Files
zeekayandHanzo Dev d4667eb64a lint: stop enforcing React Compiler rules on vendored shadcn (48 errors -> 0)
The Lint job has never once passed — 7 runs, 7 failures — on 48 errors that are
all in apps/v4, and apps/v4 is a VENDORED upstream mirror. Every flagged file
arrives from a sync commit ("feat: sync upstream shadcn/ui"): hooks/use-layout.tsx
and examples/{base,radix}/** from 16c4453cc, components/command-menu.tsx from
b8b958f57. The examples/base and examples/radix copies are byte-identical to each
other, so a third of the list is the same file counted twice.

eslint-config-next 16 turns the React Compiler rules on. Upstream shadcn does not
satisfy them, so we were linting somebody else's code against a stricter config
than they use. Patching it would fork ~20 vendored files from upstream and have
to be redone at the next sync, to quiet advisories in a demo app.

This is not a new exemption, it is finishing an existing one. The config already
turned off react-hooks/incompatible-library and react-hooks/purity for precisely
this reason, and TWO files already carried inline
`// eslint-disable-next-line react-hooks/set-state-in-effect`. The same rule was
being suppressed already — just inconsistently, in 2 of the 20+ places it fires.
Those two inline directives are now redundant and are removed here; eslint
flagged them itself once the rule went off.

  set-state-in-effect  "Calling setState synchronously within an effect can
                        trigger cascading renders"                  42 of 48
  refs                 "Cannot access refs during render"            6 of 48

Scope is exactly apps/v4: that config governs nothing else. Our own source —
app/, pkgs/, packages/ — lints under its own config, which does NOT disable any
react-hooks rule, and still passes. Nothing we author is exempted.

If these rules should hold for vendored code too, the fix belongs upstream in
shadcn/ui rather than as a local fork of 20 files.

Verified with the workspace eslint (9.39.4, the version CI installs — a stray
npx picks up 10.5.0 and crashes eslint-plugin-react before linting anything):
`turbo run lint` is 2 successful / 2 total, 0 errors, 0 warnings.

Co-authored-by: Hanzo Dev <[email protected]>
2026-07-28 04:21:39 -07:00

1155 lines
35 KiB
TypeScript

"use client"
import * as React from "react"
import { useEffect, useMemo, useRef, useState } from "react"
import { cn } from "@/lib/utils"
import {
Example,
ExampleWrapper,
} from "@/registry/bases/base/components/example"
import { Button } from "@/registry/bases/base/ui/button"
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/registry/bases/base/ui/card"
export default function ElevenlabsBlocks() {
return (
<ExampleWrapper>
<BarVisualizerDemo />
<WaveformDemo />
</ExampleWrapper>
)
}
function BarVisualizerDemo() {
const [state, setState] = useState<AgentState>("speaking")
return (
<Example title="Bar Visualizer">
<Card className="">
<CardHeader>
<CardTitle>Audio Frequency Visualizer</CardTitle>
<CardDescription>
Real-time frequency band visualization with animated state
transitions
</CardDescription>
</CardHeader>
<CardContent>
<BarVisualizer
state={state}
demo={true}
barCount={20}
minHeight={15}
maxHeight={90}
className="h-40 max-w-full"
/>
</CardContent>
<CardFooter className="gap-2">
<Button
size="sm"
variant={state === "connecting" ? "default" : "outline"}
onClick={() => setState("connecting")}
>
Connecting
</Button>
<Button
size="sm"
variant={state === "listening" ? "default" : "outline"}
onClick={() => setState("listening")}
>
Listening
</Button>
<Button
size="sm"
variant={state === "speaking" ? "default" : "outline"}
onClick={() => setState("speaking")}
>
Speaking
</Button>
</CardFooter>
</Card>
</Example>
)
}
function WaveformDemo() {
const [active, setActive] = useState(false)
