mirror of
https://github.com/hanzoai/sentinel.git
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428 lines
11 KiB
TypeScript
428 lines
11 KiB
TypeScript
// Port of some helper classes from speedscope, a lot of these have been changed to fit our usage and the port
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// is not probably no longer very accurate so see speedscope source for better references.
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// MIT License
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// Copyright (c) 2018 Jamie Wong
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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import {mat3, vec2} from 'gl-matrix';
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import {clamp} from 'sentry/utils/profiling/colors/utils';
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import type {ColorChannels, LCH} from './flamegraph/flamegraphTheme';
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import type {TrimTextCenter} from './gl/utils';
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import {ELLIPSIS} from './gl/utils';
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export class Rect {
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origin: vec2;
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size: vec2;
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constructor(x: number, y: number, width: number, height: number) {
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this.origin = vec2.fromValues(x, y);
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this.size = vec2.fromValues(width, height);
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}
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clone(): Rect {
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return Rect.From(this);
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}
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isValid(): boolean {
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return this.toMatrix().every(n => !isNaN(n));
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}
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isEmpty(): boolean {
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return this.width === 0 && this.height === 0;
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}
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static Empty(): Rect {
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return new Rect(0, 0, 0, 0);
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}
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static From(rect: Rect): Rect {
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return new Rect(rect.x, rect.y, rect.width, rect.height);
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}
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get x(): number {
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return this.origin[0];
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}
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get y(): number {
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return this.origin[1];
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}
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get width(): number {
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return this.size[0];
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}
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get height(): number {
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return this.size[1];
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}
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get left(): number {
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return this.x;
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}
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get right(): number {
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return this.left + this.width;
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}
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get top(): number {
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return this.y;
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}
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get bottom(): number {
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return this.top + this.height;
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}
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get centerX(): number {
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return this.x + this.width / 2;
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}
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get centerY(): number {
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return this.y + this.height / 2;
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}
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get center(): vec2 {
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return [this.centerX, this.centerY];
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}
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static decode(query: string | ReadonlyArray<string> | null | undefined): Rect | null {
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let maybeEncodedRect = query;
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if (typeof query === 'string') {
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maybeEncodedRect = query.split(',');
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}
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if (!Array.isArray(maybeEncodedRect)) {
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return null;
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}
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if (maybeEncodedRect.length !== 4) {
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return null;
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}
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const rect = new Rect(
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...(maybeEncodedRect.map(p => parseFloat(p)) as [number, number, number, number])
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);
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if (rect.isValid()) {
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return rect;
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}
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return null;
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}
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static encode(rect: Rect): string {
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return rect.toString();
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}
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toString() {
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return [this.x, this.y, this.width, this.height].map(n => Math.round(n)).join(',');
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}
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toMatrix(): mat3 {
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const {width: w, height: h, x, y} = this;
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// it's easier to display a matrix as a 3x3 array. WebGl matrices are row first and not column first
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// https://webglfundamentals.org/webgl/lessons/webgl-matrix-vs-math.html
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// prettier-ignore
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return mat3.fromValues(w, 0, 0, 0, h, 0, x, y, 1);
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}
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hasIntersectionWith(other: Rect): boolean {
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const top = Math.max(this.top, other.top);
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const bottom = Math.max(top, Math.min(this.bottom, other.bottom));
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if (bottom - top === 0) {
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return false;
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}
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const left = Math.max(this.left, other.left);
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const right = Math.max(left, Math.min(this.right, other.right));
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if (right - left === 0) {
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return false;
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}
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return true;
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}
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containsX(vec: vec2): boolean {
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return vec[0] >= this.left && vec[0] <= this.right;
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}
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containsY(vec: vec2): boolean {
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return vec[1] >= this.top && vec[1] <= this.bottom;
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}
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contains(vec: vec2): boolean {
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return this.containsX(vec) && this.containsY(vec);
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}
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containsRect(rect: Rect): boolean {
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return (
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this.left <= rect.left &&
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rect.right <= this.right &&
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this.top <= rect.top &&
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rect.bottom <= this.bottom
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);
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}
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leftOverlapsWith(rect: Rect): boolean {
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return rect.left <= this.left && rect.right >= this.left;
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}
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rightOverlapsWith(rect: Rect): boolean {
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return this.right >= rect.left && this.right <= rect.right;
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}
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overlapsX(other: Rect): boolean {
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return this.left <= other.right && this.right >= other.left;
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}
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overlapsY(other: Rect): boolean {
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return this.top <= other.bottom && this.bottom >= other.top;
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}
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overlaps(other: Rect): boolean {
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return this.overlapsX(other) && this.overlapsY(other);
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}
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transformRect(transform: mat3 | Readonly<mat3> | null): Rect {
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if (!transform) {
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return this.clone();
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}
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const x = this.x * transform[0] + this.y * transform[3] + transform[6];
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const y = this.x * transform[1] + this.y * transform[4] + transform[7];
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const width = this.width * transform[0] + this.height * transform[3];
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const height = this.width * transform[1] + this.height * transform[4];
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return new Rect(
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x + (width < 0 ? width : 0),
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y + (height < 0 ? height : 0),
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Math.abs(width),
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Math.abs(height)
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);
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}
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/**
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* Returns a transform that inverts the y axis within the rect.
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* This causes the bottom of the rect to be the top of the rect and vice versa.
