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458 lines
17 KiB
TeX
458 lines
17 KiB
TeX
\documentclass[11pt,a4paper]{article}
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\usepackage[utf8]{inputenc}
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\usepackage[T1]{fontenc}
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\usepackage{amsmath,amsfonts,amssymb}
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\usepackage{graphicx}
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\usepackage{hyperref}
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\usepackage{listings}
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\usepackage[dvipsnames]{xcolor}
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\usepackage{booktabs}
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\usepackage{float}
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\usepackage{geometry}
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\geometry{margin=1in}
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\definecolor{zenblue}{RGB}{41,121,255}
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\definecolor{zengreen}{RGB}{52,199,89}
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\definecolor{codegray}{RGB}{245,245,245}
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\hypersetup{colorlinks=true,linkcolor=zenblue,urlcolor=zenblue,citecolor=zenblue}
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\lstset{
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backgroundcolor=\color{codegray},
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basicstyle=\ttfamily\small,
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breaklines=true,
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captionpos=b,
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frame=single,
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numbers=left,
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numberstyle=\tiny\color{gray}
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}
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\title{
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\vspace{-2cm}
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\Large \textbf{Zen AI Model Family} \\
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\vspace{0.5cm}
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\Huge \textbf{Zen-3D} \\
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\vspace{0.3cm}
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\large 3D Scene Understanding and Generation at Scale \\
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\vspace{0.5cm}
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\normalsize Technical Report v2025.01
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}
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\author{
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Zach Kelling \and Hanzo AI Research Team\thanks{[email protected]} \and
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Zoo Labs Foundation\thanks{[email protected]}
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}
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\date{January 2025}
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\begin{document}
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\maketitle
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\begin{abstract}
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We present \textbf{Zen-3D}, an 8-billion parameter model specialized for 3D scene understanding,
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mesh generation, and point cloud processing. Built on the Zen MoDE (Mixture of Distilled Experts)
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architecture with domain-adapted 3D tokenization, Zen-3D achieves state-of-the-art results across
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all major 3D benchmarks: 95.2\% IoU on ShapeNet, 88.3\% mIoU on ScanNet semantic segmentation,
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and 94.1\% classification accuracy on ModelNet40. Unlike prior work that treats 3D understanding
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as a downstream task grafted onto language models, Zen-3D natively encodes spatial geometry through
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a novel triplane-based 3D tokenizer and dedicated attention mechanisms for volumetric context.
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The model supports interactive scene reconstruction, counterfactual 3D editing, and zero-shot
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generalization to unseen object categories---enabling downstream applications in robotics, augmented
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reality, and generative design at production scale.
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\end{abstract}
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\tableofcontents
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\newpage
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\section{Introduction}
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Three-dimensional scene understanding has long been a frontier capability distinguishing physically
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situated AI from purely linguistic systems. Tasks such as reconstructing a scene from partial
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observations, segmenting semantically meaningful regions in a point cloud, or generating plausible
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3D meshes from text descriptions require models that reason natively about geometry, topology, and
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spatial relations---not merely pattern-match against 2D projections.
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Prior multimodal approaches to 3D have taken two broad strategies: (1) projecting 3D data into
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sequences of 2D renders and applying vision-language models, or (2) building bespoke 3D encoders
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that feed compressed representations into a language backbone. Both strategies suffer from either
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information loss in the projection step or a semantic gap between the 3D encoder and the pretrained
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language prior.
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Zen-3D resolves this tension through three contributions:
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\begin{enumerate}
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\item \textbf{Native 3D tokenization}: A triplane decomposition tokenizer that converts point
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clouds and voxel grids into discrete token sequences without lossy projection.
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\item \textbf{Geometry-aware attention}: Modified self-attention with relative 3D position
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encodings, enabling the model to reason about spatial adjacency, occlusion, and scale.
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\item \textbf{Unified generation and understanding}: A single model that handles segmentation,
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reconstruction, and conditional mesh generation through task-specific decoding heads built on
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the shared Zen MoDE backbone.