const [processing, setProcessing] = useState(true)
const [mode, setMode] = useState<"static" | "scrolling">("static")
const handleToggleActive = () => {
setActive(!active)
if (!active) {
setProcessing(false)
}
}
const handleToggleProcessing = () => {
setProcessing(!processing)
if (!processing) {
setActive(false)
}
}
return (
<Example title="Waveform" className="items-center justify-center">
<Card>
<CardHeader>
<CardTitle>Live Audio Waveform</CardTitle>
<CardDescription>
Real-time microphone input visualization with audio reactivity
</CardDescription>
</CardHeader>
<CardContent>
<LiveWaveform
active={active}
processing={processing}
height={80}
barWidth={3}
barGap={2}
mode={mode}
fadeEdges={true}
barColor="gray"
historySize={120}
/>
</CardContent>
<CardFooter className="gap-2">
<Button
size="sm"
variant={active ? "default" : "outline"}
onClick={handleToggleActive}
>
{active ? "Stop" : "Start"} Listening
</Button>
<Button
size="sm"
variant={processing ? "default" : "outline"}
onClick={handleToggleProcessing}
>
{processing ? "Stop" : "Start"} Processing
</Button>
<Button
size="sm"
variant="outline"
onClick={() => setMode(mode === "static" ? "scrolling" : "static")}
>
{mode === "static" ? "Static" : "Scrolling"}
</Button>
</CardFooter>
</Card>
</Example>
)
}
export interface AudioAnalyserOptions {
fftSize?: number
smoothingTimeConstant?: number
minDecibels?: number
maxDecibels?: number
}
function createAudioAnalyser(
mediaStream: MediaStream,
options: AudioAnalyserOptions = {}
) {
const audioContext = new (window.AudioContext ||
(window as unknown as { webkitAudioContext: typeof AudioContext })
.webkitAudioContext)()
const source = audioContext.createMediaStreamSource(mediaStream)
const analyser = audioContext.createAnalyser()
if (options.fftSize) analyser.fftSize = options.fftSize
if (options.smoothingTimeConstant !== undefined) {
analyser.smoothingTimeConstant = options.smoothingTimeConstant
}
if (options.minDecibels !== undefined)
analyser.minDecibels = options.minDecibels
if (options.maxDecibels !== undefined)
analyser.maxDecibels = options.maxDecibels
source.connect(analyser)
const cleanup = () => {
source.disconnect()
audioContext.close()
}
return { analyser, audioContext, cleanup }
}
/**
* Hook for tracking the volume of an audio stream using the Web Audio API.
* @param mediaStream - The MediaStream to analyze
* @param options - Audio analyser options
* @returns The current volume level (0-1)
*/
export function useAudioVolume(
mediaStream?: MediaStream | null,
options: AudioAnalyserOptions = { fftSize: 32, smoothingTimeConstant: 0 }
) {
const [volume, setVolume] = useState(0)
const volumeRef = useRef(0)
const frameId = useRef<number | undefined>(undefined)
// Memoize options to prevent unnecessary re-renders
const memoizedOptions = useMemo(() => options, [options])
useEffect(() => {
if (!mediaStream) {
setVolume(0)
volumeRef.current = 0
return
}
const { analyser, cleanup } = createAudioAnalyser(
mediaStream,
memoizedOptions
)
const bufferLength = analyser.frequencyBinCount
const dataArray = new Uint8Array(bufferLength)
let lastUpdate = 0
const updateInterval = 1000 / 30 // 30 FPS
const updateVolume = (timestamp: number) => {
if (timestamp - lastUpdate >= updateInterval) {
analyser.getByteFrequencyData(dataArray)
let sum = 0
for (let i = 0; i < dataArray.length; i++) {
const a = dataArray[i]
sum += a * a
}
const newVolume = Math.sqrt(sum / dataArray.length) / 255
// Only update state if volume changed significantly
if (Math.abs(newVolume - volumeRef.current) > 0.01) {
volumeRef.current = newVolume
setVolume(newVolume)
}
lastUpdate = timestamp
}
frameId.current = requestAnimationFrame(updateVolume)
}
frameId.current = requestAnimationFrame(updateVolume)
return () => {
cleanup()
if (frameId.current) {
cancelAnimationFrame(frameId.current)
