Files
s3/weed/admin/view/app/ec_volume_details.templ
zooqueen dd74d3e6d6 Replace AGPL MinIO fork with Apache-2.0 SeaweedFS fork; rebrand CLI weed->s3
hanzoai/s3 was an AGPL-3.0 MinIO fork whose network-copyleft blocks embedding
and reselling as a managed service. Replace it wholesale with a fork of
SeaweedFS (github.com/seaweedfs/seaweedfs, Apache-2.0, Go) which ships a
built-in S3 gateway + Filer.

- License: AGPL-3.0 -> Apache-2.0 (upstream LICENSE kept verbatim, incl.
  "Copyright 2025 Chris Lu"); NOTICE added crediting SeaweedFS. No AGPL/BUSL/
  SSPL/GPL or enterprise ("ee") files remain.
- Module: go.mod path set to github.com/hanzoai/s3 with a self-replace
  (replace github.com/seaweedfs/seaweedfs => ./) so the ~1800 internal Go files
  keep their upstream import paths with zero churn. Internal identifiers and
  import paths are intentionally NOT renamed.
- CLI rebrand: the binary is built as `s3` (was `weed`); root usage, per-command
  help/usage/flag strings, shell autocomplete program name, and the product name
  in CLI output now read "Hanzo S3" / `s3`. Users never see `weed`.
  (e.g. `s3 server`, `s3 filer`, `s3 master`, `s3 volume`, `s3 s3`, `s3 mount`.)
- Build: `make` (or `go build -o s3 ./weed`) builds the `s3` binary green;
  `cmd/weed-db` and `cmd/weed-sql` also build; `go vet ./weed/command/` clean.
- README/LLM.md rewritten for Hanzo S3; AGENTS.md/CLAUDE.md symlinks preserved.
- Dropped a 33MB prebuilt Mach-O `stress` binary upstream had committed; `.gitignore`
  updated to ignore the `s3` build output.
2026-06-18 23:41:25 -07:00

336 lines
16 KiB
Templ

package app
import (
"fmt"
"github.com/seaweedfs/seaweedfs/weed/admin/dash"
"github.com/seaweedfs/seaweedfs/weed/storage/erasure_coding"
)
templ EcVolumeDetails(data dash.EcVolumeDetailsData) {
<div class="d-flex justify-content-between flex-wrap flex-md-nowrap align-items-center pt-3 pb-2 mb-3 border-bottom">
<div>
<h1 class="h2">
<i class="fas fa-th-large me-2"></i>EC Volume Details
</h1>
<nav aria-label="breadcrumb">
<ol class="breadcrumb">
<li class="breadcrumb-item"><a href={ dash.PUrl(ctx, "/admin") } class="text-decoration-none">Dashboard</a></li>
<li class="breadcrumb-item"><a href={ dash.PUrl(ctx, "/storage/ec-shards") } class="text-decoration-none">EC Volumes</a></li>
<li class="breadcrumb-item active" aria-current="page">Volume {fmt.Sprintf("%d", data.VolumeID)}</li>
</ol>
</nav>
</div>
<div class="btn-toolbar mb-2 mb-md-0">
<div class="btn-group me-2">
<button type="button" class="btn btn-sm btn-outline-secondary" onclick="history.back()">
<i class="fas fa-arrow-left me-1"></i>Back
</button>
<button type="button" class="btn btn-sm btn-outline-primary" onclick="window.location.reload()">
<i class="fas fa-refresh me-1"></i>Refresh
</button>
</div>
</div>
</div>
<!-- EC Volume Summary -->
<div class="row mb-4">
<div class="col-md-6">
<div class="card">
<div class="card-header">
<h5 class="card-title mb-0">
<i class="fas fa-info-circle me-2"></i>Volume Information
</h5>
</div>
<div class="card-body">
<table class="table table-borderless">
<tr>
<td><strong>Volume ID:</strong></td>
<td>{fmt.Sprintf("%d", data.VolumeID)}</td>
</tr>
<tr>
<td><strong>Collection:</strong></td>
<td>
if data.Collection != "" {
<span class="badge bg-info">{data.Collection}</span>
} else {
<span class="text-muted">default</span>
}
</td>
</tr>
<tr>
<td><strong>Status:</strong></td>
<td>
if data.IsComplete {