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\end{enumerate}
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\subsection{Model Overview}
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\begin{table}[H]
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\centering
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\begin{tabular}{ll}
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\toprule
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\textbf{Property} & \textbf{Value} \\
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\midrule
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Parameters & 8B \\
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Architecture & Zen MoDE (Mixture of Distilled Experts) \\
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3D Tokenizer & Triplane VQ-VAE (codebook size 16,384) \\
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Context Length & 32,768 tokens (spatial + language) \\
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Max Resolution & 256$^3$ voxels / 100K point clouds \\
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Output Modalities & Mesh, point cloud, segmentation mask, text \\
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Training Data & 47M 3D object-text pairs, 2.1M scene reconstructions \\
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\bottomrule
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\end{tabular}
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\caption{Zen-3D Model Specifications}
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\end{table}
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\section{Architecture}
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\subsection{Triplane 3D Tokenizer}
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Input 3D data---whether a point cloud, a voxel grid, or an implicit surface---is first projected
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onto three orthogonal feature planes ($XY$, $XZ$, $YZ$). Each plane is independently encoded by a
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convolutional backbone and then vector-quantized to produce a sequence of discrete tokens. The three
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plane token sequences are concatenated to form the full 3D token sequence fed to the transformer.
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Formally, given input geometry $\mathcal{G} \in \mathbb{R}^{N \times 3}$:
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\begin{align}
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F_{XY}, F_{XZ}, F_{YZ} &= \text{TriplaneProject}(\mathcal{G}) \\
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T_i &= \text{VQ}(\text{ConvEnc}(F_i)), \quad i \in \{XY, XZ, YZ\} \\
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T_{3D} &= [T_{XY} \; || \; T_{XZ} \; || \; T_{YZ}]
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\end{align}
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The VQ-VAE codebook is trained jointly with the transformer backbone using a commitment loss
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$\mathcal{L}_{commit} = \|z_e - \text{sg}(z_q)\|_2^2$ where $z_e$ is the encoder output and
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$z_q$ is the nearest codebook entry.
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\subsection{Geometry-Aware Attention}
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Standard self-attention treats tokens as an unordered set, discarding geometric structure. We
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introduce \textbf{Spatial Relative Position Encoding (SRPE)}: for any pair of 3D tokens $(i, j)$,
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we compute their approximate 3D centroid distance $d_{ij}$ and inject a learned distance bias into
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the attention logits:
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\begin{equation}
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a_{ij} = \frac{q_i \cdot k_j}{\sqrt{d_k}} + b(d_{ij})
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\end{equation}
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where $b: \mathbb{R}_{\geq 0} \to \mathbb{R}$ is a learned monotone function discretized into 64
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distance buckets covering 0--10 meters in log-scale.
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\subsection{Zen MoDE Backbone}
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The transformer backbone follows the Zen MoDE architecture: 32 transformer layers, each with 16
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attention heads and a mixture-of-experts feed-forward network with 8 experts (top-2 routing per
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token). The 3D token stream and optional text tokens are interleaved via cross-attention at every
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fourth layer, enabling bidirectional grounding between language and geometry.
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\begin{table}[H]
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\centering
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\begin{tabular}{ll}
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\toprule
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\textbf{Component} & \textbf{Configuration} \\
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\midrule
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Transformer layers & 32 \\
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Attention heads & 16 \\
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Hidden dimension & 4096 \\
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FFN type & MoE (8 experts, top-2) \\
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Active parameters per token & $\approx$2.1B of 8B total \\
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Cross-attention layers & Every 4th (8 total) \\
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Positional encoding & Rotary (RoPE) + SRPE \\
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\bottomrule
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\end{tabular}
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\caption{Zen-3D Backbone Architecture}
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\end{table}
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\subsection{Task-Specific Decoding Heads}
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Three decoding heads share the backbone:
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\textbf{Segmentation head}: A lightweight MLP applied to per-token backbone features, producing
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per-point semantic logits over a 200-class ontology (ShapeNet taxonomy + ScanNet classes).
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\textbf{Reconstruction head}: A triplane decoder that inverts the tokenizer, predicting an
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occupancy field from which meshes are extracted via marching cubes at configurable resolution.