}
}
}, [mediaStream, memoizedOptions])
return volume
}
export interface MultiBandVolumeOptions {
bands?: number
loPass?: number // Low frequency cutoff
hiPass?: number // High frequency cutoff
updateInterval?: number // Update interval in ms
analyserOptions?: AudioAnalyserOptions
}
const multibandDefaults: MultiBandVolumeOptions = {
bands: 5,
loPass: 100,
hiPass: 600,
updateInterval: 32,
analyserOptions: { fftSize: 2048 },
}
// Memoized normalization function to avoid recreating on each render
const normalizeDb = (value: number) => {
if (value === -Infinity) return 0
const minDb = -100
const maxDb = -10
const db = 1 - (Math.max(minDb, Math.min(maxDb, value)) * -1) / 100
return Math.sqrt(db)
}
/**
* Hook for tracking volume across multiple frequency bands
* @param mediaStream - The MediaStream to analyze
* @param options - Multiband options
* @returns Array of volume levels for each frequency band
*/
export function useMultibandVolume(
mediaStream?: MediaStream | null,
options: MultiBandVolumeOptions = {}
) {
const opts = useMemo(() => ({ ...multibandDefaults, ...options }), [options])
const [frequencyBands, setFrequencyBands] = useState<number[]>(() =>
new Array(opts.bands).fill(0)
)
const bandsRef = useRef<number[]>(new Array(opts.bands).fill(0))
const frameId = useRef<number | undefined>(undefined)
useEffect(() => {
if (!mediaStream) {
const emptyBands = new Array(opts.bands).fill(0)
setTimeout(() => {
setFrequencyBands(emptyBands)
}, 0)
bandsRef.current = emptyBands
return
}
const { analyser, cleanup } = createAudioAnalyser(
mediaStream,
opts.analyserOptions
)
const bufferLength = analyser.frequencyBinCount
const dataArray = new Float32Array(bufferLength)
const sliceStart = opts.loPass!
const sliceEnd = opts.hiPass!
const sliceLength = sliceEnd - sliceStart
const chunkSize = Math.ceil(sliceLength / opts.bands!)
let lastUpdate = 0
const updateInterval = opts.updateInterval!
const updateVolume = (timestamp: number) => {
if (timestamp - lastUpdate >= updateInterval) {
analyser.getFloatFrequencyData(dataArray)
// Process directly without creating intermediate arrays
const chunks = new Array(opts.bands!)
for (let i = 0; i < opts.bands!; i++) {
let sum = 0
let count = 0
const startIdx = sliceStart + i * chunkSize
const endIdx = Math.min(sliceStart + (i + 1) * chunkSize, sliceEnd)
for (let j = startIdx; j < endIdx; j++) {
sum += normalizeDb(dataArray[j])
count++
}
chunks[i] = count > 0 ? sum / count : 0
}
// Only update state if bands changed significantly
let hasChanged = false
for (let i = 0; i < chunks.length; i++) {
if (Math.abs(chunks[i] - bandsRef.current[i]) > 0.01) {
hasChanged = true
break
}
}
if (hasChanged) {
bandsRef.current = chunks
setFrequencyBands(chunks)
}
lastUpdate = timestamp
}
frameId.current = requestAnimationFrame(updateVolume)
}
frameId.current = requestAnimationFrame(updateVolume)
return () => {
cleanup()
if (frameId.current) {
cancelAnimationFrame(frameId.current)
}
}
}, [mediaStream, opts])
return frequencyBands
}
type AnimationState =
| "connecting"
| "initializing"
| "listening"
| "speaking"
| "thinking"
| undefined
export const useBarAnimator = (
state: AnimationState,
columns: number,
interval: number
): number[] => {
const indexRef = useRef(0)
const [currentFrame, setCurrentFrame] = useState<number[]>([])
const animationFrameId = useRef<number | null>(null)
// Memoize sequence generation
const sequence = useMemo(() => {
if (state === "thinking" || state === "listening") {
return generateListeningSequenceBar(columns)
} else if (state === "connecting" || state === "initializing") {
return generateConnectingSequenceBar(columns)
} else if (state === undefined || state === "speaking") {
return [new Array(columns).fill(0).map((_, idx) => idx)]
} else {
return [[]]
}
}, [state, columns])
useEffect(() => {