<span class="badge bg-success">
<i class="fas fa-check me-1"></i>Complete ({data.TotalShards}/{fmt.Sprintf("%d", erasure_coding.TotalShardsCount)} shards)
</span>
} else {
<span class="badge bg-warning">
<i class="fas fa-exclamation-triangle me-1"></i>Incomplete ({data.TotalShards}/{fmt.Sprintf("%d", erasure_coding.TotalShardsCount)} shards)
</span>
}
</td>
</tr>
if !data.IsComplete {
<tr>
<td><strong>Missing Shards:</strong></td>
<td>
for i, shardID := range data.MissingShards {
if i > 0 {
<span>, </span>
}
@renderEcShardBadge(uint32(shardID), true)
}
</td>
</tr>
}
<tr>
<td><strong>Data Centers:</strong></td>
<td>
for i, dc := range data.DataCenters {
if i > 0 {
<span>, </span>
}
<span class="badge bg-primary">{dc}</span>
}
</td>
</tr>
<tr>
<td><strong>Servers:</strong></td>
<td>
<span class="text-muted">{fmt.Sprintf("%d servers", len(data.Servers))}</span>
</td>
</tr>
<tr>
<td><strong>Last Updated:</strong></td>
<td>
<span class="text-muted">{data.LastUpdated.Format("2006-01-02 15:04:05")}</span>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="col-md-6">
<div class="card">
<div class="card-header">
<h5 class="card-title mb-0">
<i class="fas fa-chart-pie me-2"></i>Shard Distribution
</h5>
</div>
<div class="card-body">
<div class="row text-center">
<div class="col-4">
<div class="border rounded p-3">
<h3 class="text-primary mb-1">{fmt.Sprintf("%d", data.TotalShards)}</h3>
<small class="text-muted">Total Shards</small>
</div>
</div>
<div class="col-4">
<div class="border rounded p-3">
<h3 class="text-success mb-1">{fmt.Sprintf("%d", len(data.DataCenters))}</h3>
<small class="text-muted">Data Centers</small>
</div>
</div>
<div class="col-4">
<div class="border rounded p-3">
<h3 class="text-info mb-1">{fmt.Sprintf("%d", len(data.Servers))}</h3>
<small class="text-muted">Servers</small>
</div>
</div>
</div>
<!-- Shard Distribution Visualization -->
<div class="mt-3">
<h6>Present Shards:</h6>
<div class="d-flex flex-wrap gap-1">
for _, shard := range data.Shards {
@renderEcShardBadge(shard.ShardID, false)
}
</div>
<div class="small text-muted mt-2">
<span class="badge bg-primary me-1">Data</span>
<span class="badge bg-warning text-dark me-2">Parity</span>
Data shards are blue, parity shards are yellow.
</div>
if len(data.MissingShards) > 0 {
<h6 class="mt-2">Missing Shards:</h6>
<div class="d-flex flex-wrap gap-1">
for _, shardID := range data.MissingShards {
@renderEcShardBadge(uint32(shardID), true)
}
</div>
}
</div>
</div>
</div>
</div>
</div>
<!-- Shard Details Table -->
<div class="card">
<div class="card-header">
<h5 class="card-title mb-0">
<i class="fas fa-list me-2"></i>Shard Details
</h5>
</div>
<div class="card-body">
if len(data.Shards) > 0 {
<div class="table-responsive">
<table class="table table-striped table-hover">
<thead>
<tr>
<th>
<a href="#" onclick="sortBy('shard_id')" class="text-dark text-decoration-none">
Shard ID
if data.SortBy == "shard_id" {
if data.SortOrder == "asc" {
<i class="fas fa-sort-up ms-1"></i>
} else {
<i class="fas fa-sort-down ms-1"></i>
}
} else {
<i class="fas fa-sort ms-1 text-muted"></i>
}
</a>
</th>
<th>
<a href="#" onclick="sortBy('server')" class="text-dark text-decoration-none">
Server
if data.SortBy == "server" {
if data.SortOrder == "asc" {
<i class="fas fa-sort-up ms-1"></i>
} else {
<i class="fas fa-sort-down ms-1"></i>
}
} else {
<i class="fas fa-sort ms-1 text-muted"></i>
}
</a>
</th>
