancoandGitHub 76d9036a33 chore: update mise 2026.5.16 (#564)
* fix: update mise to 2026.5.11

* test: update snapshots

* chore: update mise upgrade task to run locally

Use the --local flag for the mise upgrade task to ensure consistency with local environment configurations during dependency updates.

Generated-by: aiautocommit

* chore: update go, mise, and bun packages

* chore: update go, mise, and bun packages

* chore: update mise to 2026.5.15

- Update build plan snapshots to use mise version 2026.5.15 across all test examples.

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* chore: update mise to 2026.5.15

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* chore: ignore .antigravitycli directory

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* chore: update mise 2026.5.11

Generated-by: aiautocommit

* chore: update better-sqlite3 dependency version

Generated-by: aiautocommit

* feat(test): add example for testing npm native dependencies with node-lts

Generated-by: aiautocommit

* fix: do not run rdoc when compiling ruby

this fixes a locale issue which causes the build to fail

* chore: update python version in examples to 3.13.3

no GH attestations for 3.13.1

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* chore: bump better-sqlite3 in examples

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* chore(node): update pnpm path to include bin directory

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* chore: update railpack-builder and runtime to mise 2026.5.16

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* chore: bump mise version to 2026.5.16

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* chore: update mise to 2026.5.16

- Update mise CLI command structure for improved task execution.
- Includes upstream bug fixes and stability improvements.

Generated-by: aiautocommit

* feat(node): update pnpm path layout for version 11+

- Adjust the pnpm binary path detection to account for changes in pnpm v11, which uses a /pnpm/bin directory layout.
- Introduce version checking to ensure backward compatibility for older pnpm versions.
- Add unit tests to verify path resolution for various version scenarios.

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* chore(node): update pnpm home paths and versioning logic

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* chore: update python-freethreaded example configuration

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* feat: add mise-builder-shell task

- Adds a new task to facilitate debugging by spawning a shell inside the published builder container image.

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* test(python): fix fasthtml example

I have no idea why this wasn't caught before...

* chore: update mise configuration to 2026.5.16

- Set MISE_MINIMUM_RELEASE_AGE to match the builder default.
- Correct the mise setting key from `install_before` to `minimum_release_age`.

Generated-by: aiautocommit

* chore: ensure uv is installed when using pipx.uvx in mise

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* chore: update mise 2026.5.16

- Sync environment variables from the Elixir provider to the mise installation step to ensure installation consistency.

Generated-by: aiautocommit

* feat(node): prioritize mise-managed package manager versions

- Allow mise to override inferred package manager versions for pnpm, bun, and yarn.
- Ensure consistent version resolution between Railpack and user-defined mise environment settings.
- Update node provider logic to correctly identify and use package manager tool names from mise.

Generated-by: aiautocommit

* chore: update test configuration for pnpm 11 compatibility

- Enable stderr allowance in tests to accommodate pnpm 11 command logging behavior.

Generated-by: aiautocommit

* chore: update example env configuration for mise compatibility

- Replace python3-venv with dnsutils for build-time apt testing.
- Add python to RAILPACK_PACKAGES to ensure pipx and other requirements function correctly within the mise environment.
- Update build and start commands to verify the availability of the new packages and validate expected scoping.

Generated-by: aiautocommit

* chore: update test snapshots for mise 2026.5.16

- Update snapshot files to reflect changes in build plan generation, including the addition of `uv` to Python environments, corrected pathing for pnpm, and updated environment variables for Elixir configurations.
- Reflect renaming of `install_before` to `minimum_release_age` in configuration settings.