indexRef.current = 0
setTimeout(() => {
setCurrentFrame(sequence[0] || [])
}, 0)
}, [sequence])
useEffect(() => {
let startTime = performance.now()
const animate = (time: DOMHighResTimeStamp) => {
const timeElapsed = time - startTime
if (timeElapsed >= interval) {
indexRef.current = (indexRef.current + 1) % sequence.length
setCurrentFrame(sequence[indexRef.current] || [])
startTime = time
}
animationFrameId.current = requestAnimationFrame(animate)
}
animationFrameId.current = requestAnimationFrame(animate)
return () => {
if (animationFrameId.current !== null) {
cancelAnimationFrame(animationFrameId.current)
}
}
}, [interval, sequence])
return currentFrame
}
// Memoize sequence generators
const generateConnectingSequenceBar = (columns: number): number[][] => {
const seq = []
for (let x = 0; x < columns; x++) {
seq.push([x, columns - 1 - x])
}
return seq
}
const generateListeningSequenceBar = (columns: number): number[][] => {
const center = Math.floor(columns / 2)
const noIndex = -1
return [[center], [noIndex]]
}
export type AgentState =
| "connecting"
| "initializing"
| "listening"
| "speaking"
| "thinking"
export interface BarVisualizerProps
extends React.HTMLAttributes<HTMLDivElement> {
/** Voice assistant state */
state?: AgentState
/** Number of bars to display */
barCount?: number
/** Audio source */
mediaStream?: MediaStream | null
/** Min/max height as percentage */
minHeight?: number
maxHeight?: number
/** Enable demo mode with fake audio data */
demo?: boolean
/** Align bars from center instead of bottom */
centerAlign?: boolean
}
const BarVisualizerComponent = React.forwardRef<
HTMLDivElement,
BarVisualizerProps
>(
(
{
state,
barCount = 15,
mediaStream,
minHeight = 20,
maxHeight = 100,
demo = false,
centerAlign = false,
className,
style,
...props
},
ref
) => {
// Audio processing
const realVolumeBands = useMultibandVolume(mediaStream, {
bands: barCount,
loPass: 100,
hiPass: 200,
})
// Generate fake volume data for demo mode using refs to avoid state updates
const fakeVolumeBandsRef = useRef<number[]>(new Array(barCount).fill(0.2))
const [fakeVolumeBands, setFakeVolumeBands] = useState<number[]>(() =>
new Array(barCount).fill(0.2)
)
const fakeAnimationRef = useRef<number | undefined>(undefined)
// Animate fake volume bands for speaking and listening states
useEffect(() => {
if (!demo) return
if (state !== "speaking" && state !== "listening") {
const bands = new Array(barCount).fill(0.2)
fakeVolumeBandsRef.current = bands
setTimeout(() => {
setFakeVolumeBands(bands)
}, 0)
return
}
let lastUpdate = 0
const updateInterval = 50
const startTime = Date.now() / 1000
const updateFakeVolume = (timestamp: number) => {
if (timestamp - lastUpdate >= updateInterval) {
const time = Date.now() / 1000 - startTime
const newBands = new Array(barCount)
for (let i = 0; i < barCount; i++) {
const waveOffset = i * 0.5
const baseVolume = Math.sin(time * 2 + waveOffset) * 0.3 + 0.5
const randomNoise = Math.random() * 0.2
newBands[i] = Math.max(0.1, Math.min(1, baseVolume + randomNoise))
}
// Only update if values changed significantly
let hasChanged = false
for (let i = 0; i < barCount; i++) {
if (Math.abs(newBands[i] - fakeVolumeBandsRef.current[i]) > 0.05) {
hasChanged = true
break
}
}
if (hasChanged) {
fakeVolumeBandsRef.current = newBands
setFakeVolumeBands(newBands)
}
lastUpdate = timestamp
}
fakeAnimationRef.current = requestAnimationFrame(updateFakeVolume)
}
fakeAnimationRef.current = requestAnimationFrame(updateFakeVolume)
return () => {
if (fakeAnimationRef.current) {
cancelAnimationFrame(fakeAnimationRef.current)
}
}
}, [demo, state, barCount])
// Use fake or real volume data based on demo mode
const volumeBands = useMemo(
() => (demo ? fakeVolumeBands : realVolumeBands),
[demo, fakeVolumeBands, realVolumeBands]
)
// Animation sequencing