<th>
<a href="#" onclick="sortBy('data_center')" class="text-dark text-decoration-none">
Data Center
if data.SortBy == "data_center" {
if data.SortOrder == "asc" {
<i class="fas fa-sort-up ms-1"></i>
} else {
<i class="fas fa-sort-down ms-1"></i>
}
} else {
<i class="fas fa-sort ms-1 text-muted"></i>
}
</a>
</th>
<th>
<a href="#" onclick="sortBy('rack')" class="text-dark text-decoration-none">
Rack
if data.SortBy == "rack" {
if data.SortOrder == "asc" {
<i class="fas fa-sort-up ms-1"></i>
} else {
<i class="fas fa-sort-down ms-1"></i>
}
} else {
<i class="fas fa-sort ms-1 text-muted"></i>
}
</a>
</th>
<th class="text-dark">Disk Type</th>
<th class="text-dark">Shard Size</th>
<th class="text-dark">Actions</th>
</tr>
</thead>
<tbody>
for _, shard := range data.Shards {
<tr>
<td>
@renderEcShardBadge(shard.ShardID, false)
</td>
<td>
<a href={ dash.PUrl(ctx, "/cluster/volume-servers/" + shard.Server) } class="text-primary text-decoration-none">
<code class="small">{shard.Server}</code>
</a>
</td>
<td>
<span class="badge bg-primary text-white">{shard.DataCenter}</span>
</td>
<td>
<span class="badge bg-secondary text-white">{shard.Rack}</span>
</td>
<td>
<span class="text-dark">{shard.DiskType}</span>
</td>
<td>
<span class="text-success">{bytesToHumanReadableUint64(shard.Size)}</span>
</td>
<td>
<a href={ templ.SafeURL(fmt.Sprintf("//%s/ui/index.html", shard.Server)) } target="_blank" rel="noopener noreferrer" class="btn btn-sm btn-primary">
<i class="fas fa-external-link-alt me-1"></i>Volume Server
</a>
</td>
</tr>
}
</tbody>
</table>
</div>
} else {
<div class="text-center py-4">
<i class="fas fa-exclamation-triangle fa-3x text-warning mb-3"></i>
<h5>No EC shards found</h5>
<p class="text-muted">This volume may not be EC encoded yet.</p>
</div>
}
</div>
</div>
<script>
// Sorting functionality
function sortBy(field) {
const currentSort = new URLSearchParams(window.location.search).get('sort_by');
const currentOrder = new URLSearchParams(window.location.search).get('sort_order') || 'asc';
let newOrder = 'asc';
if (currentSort === field && currentOrder === 'asc') {
newOrder = 'desc';
}
const url = new URL(window.location);
url.searchParams.set('sort_by', field);
url.searchParams.set('sort_order', newOrder);
window.location.href = url.toString();
}
</script>
}
templ renderEcShardBadge(shardID uint32, missing bool) {
if shardID < erasure_coding.DataShardsCount {
if missing {
<span class="badge bg-primary opacity-50 me-1 mb-1" title={ fmt.Sprintf("Missing data shard %d", shardID) }>{ fmt.Sprintf("D%02d", shardID) }</span>
} else {
<span class="badge bg-primary me-1 mb-1" title={ fmt.Sprintf("Data shard %d", shardID) }>{ fmt.Sprintf("D%02d", shardID) }</span>
}
} else {
if missing {
<span class="badge bg-warning text-dark opacity-50 me-1 mb-1" title={ fmt.Sprintf("Missing parity shard %d", shardID) }>{ fmt.Sprintf("P%02d", shardID) }</span>
} else {
<span class="badge bg-warning text-dark me-1 mb-1" title={ fmt.Sprintf("Parity shard %d", shardID) }>{ fmt.Sprintf("P%02d", shardID) }</span>
}
}
}
// Helper function to convert bytes to human readable format (uint64 version)
func bytesToHumanReadableUint64(bytes uint64) string {
const unit = 1024
if bytes < unit {
return fmt.Sprintf("%dB", bytes)
}
div, exp := uint64(unit), 0
for n := bytes / unit; n >= unit; n /= unit {
div *= unit
exp++
}
return fmt.Sprintf("%.1f%cB", float64(bytes)/float64(div), "KMGTPE"[exp])
}