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New paper hanzo-generative-games.tex (13pp). Thesis: a playable generative game is an inference-systems artifact -- the frame is the token, an action- conditioned world model in a fixed-shape frame loop. Core section is the two- regime frame latency budget (graph-favorable denoise loop vs compute-bound VAE wall, cured by a tiny distilled encoder). Adds the modality pipeline matrix (honest measured/in-port/planned), the canonical-f32 ring as a neural render farm, edit-while-running as prefix reuse, and game-specific open problems -- centrally the speculative-decoding = client-side-prediction isomorphism. Cross-references the distributed-inference series; world-model landscape licenses verified from HF/GitHub primary sources. Index regenerated.
262 KiB
262 KiB