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2024-02-15 17:01:50 +00:00

428 lines
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TypeScript

// Port of some helper classes from speedscope, a lot of these have been changed to fit our usage and the port
// is not probably no longer very accurate so see speedscope source for better references.
// MIT License
// Copyright (c) 2018 Jamie Wong
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import {mat3, vec2} from 'gl-matrix';
import {clamp} from 'sentry/utils/profiling/colors/utils';
import type {ColorChannels, LCH} from './flamegraph/flamegraphTheme';
import type {TrimTextCenter} from './gl/utils';
import {ELLIPSIS} from './gl/utils';
export class Rect {
origin: vec2;
size: vec2;
constructor(x: number, y: number, width: number, height: number) {
this.origin = vec2.fromValues(x, y);
this.size = vec2.fromValues(width, height);
}
clone(): Rect {
return Rect.From(this);
}
isValid(): boolean {
return this.toMatrix().every(n => !isNaN(n));
}
isEmpty(): boolean {
return this.width === 0 && this.height === 0;
}
static Empty(): Rect {
return new Rect(0, 0, 0, 0);
}
static From(rect: Rect): Rect {
return new Rect(rect.x, rect.y, rect.width, rect.height);
}
get x(): number {
return this.origin[0];
}
get y(): number {
return this.origin[1];
}
get width(): number {
return this.size[0];
}
get height(): number {
return this.size[1];
}
get left(): number {
return this.x;
}
get right(): number {
return this.left + this.width;
}
get top(): number {
return this.y;
}
get bottom(): number {
return this.top + this.height;
}
get centerX(): number {
return this.x + this.width / 2;
}
get centerY(): number {
return this.y + this.height / 2;
}
get center(): vec2 {
return [this.centerX, this.centerY];
}
static decode(query: string | ReadonlyArray<string> | null | undefined): Rect | null {
let maybeEncodedRect = query;
if (typeof query === 'string') {
maybeEncodedRect = query.split(',');
}
if (!Array.isArray(maybeEncodedRect)) {
return null;
}
if (maybeEncodedRect.length !== 4) {
return null;
}
const rect = new Rect(
...(maybeEncodedRect.map(p => parseFloat(p)) as [number, number, number, number])
);
if (rect.isValid()) {
return rect;
}
return null;
}
static encode(rect: Rect): string {
return rect.toString();
}
toString() {
return [this.x, this.y, this.width, this.height].map(n => Math.round(n)).join(',');
}
toMatrix(): mat3 {
const {width: w, height: h, x, y} = this;
// it's easier to display a matrix as a 3x3 array. WebGl matrices are row first and not column first
// https://webglfundamentals.org/webgl/lessons/webgl-matrix-vs-math.html
// prettier-ignore
return mat3.fromValues(w, 0, 0, 0, h, 0, x, y, 1);
}
hasIntersectionWith(other: Rect): boolean {
const top = Math.max(this.top, other.top);
const bottom = Math.max(top, Math.min(this.bottom, other.bottom));
if (bottom - top === 0) {
return false;
}
const left = Math.max(this.left, other.left);
const right = Math.max(left, Math.min(this.right, other.right));
if (right - left === 0) {
return false;
}
return true;
}
containsX(vec: vec2): boolean {
return vec[0] >= this.left && vec[0] <= this.right;
}
containsY(vec: vec2): boolean {
return vec[1] >= this.top && vec[1] <= this.bottom;
}
contains(vec: vec2): boolean {
return this.containsX(vec) && this.containsY(vec);
}
containsRect(rect: Rect): boolean {
return (
this.left <= rect.left &&
rect.right <= this.right &&
this.top <= rect.top &&
rect.bottom <= this.bottom
);
}
leftOverlapsWith(rect: Rect): boolean {
return rect.left <= this.left && rect.right >= this.left;
}
rightOverlapsWith(rect: Rect): boolean {
return this.right >= rect.left && this.right <= rect.right;
}
overlapsX(other: Rect): boolean {
return this.left <= other.right && this.right >= other.left;
}
overlapsY(other: Rect): boolean {
return this.top <= other.bottom && this.bottom >= other.top;
}
overlaps(other: Rect): boolean {
return this.overlapsX(other) && this.overlapsY(other);
}
transformRect(transform: mat3 | Readonly<mat3> | null): Rect {
if (!transform) {
return this.clone();
}
const x = this.x * transform[0] + this.y * transform[3] + transform[6];
const y = this.x * transform[1] + this.y * transform[4] + transform[7];
const width = this.width * transform[0] + this.height * transform[3];
const height = this.width * transform[1] + this.height * transform[4];
return new Rect(
x + (width < 0 ? width : 0),
y + (height < 0 ? height : 0),
Math.abs(width),
Math.abs(height)
);
}
/**
* Returns a transform that inverts the y axis within the rect.
* This causes the bottom of the rect to be the top of the rect and vice versa.