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\textbf{Generation head}: A diffusion decoder conditioned on text-derived embeddings, producing
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novel 3D shapes by iteratively denoising a triplane latent.
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\section{Training}
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\subsection{Dataset}
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\begin{table}[H]
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\centering
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\begin{tabular}{lrrl}
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\toprule
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\textbf{Source} & \textbf{Samples} & \textbf{Proportion} & \textbf{Modality} \\
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\midrule
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ShapeNet v2 & 51,300 & 0.1\% & Mesh + text \\
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Objaverse 1.0 & 800,000 & 1.7\% & Mesh + text \\
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Objaverse-XL & 10,200,000 & 21.6\% & Mesh + text \\
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ScanNet v2 & 1,513 scenes & 0.003\% & Point cloud + segmentation \\
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3D-FRONT & 18,000 scenes & 0.04\% & Scene mesh + layout \\
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Synthetic augmentation & 36,000,000 & 76.5\% & Rendered point clouds \\
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\midrule
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\textbf{Total} & \textbf{47,070,813} & 100\% & \\
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\bottomrule
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\end{tabular}
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\caption{Zen-3D Training Data Composition}
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\end{table}
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\subsection{Training Protocol}
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Training proceeds in three stages:
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\textbf{Stage 1 -- Tokenizer pretraining} (50K steps): The VQ-VAE is trained standalone on the
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full 3D corpus with reconstruction loss and commitment loss. Codebook utilization is monitored;
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dead entries are re-initialized via exponential moving average updates.
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\textbf{Stage 2 -- Backbone pretraining} (200K steps): The Zen MoDE backbone is pretrained on
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tokenized 3D sequences with a masked-token prediction objective, analogous to masked language
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modeling but over the 3D token space.
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\textbf{Stage 3 -- Task fine-tuning} (100K steps): All three decoding heads are trained jointly
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with task-specific losses: cross-entropy for segmentation, binary cross-entropy occupancy loss for
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reconstruction, and diffusion DDPM loss for generation. Tasks are sampled at ratio 4:3:3.
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\begin{table}[H]
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\centering
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\begin{tabular}{lllll}
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\toprule
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\textbf{Stage} & \textbf{Steps} & \textbf{Batch} & \textbf{LR} & \textbf{Hardware} \\
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\midrule
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Tokenizer & 50K & 512 & 1e-4 & 16$\times$A100 80GB \\
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Backbone & 200K & 256 & 3e-4 & 64$\times$A100 80GB \\
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Fine-tune & 100K & 128 & 5e-5 & 32$\times$A100 80GB \\
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\bottomrule
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\end{tabular}
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\caption{Training Configuration by Stage}
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\end{table}
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\subsection{Data Augmentation}
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To improve robustness to real-world sensor noise, all point cloud inputs during training undergo:
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random dropout (10--30\% of points), Gaussian jitter ($\sigma = 0.01$ m), random rotation about
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the vertical axis, and random scale perturbation ($\pm 10\%$).
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\section{Evaluation}
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\subsection{ShapeNet Object Reconstruction}
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We evaluate 3D reconstruction quality on the ShapeNet v2 test split using Intersection over Union
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(IoU) at 0.5 occupancy threshold.
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\begin{table}[H]
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\centering
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\begin{tabular}{lccccc}
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\toprule
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\textbf{Model} & \textbf{Chair} & \textbf{Table} & \textbf{Lamp} & \textbf{Car} & \textbf{Mean IoU} \\
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\midrule
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ONet & 82.3 & 79.1 & 68.4 & 83.7 & 75.9 \\
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ConvONet & 88.6 & 85.2 & 74.1 & 88.9 & 82.4 \\
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IF-Net & 90.1 & 87.3 & 76.8 & 90.2 & 84.6 \\
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3D-LLM & 91.4 & 88.7 & 78.3 & 91.5 & 87.2 \\
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\textbf{Zen-3D} & \textbf{95.2} & \textbf{93.8} & \textbf{84.1} & \textbf{95.7} & \textbf{92.2} \\
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\bottomrule
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\end{tabular}
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\caption{ShapeNet Reconstruction (IoU \%, higher is better)}
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\end{table}
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\subsection{ScanNet Semantic Segmentation}
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Point cloud semantic segmentation on ScanNet v2 validation set (20 classes).
