Files
2024-02-15 17:01:50 +00:00

109 lines
3.3 KiB
TypeScript

import type {mat3} from 'gl-matrix';
import type {Flamegraph} from 'sentry/utils/profiling/flamegraph';
import type {FlamegraphSearch} from 'sentry/utils/profiling/flamegraph/flamegraphStateProvider/reducers/flamegraphSearch';
import type {FlamegraphTheme} from 'sentry/utils/profiling/flamegraph/flamegraphTheme';
import type {FlamegraphFrame} from 'sentry/utils/profiling/flamegraphFrame';
import {getFlamegraphFrameSearchId} from 'sentry/utils/profiling/flamegraphFrame';
import {getContext, resizeCanvasToDisplaySize} from 'sentry/utils/profiling/gl/utils';
import type {FlamegraphRendererOptions} from 'sentry/utils/profiling/renderers/flamegraphRenderer';
import {
DEFAULT_FLAMEGRAPH_RENDERER_OPTIONS,
FlamegraphRenderer,
} from 'sentry/utils/profiling/renderers/flamegraphRenderer';
import {Rect} from 'sentry/utils/profiling/speedscope';
function colorComponentsToRgba(color: number[]): string {
return `rgba(${Math.floor(color[0] * 255)}, ${Math.floor(color[1] * 255)}, ${Math.floor(
color[2] * 255
)}, ${color[3] ?? 1})`;
}
export class FlamegraphRenderer2D extends FlamegraphRenderer {
ctx: CanvasRenderingContext2D | null = null;
searchResults: FlamegraphSearch['results']['frames'] = new Map();
isSearching = false;
constructor(
canvas: HTMLCanvasElement,
flamegraph: Flamegraph,
theme: FlamegraphTheme,
options: FlamegraphRendererOptions = DEFAULT_FLAMEGRAPH_RENDERER_OPTIONS
) {
super(canvas, flamegraph, theme, options);
this.flamegraph = flamegraph;
this.theme = theme;
this.options = options;
this.canvas = canvas;
this.initCanvasContext();
}
initCanvasContext(): boolean {
if (!this.canvas) {
throw new Error('Cannot initialize context from null canvas');
}
this.ctx = getContext(this.canvas, '2d');
if (!this.ctx) {
throw new Error('Could not get canvas 2d context');
}
resizeCanvasToDisplaySize(this.canvas);
return true;
}
draw(configViewToPhysicalSpace: mat3) {
if (!this.canvas) {
throw new Error('No canvas to draw on');
}
if (!this.ctx) {
throw new Error('No canvas context to draw with');
}
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
const border = window.devicePixelRatio;
const queue: FlamegraphFrame[] = [...this.flamegraph.root.children];
while (queue.length > 0) {
const frame = queue.pop()!;
const rect = new Rect(
frame.start,
frame.depth,
frame.end - frame.start,
1
).transformRect(configViewToPhysicalSpace);
const color = this.colorMap.get(frame.key) ?? this.theme.COLORS.SPAN_FALLBACK_COLOR;
this.ctx.fillStyle =
this.isSearching && !this.searchResults.has(getFlamegraphFrameSearchId(frame))
? colorComponentsToRgba(this.theme.COLORS.FRAME_FALLBACK_COLOR)
: colorComponentsToRgba(color);
this.ctx.fillRect(
rect.x + border,
rect.y + border,
rect.width - border,
rect.height - border
);
for (let i = 0; i < frame.children.length; i++) {
queue.push(frame.children[i]);
}
}
}
setSearchResults(query: string, searchResults: FlamegraphSearch['results']['frames']) {
if (!this.ctx) {
return;
}
this.isSearching = query.length > 0;
this.searchResults = searchResults;
}
}