New paper hanzo-generative-games.tex (13pp). Thesis: a playable generative
game is an inference-systems artifact -- the frame is the token, an action-
conditioned world model in a fixed-shape frame loop. Core section is the two-
regime frame latency budget (graph-favorable denoise loop vs compute-bound VAE
wall, cured by a tiny distilled encoder). Adds the modality pipeline matrix
(honest measured/in-port/planned), the canonical-f32 ring as a neural render
farm, edit-while-running as prefix reuse, and game-specific open problems --
centrally the speculative-decoding = client-side-prediction isomorphism.
Cross-references the distributed-inference series; world-model landscape
licenses verified from HF/GitHub primary sources. Index regenerated.