*/
invertYTransform(): mat3 {
return mat3.fromValues(1, 0, 0, 0, -1, 0, 0, this.y * 2 + this.height, 1);
}
withHeight(height: number): Rect {
return new Rect(this.x, this.y, this.width, height);
}
withWidth(width: number): Rect {
return new Rect(this.x, this.y, width, this.height);
}
withX(x: number): Rect {
return new Rect(x, this.y, this.width, this.height);
}
withY(y: number) {
return new Rect(this.x, y, this.width, this.height);
}
toBounds(): [number, number, number, number] {
return [this.x, this.y, this.x + this.width, this.y + this.height];
}
toArray(): [number, number, number, number] {
return [this.x, this.y, this.width, this.height];
}
between(to: Rect): Rect {
return new Rect(to.x, to.y, to.width / this.width, to.height / this.height);
}
translate(x: number, y: number): Rect {
return new Rect(x, y, this.width, this.height);
}
translateX(x: number): Rect {
return new Rect(x, this.y, this.width, this.height);
}
translateY(y: number): Rect {
return new Rect(this.x, y, this.width, this.height);
}
scaleX(x: number): Rect {
return new Rect(this.x, this.y, this.width * x, this.height);
}
scaleY(y: number): Rect {
return new Rect(this.x, this.y, this.width, this.height * y);
}
scale(x: number, y: number): Rect {
return new Rect(this.x * x, this.y * y, this.width * x, this.height * y);
}
scaleOriginBy(x: number, y: number): Rect {
return new Rect(this.x * x, this.y * y, this.width, this.height);
}
scaledBy(x: number, y: number): Rect {
return new Rect(this.x, this.y, this.width * x, this.height * y);
}
equals(rect: Rect): boolean {
if (this.x !== rect.x) {
return false;
}
if (this.y !== rect.y) {
return false;
}
if (this.width !== rect.width) {
return false;
}
if (this.height !== rect.height) {
return false;
}
return true;
}
notEqualTo(rect: Rect): boolean {
return !this.equals(rect);
}
}
export function findRangeBinarySearch(
{low, high}: {high: number; low: number},
fn: (val: number) => number,
target: number,
precision = 1
): [number, number] {
// eslint-disable-next-line
while (true) {
if (high - low <= precision) {
return [low, high];
}
const mid = (high + low) / 2;
if (fn(mid) < target) {
low = mid;
} else {
high = mid;
}
}
}
export const fract = (x: number): number => x - Math.floor(x);
export const triangle = (x: number): number => 2.0 * Math.abs(fract(x) - 0.5) - 1.0;
export function fromLumaChromaHue(L: number, C: number, H: number): ColorChannels {
const hPrime = H / 60;
const X = C * (1 - Math.abs((hPrime % 2) - 1));
const [R1, G1, B1] =
hPrime < 1
? [C, X, 0]
: hPrime < 2
? [X, C, 0]
: hPrime < 3
? [0, C, X]
: hPrime < 4
? [0, X, C]
: hPrime < 5
? [X, 0, C]
: [C, 0, X];
const m = L - (0.35 * R1 + 0.35 * G1 + 0.35 * B1);
return [clamp(R1 + m, 0, 1), clamp(G1 + m, 0, 1), clamp(B1 + m, 0, 1.0)];
}
// Modified to allow only a part of the spectrum
export function makeColorBucketTheme(
lch: LCH,
spectrum = 360,
offset = 0
): (t: number) => ColorChannels {
return t => {
const x = triangle(30.0 * t);
const tx = 0.9 * t;
const H = spectrum < 360 ? offset + spectrum * tx : spectrum * tx;
const C = lch.C_0 + lch.C_d * x;
const L = lch.L_0 - lch.L_d * x;
return fromLumaChromaHue(L, C, H);
};
}
export function trimTextCenter(text: string, low: number): TrimTextCenter {
if (low >= text.length) {
return {
text,
start: 0,
end: 0,
length: 0,
};
}
const prefixLength = Math.floor(low / 2);
// Use 1 character less than the low value to account for ellipsis and favor displaying the prefix
const postfixLength = low - prefixLength - 1;
const start = prefixLength;
const end = Math.floor(text.length - postfixLength + ELLIPSIS.length);
const trimText = `${text.substring(0, start)}${ELLIPSIS}${text.substring(end)}`;
return {
text: trimText,
start,
end,
length: end - start,
};
}
// @TODO drop when we move to sampled profile
export interface SpeedscopeSchema {
profiles: ReadonlyArray<
Readonly<Profiling.EventedProfile | Profiling.SampledProfile | JSSelfProfiling.Trace>
>;
shared: {
frames: ReadonlyArray<Omit<Profiling.FrameInfo, 'key'>>;
profile_ids?: ReadonlyArray<string>;
};
activeProfileIndex?: number;
}
// This differs, but the underlying logic is similar, we just support a mat3 as the transform
// because our charts can be offset on the x axis.
export function computeInterval(
configView: Rect,
logicalSpaceToConfigView: mat3,
getInterval: (mat: mat3, x: number) => number
): number[] {
const target = 200;
const targetInterval = getInterval(logicalSpaceToConfigView, target) - configView.left;
const minInterval = Math.pow(10, Math.floor(Math.log10(targetInterval)));
let interval = minInterval;
if (targetInterval / interval > 5) {
interval *= 5;
} else if (targetInterval / interval > 2) {
interval *= 2;
}
let x = Math.ceil(configView.left / interval) * interval;
const intervals: number[] = [];
while (x <= configView.right) {
intervals.push(x);
x += interval;
}
return intervals;
}