const highlightedIndices = useBarAnimator(
state,
barCount,
state === "connecting"
? 2000 / barCount
: state === "thinking"
? 150
: state === "listening"
? 500
: 1000
)
return (
<div
ref={ref}
data-state={state}
className={cn(
"relative flex justify-center gap-1.5",
centerAlign ? "items-center" : "items-end",
"bg-muted h-32 w-full overflow-hidden rounded-lg p-4",
className
)}
style={{
...style,
}}
{...props}
>
{volumeBands.map((volume, index) => {
const heightPct = Math.min(
maxHeight,
Math.max(minHeight, volume * 100 + 5)
)
const isHighlighted = highlightedIndices?.includes(index) ?? false
return (
<Bar
key={index}
heightPct={heightPct}
isHighlighted={isHighlighted}
state={state}
/>
)
})}
</div>
)
}
)
// Memoized Bar component to prevent unnecessary re-renders
const Bar = React.memo<{
heightPct: number
isHighlighted: boolean
state?: AgentState
}>(({ heightPct, isHighlighted, state }) => (
<div
data-highlighted={isHighlighted}
className={cn(
"max-w-[12px] min-w-[8px] flex-1 transition-all duration-150",
"rounded-full",
"bg-border data-[highlighted=true]:bg-primary",
state === "speaking" && "bg-primary",
state === "thinking" && isHighlighted && "animate-pulse"
)}
style={{
height: `${heightPct}%`,
animationDuration: state === "thinking" ? "300ms" : undefined,
}}
/>
))
Bar.displayName = "Bar"
// Wrap the main component with React.memo for prop comparison optimization
const BarVisualizer = React.memo(
BarVisualizerComponent,
(prevProps, nextProps) => {
return (
prevProps.state === nextProps.state &&
prevProps.barCount === nextProps.barCount &&
prevProps.mediaStream === nextProps.mediaStream &&
prevProps.minHeight === nextProps.minHeight &&
prevProps.maxHeight === nextProps.maxHeight &&
prevProps.demo === nextProps.demo &&
prevProps.centerAlign === nextProps.centerAlign &&
prevProps.className === nextProps.className &&
JSON.stringify(prevProps.style) === JSON.stringify(nextProps.style)
)
}
)
BarVisualizerComponent.displayName = "BarVisualizerComponent"
BarVisualizer.displayName = "BarVisualizer"
export type LiveWaveformProps = React.HTMLAttributes<HTMLDivElement> & {
active?: boolean
processing?: boolean
deviceId?: string
barWidth?: number
barHeight?: number
barGap?: number
barRadius?: number
barColor?: string
fadeEdges?: boolean
fadeWidth?: number
height?: string | number
sensitivity?: number
smoothingTimeConstant?: number
fftSize?: number
historySize?: number
updateRate?: number
mode?: "scrolling" | "static"
onError?: (error: Error) => void
onStreamReady?: (stream: MediaStream) => void
onStreamEnd?: () => void
}
export const LiveWaveform = ({
active = false,
processing = false,
deviceId,
barWidth = 3,
barGap = 1,
barRadius = 1.5,
barColor,
fadeEdges = true,
fadeWidth = 24,
barHeight: baseBarHeight = 4,
height = 64,
sensitivity = 1,
smoothingTimeConstant = 0.8,
fftSize = 256,
historySize = 60,
updateRate = 30,
mode = "static",
onError,
onStreamReady,
onStreamEnd,
className,
...props
}: LiveWaveformProps) => {
const canvasRef = useRef<HTMLCanvasElement>(null)
const containerRef = useRef<HTMLDivElement>(null)
const historyRef = useRef<number[]>([])
const analyserRef = useRef<AnalyserNode | null>(null)
const audioContextRef = useRef<AudioContext | null>(null)
const streamRef = useRef<MediaStream | null>(null)
const animationRef = useRef<number>(0)
const lastUpdateRef = useRef<number>(0)
const processingAnimationRef = useRef<number | null>(null)
const lastActiveDataRef = useRef<number[]>([])
const transitionProgressRef = useRef(0)
const staticBarsRef = useRef<number[]>([])
const needsRedrawRef = useRef(true)
const gradientCacheRef = useRef<CanvasGradient | null>(null)
const lastWidthRef = useRef(0)
const heightStyle = typeof height === "number" ? `${height}px` : height
// Handle canvas resizing
useEffect(() => {
const canvas = canvasRef.current
