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hanzoai/s3 was an AGPL-3.0 MinIO fork whose network-copyleft blocks embedding
and reselling as a managed service. Replace it wholesale with a fork of
SeaweedFS (github.com/seaweedfs/seaweedfs, Apache-2.0, Go) which ships a
built-in S3 gateway + Filer.
- License: AGPL-3.0 -> Apache-2.0 (upstream LICENSE kept verbatim, incl.
"Copyright 2025 Chris Lu"); NOTICE added crediting SeaweedFS. No AGPL/BUSL/
SSPL/GPL or enterprise ("ee") files remain.
- Module: go.mod path set to github.com/hanzoai/s3 with a self-replace
(replace github.com/seaweedfs/seaweedfs => ./) so the ~1800 internal Go files
keep their upstream import paths with zero churn. Internal identifiers and
import paths are intentionally NOT renamed.
- CLI rebrand: the binary is built as `s3` (was `weed`); root usage, per-command
help/usage/flag strings, shell autocomplete program name, and the product name
in CLI output now read "Hanzo S3" / `s3`. Users never see `weed`.
(e.g. `s3 server`, `s3 filer`, `s3 master`, `s3 volume`, `s3 s3`, `s3 mount`.)
- Build: `make` (or `go build -o s3 ./weed`) builds the `s3` binary green;
`cmd/weed-db` and `cmd/weed-sql` also build; `go vet ./weed/command/` clean.
- README/LLM.md rewritten for Hanzo S3; AGENTS.md/CLAUDE.md symlinks preserved.
- Dropped a 33MB prebuilt Mach-O `stress` binary upstream had committed; `.gitignore`
updated to ignore the `s3` build output.
77 lines
2.0 KiB
Go
77 lines
2.0 KiB
Go
package router
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import (
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"container/heap"
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"sync"
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"time"
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)
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// Schedule is the worker's in-memory pending list, ordered by DueTime.
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// The dispatcher polls Drain on each tick to retrieve due Matches.
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//
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// Duplicates are allowed: a re-schedule for the same (ActionKey, ObjectKey)
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// before the prior dispatch ran results in two heap entries. The
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// LifecycleDelete RPC's identity-CAS makes the second dispatch a no-op
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// (NOOP_RESOLVED with STALE_IDENTITY), so dedup at insert time would only
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// be a micro-optimization at the cost of an extra map.
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type Schedule struct {
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mu sync.Mutex
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h scheduleHeap
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}
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func NewSchedule() *Schedule {
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return &Schedule{}
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}
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// Add enqueues a Match.
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func (s *Schedule) Add(m Match) {
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s.mu.Lock()
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defer s.mu.Unlock()
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heap.Push(&s.h, m)
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}
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// Len returns the number of pending Matches.
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func (s *Schedule) Len() int {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.h.Len()
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}
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// NextDue returns the DueTime of the earliest pending Match. ok=false if
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// the schedule is empty.
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func (s *Schedule) NextDue() (time.Time, bool) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.h.Len() == 0 {
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return time.Time{}, false
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}
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return s.h[0].DueTime, true
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}
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// Drain pops and returns all Matches whose DueTime <= now, in DueTime order.
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// Subsequent calls return only newly-due Matches.
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func (s *Schedule) Drain(now time.Time) []Match {
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s.mu.Lock()
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defer s.mu.Unlock()
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var out []Match
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for s.h.Len() > 0 && !s.h[0].DueTime.After(now) {
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out = append(out, heap.Pop(&s.h).(Match))
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}
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return out
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}
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// scheduleHeap implements heap.Interface ordered by Match.DueTime ascending.
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type scheduleHeap []Match
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func (h scheduleHeap) Len() int { return len(h) }
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func (h scheduleHeap) Less(i, j int) bool { return h[i].DueTime.Before(h[j].DueTime) }
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func (h scheduleHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
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func (h *scheduleHeap) Push(x interface{}) { *h = append(*h, x.(Match)) }
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func (h *scheduleHeap) Pop() interface{} {
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old := *h
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n := len(old)
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x := old[n-1]
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*h = old[:n-1]
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return x
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}
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