Files
tasks/chasm/statemachine.go
Chetan GowdaandRoey Berman 8305168145 [Nexus] Migrate event definition tests from HSM to CHASM (#9597)
## What changed?
Migrating all the event definition's `Apply()` method from HSM to CHASM.
Also migrated unit tests.

## Why?
HSM to CHASM migration

## How did you test it?
- [x] built
- [ ] run locally and tested manually
- [x] covered by existing tests
- [ ] added new unit test(s)
- [ ] added new functional test(s)


---

> [!NOTE]
> **Medium Risk**
> Changes Nexus operation lifecycle handling by moving
scheduling/cancellation and terminal event application into CHASM event
definitions and adjusting state transition semantics; regressions could
affect operation task emission, cancellation timing, and cleanup during
replay/reset.
> 
> **Overview**
> Implements CHASM-based Nexus operation event `Apply()` handlers:
scheduled/cancel-requested/started now create or update the in-memory
operation component (including spawning/scheduling a cancellation child
once an operation token exists), and terminal events
(completed/failed/canceled/timed-out) transition the operation then
remove it from the workflow.
> 
> Refactors workflow Nexus operation storage to be keyed by
`ScheduledEventId` (`int64`), simplifies command handlers to only emit
history events (letting event definitions create/update components), and
expands cancellation/operation state machines with concrete task
emission and retry/backoff metadata. Updates `chasm.Transition.Apply` to
run transition logic before mutating state (enabling source-state
inspection) and adds new CHASM-focused unit tests for the migrated event
definitions and updated transition behavior.
> 
> <sup>Written by [Cursor
Bugbot]() for commit
c0f4e5599acbd62b887f1a4059d3e4701b0206f9. This will update automatically
on new commits. Configure
[here]().</sup>
2026-04-10 11:53:20 -07:00

61 lines
2.3 KiB
Go

package chasm
import (
"fmt"
"slices"
"go.temporal.io/api/serviceerror"
)
// ErrInvalidTransition is returned from [Transition.Apply] on an invalid state transition.
var ErrInvalidTransition = serviceerror.NewFailedPrecondition("invalid transition")
// A StateMachine is anything that can get and set a comparable state S and re-generate tasks based on current state.
// It is meant to be used with [Transition] objects to safely transition their state on a given event.
type StateMachine[S comparable] interface {
StateMachineState() S
SetStateMachineState(S)
}
// Transition represents a state machine transition for a machine of type SM with state S and event E.
type Transition[S comparable, SM StateMachine[S], E any] struct {
// Source states that are valid for this transition.
Sources []S
// Destination state to transition to.
Destination S
// Function to apply the transition. Mutate the state machine object here and schedule tasks.
apply func(SM, MutableContext, E) error
}
// NewTransition creates a new [Transition] from the given source states to a destination state for a given event.
// The apply function is called after verifying the transition is possible but before setting the destination state,
// so it can inspect the current (source) state.
func NewTransition[S comparable, SM StateMachine[S], E any](src []S, dst S, apply func(SM, MutableContext, E) error) Transition[S, SM, E] {
return Transition[S, SM, E]{
Sources: src,
Destination: dst,
apply: apply,
}
}
// Possible returns a boolean indicating whether the transition is possible for the current state.
func (t Transition[S, SM, E]) Possible(sm SM) bool {
return slices.Contains(t.Sources, sm.StateMachineState())
}
// Apply applies a transition event to the given state machine changing the state machine's state to the transition's
// Destination on success. The apply function is called before the state is changed, so it can inspect the current
// (source) state.
func (t Transition[S, SM, E]) Apply(sm SM, ctx MutableContext, event E) error {
prevState := sm.StateMachineState()
if !t.Possible(sm) {
return fmt.Errorf("%w from %v", ErrInvalidTransition, prevState)
}
if err := t.apply(sm, ctx, event); err != nil {
return err
}
sm.SetStateMachineState(t.Destination)
return nil
}