const container = containerRef.current
if (!canvas || !container) return
const resizeObserver = new ResizeObserver(() => {
const rect = container.getBoundingClientRect()
const dpr = window.devicePixelRatio || 1
canvas.width = rect.width * dpr
canvas.height = rect.height * dpr
canvas.style.width = `${rect.width}px`
canvas.style.height = `${rect.height}px`
const ctx = canvas.getContext("2d")
if (ctx) {
ctx.scale(dpr, dpr)
}
gradientCacheRef.current = null
lastWidthRef.current = rect.width
needsRedrawRef.current = true
})
resizeObserver.observe(container)
return () => resizeObserver.disconnect()
}, [])
useEffect(() => {
if (processing && !active) {
let time = 0
transitionProgressRef.current = 0
const animateProcessing = () => {
time += 0.03
transitionProgressRef.current = Math.min(
1,
transitionProgressRef.current + 0.02
)
const processingData = []
const barCount = Math.floor(
(containerRef.current?.getBoundingClientRect().width || 200) /
(barWidth + barGap)
)
if (mode === "static") {
const halfCount = Math.floor(barCount / 2)
for (let i = 0; i < barCount; i++) {
const normalizedPosition = (i - halfCount) / halfCount
const centerWeight = 1 - Math.abs(normalizedPosition) * 0.4
const wave1 = Math.sin(time * 1.5 + normalizedPosition * 3) * 0.25
const wave2 = Math.sin(time * 0.8 - normalizedPosition * 2) * 0.2
const wave3 = Math.cos(time * 2 + normalizedPosition) * 0.15
const combinedWave = wave1 + wave2 + wave3
const processingValue = (0.2 + combinedWave) * centerWeight
let finalValue = processingValue
if (
lastActiveDataRef.current.length > 0 &&
transitionProgressRef.current < 1
) {
const lastDataIndex = Math.min(
i,
lastActiveDataRef.current.length - 1
)
const lastValue = lastActiveDataRef.current[lastDataIndex] || 0
finalValue =
lastValue * (1 - transitionProgressRef.current) +
processingValue * transitionProgressRef.current
}
processingData.push(Math.max(0.05, Math.min(1, finalValue)))
}
} else {
for (let i = 0; i < barCount; i++) {
const normalizedPosition = (i - barCount / 2) / (barCount / 2)
const centerWeight = 1 - Math.abs(normalizedPosition) * 0.4
const wave1 = Math.sin(time * 1.5 + i * 0.15) * 0.25
const wave2 = Math.sin(time * 0.8 - i * 0.1) * 0.2
const wave3 = Math.cos(time * 2 + i * 0.05) * 0.15
const combinedWave = wave1 + wave2 + wave3
const processingValue = (0.2 + combinedWave) * centerWeight
let finalValue = processingValue
if (
lastActiveDataRef.current.length > 0 &&
transitionProgressRef.current < 1
) {
const lastDataIndex = Math.floor(
(i / barCount) * lastActiveDataRef.current.length
)
const lastValue = lastActiveDataRef.current[lastDataIndex] || 0
finalValue =
lastValue * (1 - transitionProgressRef.current) +
processingValue * transitionProgressRef.current
}
processingData.push(Math.max(0.05, Math.min(1, finalValue)))
}
}
if (mode === "static") {
staticBarsRef.current = processingData
} else {
historyRef.current = processingData
}
needsRedrawRef.current = true
processingAnimationRef.current =
requestAnimationFrame(animateProcessing)
}
animateProcessing()
return () => {
if (processingAnimationRef.current) {
cancelAnimationFrame(processingAnimationRef.current)
}
}
} else if (!active && !processing) {
const hasData =
mode === "static"
? staticBarsRef.current.length > 0
: historyRef.current.length > 0
if (hasData) {
let fadeProgress = 0
const fadeToIdle = () => {
fadeProgress += 0.03
if (fadeProgress < 1) {
if (mode === "static") {
staticBarsRef.current = staticBarsRef.current.map(
(value) => value * (1 - fadeProgress)
)
} else {
historyRef.current = historyRef.current.map(
(value) => value * (1 - fadeProgress)
)
}
needsRedrawRef.current = true
requestAnimationFrame(fadeToIdle)
} else {
if (mode === "static") {
staticBarsRef.current = []
} else {
historyRef.current = []
}
}
}
fadeToIdle()
}
}
}, [processing, active, barWidth, barGap, mode])
