Files
tasks/common/locks/priority_mutex_impl.go

180 lines
4.3 KiB
Go

// The MIT License
//
// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
//
// Copyright (c) 2020 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package locks
import (
"context"
"fmt"
"sync"
)
const (
PriorityMutexStateUnlocked PriorityMutexState = 0
PriorityMutexStateLockedByHigh PriorityMutexState = 1
PriorityMutexStateLockedByLow PriorityMutexState = 2
)
type (
PriorityMutexState int
PriorityMutexImpl struct {
locker sync.Locker
highCV ConditionVariable
lowCV ConditionVariable
highWait int
lowWait int
lockState PriorityMutexState
}
)
var _ PriorityMutex = (*PriorityMutexImpl)(nil)
func NewPriorityMutex() *PriorityMutexImpl {
lock := &sync.Mutex{}
syncCV := NewConditionVariable(lock)
asyncCV := NewConditionVariable(lock)
return &PriorityMutexImpl{
locker: lock,
highCV: syncCV,
lowCV: asyncCV,
highWait: 0,
lowWait: 0,
lockState: PriorityMutexStateUnlocked,
}
}
// LockHigh try to lock with high priority, use LockHigh / UnlockHigh pair to lock / unlock
func (c *PriorityMutexImpl) LockHigh(
ctx context.Context,
) error {
c.locker.Lock()
defer c.locker.Unlock()
c.highWait += 1
defer func() { c.highWait -= 1 }()
for c.lockState != PriorityMutexStateUnlocked && ctx.Err() == nil {
c.highCV.Wait(ctx.Done())
}
if ctx.Err() != nil {
return ctx.Err()
}
c.lockState = PriorityMutexStateLockedByHigh
return nil
}
// LockLow try to lock with low priority, use LockLow / UnlockLow pair to lock / unlock
func (c *PriorityMutexImpl) LockLow(
ctx context.Context,
) error {
c.locker.Lock()
defer c.locker.Unlock()
c.lowWait += 1
defer func() { c.lowWait -= 1 }()
for c.lockState != PriorityMutexStateUnlocked && ctx.Err() == nil {
c.lowCV.Wait(ctx.Done())
}
if ctx.Err() != nil {
return ctx.Err()
}
c.lockState = PriorityMutexStateLockedByLow
return nil
}
func (c *PriorityMutexImpl) TryLockHigh() bool {
c.locker.Lock()
defer c.locker.Unlock()
if c.lockState != PriorityMutexStateUnlocked {
return false
}
c.lockState = PriorityMutexStateLockedByHigh
return true
}
func (c *PriorityMutexImpl) TryLockLow() bool {
c.locker.Lock()
defer c.locker.Unlock()
if c.lockState != PriorityMutexStateUnlocked {
return false
}
c.lockState = PriorityMutexStateLockedByLow
return true
}
// UnlockHigh unlock with high priority, use LockHigh / UnlockHigh pair to lock / unlock
func (c *PriorityMutexImpl) UnlockHigh() {
c.locker.Lock()
defer c.locker.Unlock()
if c.lockState != PriorityMutexStateLockedByHigh {
panic(fmt.Sprintf("unable to unlock high priority, state: %v\n", c.lockState))
}
c.lockState = PriorityMutexStateUnlocked
c.notify()
}
// UnlockLow unlock with low priority, use LockLow / UnlockLow pair to lock / unlock
func (c *PriorityMutexImpl) UnlockLow() {
c.locker.Lock()
defer c.locker.Unlock()
if c.lockState != PriorityMutexStateLockedByLow {
panic(fmt.Sprintf("unable to unlock high priority, state: %v\n", c.lockState))
}
c.lockState = PriorityMutexStateUnlocked
c.notify()
}
func (c *PriorityMutexImpl) IsLocked() bool {
c.locker.Lock()
defer c.locker.Unlock()
return c.lockState != PriorityMutexStateUnlocked
}
func (c *PriorityMutexImpl) notify() {
if c.highWait > 0 {
c.highCV.Signal()
} else if c.lowWait > 0 {
c.lowCV.Signal()
} else {
// noop
}
}