## Summary
Mostly changing the casting syntax from `(x: Y)` to `x as Y`, as the old
syntax was deprecated and always causing an error in Flow
## How did you test this change?
`yarn flow-ci`
## Summary
Notable changes:
- Only $FlowFixMe, $FlowExpectedError suppression comments are supported
- All suppression comments need error code
- A lot of new invalid-compare and constant-condition errors suppressed.
These errors reveal potential logical bugs
## How did you test this change?
`yarn flow-ci`
Right now it's possible for things like server environments to appear
before other content in the timeline just because it's in a different
document order.
Ofc the order in production is not guaranteed but we can at least use
the timing information we have as a hint towards the actual order.
Unfortunately since the end time of the RSC stream itself is always
after the content that resolved to produce it, it becomes kind of
determined by the chunking. Similarly since for a clean refresh, the
scripts and styles will typically load after the server content they
appear later. Similarly SSR typically finishes after the RSC parts.
Therefore a hack here is that I artificially delay everything with a
non-null environment (RSC) so that RSC always comes after client-side
(Suspense). This is also consistent with how we color things that have
an environment even if children are just Suspense.
To ensure that we never show a child before a parent, in the timeline,
each child has a minimum time of its parent.
Stacked on #34885.
This refactors the timeline to store not just an id but a complex object
for each step. This will later represent a group of boundaries.
Each timeline step is assigned an environment name. We pick the last
environment name (assumed to have resolved last) from the union of the
parent and child environment names. I.e. a child step is considered to
be blocked by the parent so if a child isn't blocked on any environment
name it still gets marked as the parent's environment name.
In a follow up, I'd like to reorder the document order timeline based on
environment names to favor loading everything in one environment before
the next.
This ensures that we don't scroll on changes to the timeline such as
when loading a new page or while the timeline is still loading.
We only auto scroll to a boundary when we perform an explicit operation
from the user.
This auto updates to select the last entry in the timeline until we make
the first selection. That way when new content loads in, we show the
last timeline of what is visible.
When you double click it will hide or show by jumping to the selected
index or one step before the selected.
Let's you go from a suspense boundary into the timeline to find its
position. I also highlight the step in the timeline when you hover the
rect.
This only works if it's in the selected root but all of those should be
merged into one single timeline.
One thing that's weird about the SuspenseNodes now is that they
sometimes gets deleted but not always when they're resupended. Nested
ones maybe? This means that if you double click to hide it, you can't
double click again to show it. This seems like an unrelated bug that we
should fix.
We could potentially repurpose the existing "Suspend" button in the
toolbar to do this too, or maybe add another icon there.
Stacked on #34625.
This is a nice way to step through the timeline and simulate the visuals
on screen as you do it. It's also convenient to step through one at a
time, especially with the forwards button.
However, the secondary purpose of this is that it helps anchor the UI
visually as something like a timeline like in a video so that the
timeline itself becomes more identifiable.
https://github.com/user-attachments/assets/cb367c8e-9efb-4a00-a58e-4579be20beb8