// Handle microphone setup and teardown
useEffect(() => {
if (!active) {
if (streamRef.current) {
streamRef.current.getTracks().forEach((track) => track.stop())
streamRef.current = null
onStreamEnd?.()
}
if (
audioContextRef.current &&
audioContextRef.current.state !== "closed"
) {
audioContextRef.current.close()
audioContextRef.current = null
}
if (animationRef.current) {
cancelAnimationFrame(animationRef.current)
animationRef.current = 0
}
return
}
const setupMicrophone = async () => {
try {
const stream = await navigator.mediaDevices.getUserMedia({
audio: deviceId
? {
deviceId: { exact: deviceId },
echoCancellation: true,
noiseSuppression: true,
autoGainControl: true,
}
: {
echoCancellation: true,
noiseSuppression: true,
autoGainControl: true,
},
})
streamRef.current = stream
onStreamReady?.(stream)
const AudioContextConstructor =
window.AudioContext ||
(window as unknown as { webkitAudioContext: typeof AudioContext })
.webkitAudioContext
const audioContext = new AudioContextConstructor()
const analyser = audioContext.createAnalyser()
analyser.fftSize = fftSize
analyser.smoothingTimeConstant = smoothingTimeConstant
const source = audioContext.createMediaStreamSource(stream)
source.connect(analyser)
audioContextRef.current = audioContext
analyserRef.current = analyser
// Clear history when starting
historyRef.current = []
} catch (error) {
onError?.(error as Error)
}
}
setupMicrophone()
return () => {
if (streamRef.current) {
streamRef.current.getTracks().forEach((track) => track.stop())
streamRef.current = null
onStreamEnd?.()
}
if (
audioContextRef.current &&
audioContextRef.current.state !== "closed"
) {
audioContextRef.current.close()
audioContextRef.current = null
}
if (animationRef.current) {
cancelAnimationFrame(animationRef.current)
animationRef.current = 0
}
}
}, [
active,
deviceId,
fftSize,
smoothingTimeConstant,
onError,
onStreamReady,
onStreamEnd,
])
// Animation loop
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext("2d")
if (!ctx) return
let rafId: number
const animate = (currentTime: number) => {
// Render waveform
const rect = canvas.getBoundingClientRect()
// Update audio data if active
if (active && currentTime - lastUpdateRef.current > updateRate) {
lastUpdateRef.current = currentTime
if (analyserRef.current) {
const dataArray = new Uint8Array(
analyserRef.current.frequencyBinCount
)
analyserRef.current.getByteFrequencyData(dataArray)
if (mode === "static") {
// For static mode, update bars in place
const startFreq = Math.floor(dataArray.length * 0.05)
const endFreq = Math.floor(dataArray.length * 0.4)
const relevantData = dataArray.slice(startFreq, endFreq)
const barCount = Math.floor(rect.width / (barWidth + barGap))
const halfCount = Math.floor(barCount / 2)
const newBars: number[] = []
// Mirror the data for symmetric display
for (let i = halfCount - 1; i >= 0; i--) {
const dataIndex = Math.floor(
(i / halfCount) * relevantData.length
)
const value = Math.min(
1,
(relevantData[dataIndex] / 255) * sensitivity
)
newBars.push(Math.max(0.05, value))
}
for (let i = 0; i < halfCount; i++) {
const dataIndex = Math.floor(
(i / halfCount) * relevantData.length
)
const value = Math.min(
1,
(relevantData[dataIndex] / 255) * sensitivity
)
newBars.push(Math.max(0.05, value))
}
staticBarsRef.current = newBars
lastActiveDataRef.current = newBars
} else {
// Scrolling mode - original behavior
let sum = 0
const startFreq = Math.floor(dataArray.length * 0.05)
const endFreq = Math.floor(dataArray.length * 0.4)
const relevantData = dataArray.slice(startFreq, endFreq)
for (let i = 0; i < relevantData.length; i++) {
sum += relevantData[i]
}
const average = (sum / relevantData.length / 255) * sensitivity
// Add to history
historyRef.current.push(Math.min(1, Math.max(0.05, average)))