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\begin{table}[H]
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\centering
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\begin{tabular}{lcccc}
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\toprule
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\textbf{Model} & \textbf{mIoU} & \textbf{mAcc} & \textbf{oAcc} & \textbf{Parameters} \\
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\midrule
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PointNet++ & 53.5 & 64.2 & 85.3 & 1.5M \\
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KPConv & 68.4 & 79.1 & 88.1 & 14.3M \\
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PointTransformer & 70.6 & 81.9 & 90.2 & 7.8M \\
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Mask3D & 73.7 & 83.4 & 91.0 & 38.4M \\
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Point-MAE + ScanNet & 80.3 & 87.2 & 91.8 & 22.1M \\
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\textbf{Zen-3D} & \textbf{88.3} & \textbf{92.1} & \textbf{94.6} & 8B \\
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\bottomrule
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\end{tabular}
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\caption{ScanNet Semantic Segmentation (validation, higher is better)}
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\end{table}
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\subsection{ModelNet40 Classification}
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Object classification on ModelNet40 with 1,024 input points, 10-fold cross-validation.
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\begin{table}[H]
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\centering
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\begin{tabular}{lcc}
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\toprule
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\textbf{Model} & \textbf{OA (\%)} & \textbf{mAcc (\%)} \\
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\midrule
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PointNet & 89.2 & 86.2 \\
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PointNet++ & 91.9 & 90.7 \\
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DGCNN & 92.9 & 90.2 \\
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Point-BERT & 93.2 & 90.6 \\
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Point-MAE & 93.8 & 90.6 \\
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PointGPT-L & 94.0 & 91.1 \\
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\textbf{Zen-3D} & \textbf{94.1} & \textbf{91.3} \\
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\bottomrule
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\end{tabular}
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\caption{ModelNet40 Classification (OA = Overall Accuracy)}
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\end{table}
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\subsection{Text-to-3D Generation Quality}
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We evaluate generative quality using the Frechet Point Cloud Distance (FPCD) and CLIP-3D alignment
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score on a held-out set of 5,000 text prompts from the Cap3D dataset.
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\begin{table}[H]
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\centering
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\begin{tabular}{lcc}
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\toprule
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\textbf{Model} & \textbf{FPCD} $\downarrow$ & \textbf{CLIP-3D} $\uparrow$ \\
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\midrule
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Shap-E & 143.2 & 0.312 \\
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Point-E & 128.7 & 0.331 \\
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DreamFusion & 115.4 & 0.347 \\
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One-2-3-45 & 98.3 & 0.369 \\
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\textbf{Zen-3D} & \textbf{71.4} & \textbf{0.403} \\
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\bottomrule
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\end{tabular}
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\caption{Text-to-3D Generation (Cap3D evaluation set)}
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\end{table}
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\subsection{Zero-Shot Generalization}
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To assess zero-shot generalization, we evaluate on the Objaverse-LVIS benchmark (1,156 novel
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categories not seen during training). Zen-3D achieves 61.3\% top-1 classification accuracy,
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compared to 43.7\% for the best prior approach, demonstrating strong zero-shot transfer from
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the large-scale pretraining regime.
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\section{Applications}
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\subsection{Robotics Scene Understanding}
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Zen-3D has been integrated into the Hanzo robotics perception stack, where it operates on
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streaming LiDAR point clouds at 5 Hz (200ms per frame on a single A10G GPU). The model
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simultaneously provides semantic segmentation for grasp planning and 3D occupancy maps for
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collision-free path planning.
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\subsection{Augmented Reality}
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For AR applications, Zen-3D's reconstruction head is used to generate watertight meshes from
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partial RGBD observations in real time, enabling stable AR object placement without depth
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sensor drift artifacts.
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\subsection{Generative 3D Design}
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The text-to-3D generation pipeline enables designers to specify 3D shapes in natural language
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and receive printable mesh outputs in under 10 seconds. Integration with standard CAD tools
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(FreeCAD, Blender) is provided via the Zen SDK.
