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88 lines
3.7 KiB
TeX
88 lines
3.7 KiB
TeX
\section{The 4-Loop Architecture}
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\label{sec:architecture}
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\subsection{Overview}
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We define a \emph{self-improving coding agent} as an agent that operates in
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a software development environment and exhibits monotonically non-decreasing
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expected task success rate as the number of completed sessions increases. The
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4-Loop Architecture provides a concrete instantiation of this definition via
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four feedback loops operating at distinct timescales.
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\begin{definition}[4-Loop Self-Improvement System]
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\label{def:4loop}
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A 4-Loop Self-Improvement System $\mathcal{S} = (\mathcal{L}_0, \mathcal{L}_1,
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\mathcal{L}_2, \mathcal{L}_3, \mathcal{L}_4)$ consists of five loops:
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\begin{itemize}[leftmargin=1.5em]
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\item $\mathcal{L}_0$: The \emph{Telemetry Pipeline}, operating continuously
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with zero latency overhead.
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\item $\mathcal{L}_1$: The \emph{Build-It-Now Loop}, event-driven with
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latency $\leq 5$ minutes.
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\item $\mathcal{L}_2$: The \emph{Active Learning Loop}, hook-driven with
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latency $\leq 30$ seconds.
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\item $\mathcal{L}_3$: The \emph{Session Reflection Loop}, end-of-session
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with latency $\leq 2$ minutes.
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\item $\mathcal{L}_4$: The \emph{Maintenance Pass}, every $N$ sessions,
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human-gated with no latency bound.
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\end{itemize}
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\end{definition}
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Figure~\ref{fig:architecture} illustrates the loop structure and information
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flows. The critical invariant is that no loop writes to the agent's active
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context window. Each loop reads from and writes to persistent stores (telemetry
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log, learned facts database, tool library, proposal queue) that are loaded at
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session start, not accumulated during execution.
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\begin{figure}[H]
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\centering
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\fbox{%
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\begin{minipage}{0.9\textwidth}
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\centering
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\vspace{1em}
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\textbf{4-Loop Self-Improvement Architecture}\\[1em]
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\begin{tabular}{lllll}
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\toprule
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Loop & Trigger & Latency & Reads & Writes \\
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\midrule
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$\mathcal{L}_0$ & Every tool call & 0\,ms & -- & Telemetry log \\
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$\mathcal{L}_1$ & $\geq$3 identical failures & $\leq$5\,min & Telemetry log & Tool library \\
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$\mathcal{L}_2$ & Correction signal & $\leq$30\,sec & Context diff & Facts DB \\
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$\mathcal{L}_3$ & Session end & $\leq$2\,min & Telemetry log & Reflection store \\
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$\mathcal{L}_4$ & Every $N$ sessions & Unbounded & All stores & Proposal queue \\
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\bottomrule
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\end{tabular}
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\vspace{1em}
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\end{minipage}%
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}
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\caption{Summary of the 4-Loop Architecture. Each loop operates independently
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with a well-defined trigger condition, latency bound, and storage contract.
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No loop pollutes the active context window.}
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\label{fig:architecture}
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\end{figure}
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\subsection{State Space}
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The agent state at session $s$ is a tuple:
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\begin{equation}
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\label{eq:state}
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\Sigma^{(s)} = \bigl( \mathcal{T}^{(s)},\; \mathcal{F}^{(s)},\; \mathcal{K}^{(s)},\;
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\mathcal{R}^{(s)},\; \mathcal{P}^{(s)} \bigr),
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\end{equation}
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where $\mathcal{T}^{(s)}$ is the telemetry log (all sessions up to $s$),
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$\mathcal{F}^{(s)}$ is the learned facts database, $\mathcal{K}^{(s)}$ is the
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tool library (built-in plus agent-constructed), $\mathcal{R}^{(s)}$ is the
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reflection store, and $\mathcal{P}^{(s)}$ is the human-pending proposal queue.
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The self-improvement objective is to maximize expected task success rate
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$\mu^{(s)} = \E[\text{success}(t) \mid \Sigma^{(s)}]$ over the task distribution.
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Each loop updates a subset of $\Sigma^{(s)}$, and the state is loaded fresh at
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the start of each session. This design ensures that improvements from one session
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are available in subsequent sessions without contaminating within-session context.
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% ============================================================================
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% 4. LOOP 0: TELEMETRY PIPELINE
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% ============================================================================
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