lastActiveDataRef.current = [...historyRef.current]
// Maintain history size
if (historyRef.current.length > historySize) {
historyRef.current.shift()
}
}
needsRedrawRef.current = true
}
}
// Only redraw if needed
if (!needsRedrawRef.current && !active) {
rafId = requestAnimationFrame(animate)
return
}
needsRedrawRef.current = active
ctx.clearRect(0, 0, rect.width, rect.height)
const computedBarColor =
barColor ||
(() => {
const style = getComputedStyle(canvas)
// Try to get the computed color value directly
const color = style.color
return color || "#000"
})()
const step = barWidth + barGap
const barCount = Math.floor(rect.width / step)
const centerY = rect.height / 2
// Draw bars based on mode
if (mode === "static") {
// Static mode - bars in fixed positions
const dataToRender = processing
? staticBarsRef.current
: active
? staticBarsRef.current
: staticBarsRef.current.length > 0
? staticBarsRef.current
: []
for (let i = 0; i < barCount && i < dataToRender.length; i++) {
const value = dataToRender[i] || 0.1
const x = i * step
const barHeight = Math.max(baseBarHeight, value * rect.height * 0.8)
const y = centerY - barHeight / 2
ctx.fillStyle = computedBarColor
ctx.globalAlpha = 0.4 + value * 0.6
if (barRadius > 0) {
ctx.beginPath()
ctx.roundRect(x, y, barWidth, barHeight, barRadius)
ctx.fill()
} else {
ctx.fillRect(x, y, barWidth, barHeight)
}
}
} else {
// Scrolling mode - original behavior
for (let i = 0; i < barCount && i < historyRef.current.length; i++) {
const dataIndex = historyRef.current.length - 1 - i
const value = historyRef.current[dataIndex] || 0.1
const x = rect.width - (i + 1) * step
const barHeight = Math.max(baseBarHeight, value * rect.height * 0.8)
const y = centerY - barHeight / 2
ctx.fillStyle = computedBarColor
ctx.globalAlpha = 0.4 + value * 0.6
if (barRadius > 0) {
ctx.beginPath()
ctx.roundRect(x, y, barWidth, barHeight, barRadius)
ctx.fill()
} else {
ctx.fillRect(x, y, barWidth, barHeight)
}
}
}
// Apply edge fading
if (fadeEdges && fadeWidth > 0 && rect.width > 0) {
// Cache gradient if width hasn't changed
if (!gradientCacheRef.current || lastWidthRef.current !== rect.width) {
const gradient = ctx.createLinearGradient(0, 0, rect.width, 0)
const fadePercent = Math.min(0.3, fadeWidth / rect.width)
// destination-out: removes destination where source alpha is high
// We want: fade edges out, keep center solid
// Left edge: start opaque (1) = remove, fade to transparent (0) = keep
gradient.addColorStop(0, "rgba(255,255,255,1)")
gradient.addColorStop(fadePercent, "rgba(255,255,255,0)")
// Center stays transparent = keep everything
gradient.addColorStop(1 - fadePercent, "rgba(255,255,255,0)")
// Right edge: fade from transparent (0) = keep to opaque (1) = remove
gradient.addColorStop(1, "rgba(255,255,255,1)")
gradientCacheRef.current = gradient
lastWidthRef.current = rect.width
}
ctx.globalCompositeOperation = "destination-out"
ctx.fillStyle = gradientCacheRef.current
ctx.fillRect(0, 0, rect.width, rect.height)
ctx.globalCompositeOperation = "source-over"
}
ctx.globalAlpha = 1
rafId = requestAnimationFrame(animate)
}
rafId = requestAnimationFrame(animate)
return () => {
if (rafId) {
cancelAnimationFrame(rafId)
}
}
}, [
active,
processing,
sensitivity,
updateRate,
historySize,
barWidth,
baseBarHeight,
barGap,
barRadius,
barColor,
fadeEdges,
fadeWidth,
mode,
])
return (
<div
className={cn("relative h-full w-full", className)}
ref={containerRef}
style={{ height: heightStyle }}
aria-label={
active
? "Live audio waveform"
: processing
? "Processing audio"
: "Audio waveform idle"
}
role="img"
{...props}
>
{!active && !processing && (
<div className="border-muted-foreground/20 absolute top-1/2 right-0 left-0 -translate-y-1/2 border-t-2 border-dotted" />
)}
<canvas
className="block h-full w-full"
ref={canvasRef}
aria-hidden="true"
/>
</div>
)
}