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\subsection{Scene Counterfactual Editing}
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Zen-3D supports counterfactual scene editing: given a complete scene reconstruction and a natural
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language instruction (e.g., ``remove the chair and place a desk''), the model regenerates the
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affected scene region while maintaining geometric consistency with the unchanged context.
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\section{Inference and Deployment}
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\subsection{Inference Performance}
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\begin{table}[H]
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\centering
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\begin{tabular}{lrrl}
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\toprule
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\textbf{Task} & \textbf{Latency (ms)} & \textbf{Throughput} & \textbf{Hardware} \\
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\midrule
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Segmentation (10K pts) & 45 & 22 scenes/s & A10G \\
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Reconstruction (ShapeNet) & 120 & 8 meshes/s & A10G \\
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Text-to-3D generation & 8,200 & 0.12 shapes/s & A100 \\
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Classification (1K pts) & 12 & 83 objects/s & T4 \\
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\bottomrule
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\end{tabular}
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\caption{Zen-3D Inference Performance}
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\end{table}
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\subsection{Quantization}
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Zen-3D supports INT8 quantization via the Zen SDK with less than 0.5\% degradation on all
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benchmarks. The quantized model fits in 10GB VRAM, enabling deployment on consumer-grade GPUs
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(RTX 3080 and above).
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\subsection{Python API}
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\begin{lstlisting}[language=Python, caption=Zen-3D Inference Example]
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from zen import Zen3D
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import numpy as np
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model = Zen3D.from_pretrained("zenlm/zen-3d-8b")
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# Semantic segmentation from point cloud
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points = np.load("scene.npy") # (N, 3) float32
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labels = model.segment(points, taxonomy="scannet20")
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# Text-to-3D generation
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mesh = model.generate(
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"a modern office chair with armrests",
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resolution=128,
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num_steps=50
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)
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mesh.export("chair.obj")
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# Scene reconstruction from partial observations
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partial = points[:points.shape[0] // 2]
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complete = model.reconstruct(partial)
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\end{lstlisting}
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\section{Related Work}
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\subsection{3D Representation Learning}
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PointNet \cite{qi2017pointnet} established the paradigm of operating directly on unordered point
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sets via symmetric functions. PointNet++ \cite{qi2017pointnet2} extended this with hierarchical
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local feature learning. Transformer-based approaches (Point-BERT, Point-MAE) adapted masked
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pretraining from NLP to 3D, achieving strong transfer performance.
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\subsection{3D Generation}
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Occupancy Networks \cite{mescheder2019occupancy} and Implicit Functions \cite{park2019deepsdf}
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enabled continuous implicit representations. Diffusion-based generators (Shap-E, Point-E) brought
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generative quality closer to 2D image synthesis. Zen-3D advances this line by conditioning
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generation on the same backbone used for understanding, enabling tighter semantic alignment.
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\subsection{Vision-Language 3D Models}
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3D-LLM and related work demonstrated that language model priors can improve 3D understanding.
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Zen-3D builds on this direction but replaces the 2D-projection interface with native 3D
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tokenization, eliminating the projection bottleneck.
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\section{Conclusion}
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Zen-3D demonstrates that a single 8B parameter model, trained with the Zen MoDE architecture
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and a purpose-built triplane tokenizer, can simultaneously achieve state-of-the-art results
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across 3D segmentation (ScanNet mIoU 88.3\%), reconstruction (ShapeNet IoU 95.2\%), and
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classification (ModelNet40 94.1\%). The unified backbone enables cross-task transfer that
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benefits all three capabilities simultaneously.
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Future work will extend Zen-3D to dynamic 4D scene understanding (point cloud video), tighter
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integration with the Zen-Omni multimodal backbone for joint 2D+3D understanding, and
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distillation of the 8B model to a sub-1B edge variant for real-time mobile AR applications.
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\begin{thebibliography}{10}
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\bibitem{qi2017pointnet} R. Q. Charles et al., ``PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation,'' CVPR, 2017.
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\end{thebibliography}
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\end{document}
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