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*/
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invertYTransform(): mat3 {
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return mat3.fromValues(1, 0, 0, 0, -1, 0, 0, this.y * 2 + this.height, 1);
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}
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withHeight(height: number): Rect {
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return new Rect(this.x, this.y, this.width, height);
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}
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withWidth(width: number): Rect {
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return new Rect(this.x, this.y, width, this.height);
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}
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withX(x: number): Rect {
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return new Rect(x, this.y, this.width, this.height);
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}
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withY(y: number) {
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return new Rect(this.x, y, this.width, this.height);
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}
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toBounds(): [number, number, number, number] {
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return [this.x, this.y, this.x + this.width, this.y + this.height];
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}
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toArray(): [number, number, number, number] {
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return [this.x, this.y, this.width, this.height];
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}
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between(to: Rect): Rect {
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return new Rect(to.x, to.y, to.width / this.width, to.height / this.height);
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}
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translate(x: number, y: number): Rect {
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return new Rect(x, y, this.width, this.height);
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}
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translateX(x: number): Rect {
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return new Rect(x, this.y, this.width, this.height);
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}
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translateY(y: number): Rect {
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return new Rect(this.x, y, this.width, this.height);
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}
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scaleX(x: number): Rect {
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return new Rect(this.x, this.y, this.width * x, this.height);
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}
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scaleY(y: number): Rect {
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return new Rect(this.x, this.y, this.width, this.height * y);
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}
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scale(x: number, y: number): Rect {
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return new Rect(this.x * x, this.y * y, this.width * x, this.height * y);
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}
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scaleOriginBy(x: number, y: number): Rect {
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return new Rect(this.x * x, this.y * y, this.width, this.height);
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}
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scaledBy(x: number, y: number): Rect {
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return new Rect(this.x, this.y, this.width * x, this.height * y);
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}
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equals(rect: Rect): boolean {
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if (this.x !== rect.x) {
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return false;
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}
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if (this.y !== rect.y) {
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return false;
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}
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if (this.width !== rect.width) {
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return false;
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}
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if (this.height !== rect.height) {
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return false;
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}
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return true;
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}
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notEqualTo(rect: Rect): boolean {
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return !this.equals(rect);
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}
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}
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export function findRangeBinarySearch(
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{low, high}: {high: number; low: number},
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fn: (val: number) => number,
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target: number,
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precision = 1
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): [number, number] {
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// eslint-disable-next-line
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while (true) {
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if (high - low <= precision) {
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return [low, high];
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}
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const mid = (high + low) / 2;
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if (fn(mid) < target) {
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low = mid;
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} else {
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high = mid;
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}
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}
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}
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export const fract = (x: number): number => x - Math.floor(x);
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export const triangle = (x: number): number => 2.0 * Math.abs(fract(x) - 0.5) - 1.0;
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export function fromLumaChromaHue(L: number, C: number, H: number): ColorChannels {
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const hPrime = H / 60;
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const X = C * (1 - Math.abs((hPrime % 2) - 1));
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const [R1, G1, B1] =
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hPrime < 1
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? [C, X, 0]
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: hPrime < 2
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? [X, C, 0]
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: hPrime < 3
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? [0, C, X]
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: hPrime < 4
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? [0, X, C]
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: hPrime < 5
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? [X, 0, C]
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: [C, 0, X];
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const m = L - (0.35 * R1 + 0.35 * G1 + 0.35 * B1);
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return [clamp(R1 + m, 0, 1), clamp(G1 + m, 0, 1), clamp(B1 + m, 0, 1.0)];
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}
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// Modified to allow only a part of the spectrum
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export function makeColorBucketTheme(
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lch: LCH,
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spectrum = 360,
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offset = 0
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): (t: number) => ColorChannels {
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return t => {
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const x = triangle(30.0 * t);
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const tx = 0.9 * t;
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const H = spectrum < 360 ? offset + spectrum * tx : spectrum * tx;
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const C = lch.C_0 + lch.C_d * x;
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const L = lch.L_0 - lch.L_d * x;
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return fromLumaChromaHue(L, C, H);
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};
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}
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export function trimTextCenter(text: string, low: number): TrimTextCenter {
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if (low >= text.length) {
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return {
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text,
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start: 0,
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end: 0,
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length: 0,
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};
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}
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const prefixLength = Math.floor(low / 2);
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// Use 1 character less than the low value to account for ellipsis and favor displaying the prefix
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const postfixLength = low - prefixLength - 1;
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const start = prefixLength;
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const end = Math.floor(text.length - postfixLength + ELLIPSIS.length);
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const trimText = `${text.substring(0, start)}${ELLIPSIS}${text.substring(end)}`;
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return {
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text: trimText,
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start,
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end,
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length: end - start,
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};
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}
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// @TODO drop when we move to sampled profile
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export interface SpeedscopeSchema {
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profiles: ReadonlyArray<
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Readonly<Profiling.EventedProfile | Profiling.SampledProfile | JSSelfProfiling.Trace>
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>;
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shared: {
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frames: ReadonlyArray<Omit<Profiling.FrameInfo, 'key'>>;
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profile_ids?: ReadonlyArray<string>;
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};
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activeProfileIndex?: number;
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}
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// This differs, but the underlying logic is similar, we just support a mat3 as the transform
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// because our charts can be offset on the x axis.
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export function computeInterval(
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configView: Rect,
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logicalSpaceToConfigView: mat3,
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getInterval: (mat: mat3, x: number) => number
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): number[] {
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const target = 200;
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const targetInterval = getInterval(logicalSpaceToConfigView, target) - configView.left;
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const minInterval = Math.pow(10, Math.floor(Math.log10(targetInterval)));
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let interval = minInterval;
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if (targetInterval / interval > 5) {
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interval *= 5;
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} else if (targetInterval / interval > 2) {
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interval *= 2;
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}
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let x = Math.ceil(configView.left / interval) * interval;
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const intervals: number[] = [];
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while (x <= configView.right) {
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intervals.push(x);
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x += interval;
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}
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return intervals;
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}
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