mirror of
https://github.com/hanzoai/tasks.git
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178 lines
4.3 KiB
Go
178 lines
4.3 KiB
Go
// The MIT License
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//
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// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
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//
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// Copyright (c) 2020 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package locks
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import (
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"context"
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"fmt"
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"sync"
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)
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const (
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PriorityMutexStateUnlocked PriorityMutexState = 0
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PriorityMutexStateLockedByHigh PriorityMutexState = 1
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PriorityMutexStateLockedByLow PriorityMutexState = 2
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)
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type (
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PriorityMutexState int
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PriorityMutexImpl struct {
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locker sync.Locker
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highCV ConditionVariable
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lowCV ConditionVariable
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highWait int
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lowWait int
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lockState PriorityMutexState
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}
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)
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var _ PriorityMutex = (*PriorityMutexImpl)(nil)
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func NewPriorityMutex() *PriorityMutexImpl {
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lock := &sync.Mutex{}
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syncCV := NewConditionVariable(lock)
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asyncCV := NewConditionVariable(lock)
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return &PriorityMutexImpl{
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locker: lock,
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highCV: syncCV,
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lowCV: asyncCV,
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highWait: 0,
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lowWait: 0,
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lockState: PriorityMutexStateUnlocked,
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}
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}
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// LockHigh try to lock with high priority, use LockHigh / UnlockHigh pair to lock / unlock
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func (c *PriorityMutexImpl) LockHigh(
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ctx context.Context,
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) error {
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c.locker.Lock()
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defer c.locker.Unlock()
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c.highWait += 1
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defer func() { c.highWait -= 1 }()
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for c.lockState != PriorityMutexStateUnlocked && ctx.Err() == nil {
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c.highCV.Wait(ctx.Done())
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}
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if ctx.Err() != nil {
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return ctx.Err()
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}
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c.lockState = PriorityMutexStateLockedByHigh
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return nil
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}
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// LockLow try to lock with low priority, use LockLow / UnlockLow pair to lock / unlock
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func (c *PriorityMutexImpl) LockLow(
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ctx context.Context,
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) error {
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c.locker.Lock()
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defer c.locker.Unlock()
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c.lowWait += 1
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defer func() { c.lowWait -= 1 }()
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for c.lockState != PriorityMutexStateUnlocked && ctx.Err() == nil {
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c.lowCV.Wait(ctx.Done())
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}
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if ctx.Err() != nil {
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return ctx.Err()
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}
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c.lockState = PriorityMutexStateLockedByLow
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return nil
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}
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func (c *PriorityMutexImpl) TryLockHigh() bool {
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c.locker.Lock()
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defer c.locker.Unlock()
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if c.lockState != PriorityMutexStateUnlocked {
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return false
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}
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c.lockState = PriorityMutexStateLockedByHigh
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return true
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}
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func (c *PriorityMutexImpl) TryLockLow() bool {
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c.locker.Lock()
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defer c.locker.Unlock()
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if c.lockState != PriorityMutexStateUnlocked {
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return false
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}
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c.lockState = PriorityMutexStateLockedByLow
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return true
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}
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// UnlockHigh unlock with high priority, use LockHigh / UnlockHigh pair to lock / unlock
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func (c *PriorityMutexImpl) UnlockHigh() {
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c.locker.Lock()
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defer c.locker.Unlock()
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if c.lockState != PriorityMutexStateLockedByHigh {
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panic(fmt.Sprintf("unable to unlock high priority, state: %v\n", c.lockState))
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}
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c.lockState = PriorityMutexStateUnlocked
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c.notify()
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}
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// UnlockLow unlock with low priority, use LockLow / UnlockLow pair to lock / unlock
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func (c *PriorityMutexImpl) UnlockLow() {
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c.locker.Lock()
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defer c.locker.Unlock()
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if c.lockState != PriorityMutexStateLockedByLow {
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panic(fmt.Sprintf("unable to unlock high priority, state: %v\n", c.lockState))
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}
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c.lockState = PriorityMutexStateUnlocked
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c.notify()
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}
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func (c *PriorityMutexImpl) IsLocked() bool {
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c.locker.Lock()
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defer c.locker.Unlock()
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return c.lockState != PriorityMutexStateUnlocked
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}
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func (c *PriorityMutexImpl) notify() {
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if c.highWait > 0 {
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c.highCV.Signal()
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} else if c.lowWait > 0 {
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c.lowCV.Signal()
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}
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}
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