mirror of
https://github.com/hanzoai/s3.git
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hanzoai/s3 was an AGPL-3.0 MinIO fork whose network-copyleft blocks embedding
and reselling as a managed service. Replace it wholesale with a fork of
SeaweedFS (github.com/seaweedfs/seaweedfs, Apache-2.0, Go) which ships a
built-in S3 gateway + Filer.
- License: AGPL-3.0 -> Apache-2.0 (upstream LICENSE kept verbatim, incl.
"Copyright 2025 Chris Lu"); NOTICE added crediting SeaweedFS. No AGPL/BUSL/
SSPL/GPL or enterprise ("ee") files remain.
- Module: go.mod path set to github.com/hanzoai/s3 with a self-replace
(replace github.com/seaweedfs/seaweedfs => ./) so the ~1800 internal Go files
keep their upstream import paths with zero churn. Internal identifiers and
import paths are intentionally NOT renamed.
- CLI rebrand: the binary is built as `s3` (was `weed`); root usage, per-command
help/usage/flag strings, shell autocomplete program name, and the product name
in CLI output now read "Hanzo S3" / `s3`. Users never see `weed`.
(e.g. `s3 server`, `s3 filer`, `s3 master`, `s3 volume`, `s3 s3`, `s3 mount`.)
- Build: `make` (or `go build -o s3 ./weed`) builds the `s3` binary green;
`cmd/weed-db` and `cmd/weed-sql` also build; `go vet ./weed/command/` clean.
- README/LLM.md rewritten for Hanzo S3; AGENTS.md/CLAUDE.md symlinks preserved.
- Dropped a 33MB prebuilt Mach-O `stress` binary upstream had committed; `.gitignore`
updated to ignore the `s3` build output.
55 lines
877 B
Go
55 lines
877 B
Go
package mem
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import (
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"sync"
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)
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var pools []*sync.Pool
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const (
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min_size = 1024
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)
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func bitCount(size int) (count int) {
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for ; size > min_size; count++ {
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size = (size + 1) >> 1
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}
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return
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}
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func init() {
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// 1KB ~ 256MB
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pools = make([]*sync.Pool, bitCount(1024*1024*256))
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for i := 0; i < len(pools); i++ {
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slotSize := 1024 << i
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pools[i] = &sync.Pool{
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New: func() interface{} {
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buffer := make([]byte, slotSize)
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return &buffer
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},
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}
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}
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}
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func getSlotPool(size int) (*sync.Pool, bool) {
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index := bitCount(size)
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if index >= len(pools) {
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return nil, false
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}
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return pools[index], true
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}
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func Allocate(size int) []byte {
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if pool, found := getSlotPool(size); found {
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slab := *pool.Get().(*[]byte)
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return slab[:size]
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}
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return make([]byte, size)
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}
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func Free(buf []byte) {
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if pool, found := getSlotPool(cap(buf)); found {
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pool.Put(&buf)
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}
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}
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