Generated-by: aiautocommit
2026-05-29 14:40:00 +02:00

125 lines
4.6 KiB
Python

from fasthtml.common import *
import asyncio
import sys
if __name__ == "__main__": sys.exit("Run this app with `uvicorn main:app`")
css = Style('''
body, html { height: 100%; margin: 0; }
body { display: flex; flex-direction: column; }
main { flex: 1 0 auto; }
footer { flex-shrink: 0; padding: 10px; text-align: center; background-color: #333; color: white; }
footer a { color: #9cf; }
#grid { display: grid; grid-template-columns: repeat(20, 20px); grid-template-rows: repeat(20, 20px);gap: 1px; }
.cell { width: 20px; height: 20px; border: 1px solid black; }
.alive { background-color: green; }
.dead { background-color: white; }
''')
picolink = Link(
rel="stylesheet",
href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.min.css",
)
gridlink = Link(rel="stylesheet", href="https://cdnjs.cloudflare.com/ajax/libs/flexboxgrid/6.3.1/flexboxgrid.min.css", type="text/css")
htmx_ws = Script(src="https://unpkg.com/[email protected]/ws.js")
app = FastHTML(hdrs=(picolink, gridlink, css, htmx_ws))
rt = app.route
game_state = {'running': False, 'grid': [[0 for _ in range(20)] for _ in range(20)]}
def update_grid(grid: list[list[int]]) -> list[list[int]]:
new_grid = [[0 for _ in range(20)] for _ in range(20)]
def count_neighbors(x, y):
directions = [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]
count = 0
for dx, dy in directions:
nx, ny = x + dx, y + dy
if 0 <= nx < len(grid) and 0 <= ny < len(grid[0]): count += grid[nx][ny]
return count
for i in range(len(grid)):
for j in range(len(grid[0])):
neighbors = count_neighbors(i, j)
if grid[i][j] == 1:
if neighbors < 2 or neighbors > 3: new_grid[i][j] = 0
else: new_grid[i][j] = 1
elif neighbors == 3: new_grid[i][j] = 1
return new_grid
def Grid():
cells = []
for y, row in enumerate(game_state['grid']):
for x, cell in enumerate(row):
cell_class = 'alive' if cell else 'dead'
cell = Div(cls=f'cell {cell_class}', hx_put='/update', hx_vals={'x': x, 'y': y}, hx_swap='none', hx_target='#gol', hx_trigger='click')
cells.append(cell)
return Div(*cells, id='grid')
def Home():
gol = Div(Grid(), id='gol', cls='row center-xs')
run_btn = Button('Run', id='run', cls='col-xs-2', hx_put='/run', hx_target='#gol', hx_swap='none')
pause_btn = Button('Pause', id='pause', cls='col-xs-2', hx_put='/pause', hx_target='#gol', hx_swap='none')
reset_btn = Button('Reset', id='reset', cls='col-xs-2', hx_put='/reset', hx_target='#gol', hx_swap='none')
main = Main(gol, Div(run_btn, pause_btn, reset_btn, cls='row center-xs'), hx_ext="ws", ws_connect="/gol")
footer = Footer(P('Made by Nathan Cooper. Check out the code', AX('here', href='https://github.com/AnswerDotAI/fasthtml-example/tree/main/game_of_life', target='_blank')))
return Title('Game of Life'), main, footer
@rt('/')
def get(): return Home()
player_queue = []
async def update_players():
for i, player in enumerate(player_queue):
try: await player(Grid())
except: player_queue.pop(i)
async def on_connect(send): player_queue.append(send)
async def on_disconnect(send): await update_players()
@app.ws('/gol', conn=on_connect, disconn=on_disconnect)
async def ws(msg:str, send): pass
async def background_task():
while True:
if game_state['running'] and len(player_queue) > 0:
game_state['grid'] = update_grid(game_state['grid'])
await update_players()
await asyncio.sleep(1.0)
background_task_handle = None
@app.on_event('startup')
async def startup():
global background_task_handle
if background_task_handle is None or background_task_handle.done():
background_task_handle = asyncio.create_task(background_task())
@app.on_event('shutdown')
async def shutdown():
global background_task_handle
if background_task_handle is None:
return
background_task_handle.cancel()
try:
await background_task_handle
except asyncio.CancelledError:
pass
background_task_handle = None
@rt('/update')
async def put(x: int, y: int):
game_state['grid'][y][x] = 1 if game_state['grid'][y][x] == 0 else 0
await update_players()
@rt('/run')
async def put():
game_state['running'] = True
await update_players()
@rt("/reset")
async def put():
game_state['grid'] = [[0 for _ in range(20)] for _ in range(20)]
game_state['running'] = False
await update_players()
@rt('/pause')
async def put():
game_state['running'] = False
await update_players()