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* Number struct / util will handling conversion of uint*, int*, float* to uint, int, float64 * Using number util for parsing retry policy from dynamic config
100 lines
2.8 KiB
Go
100 lines
2.8 KiB
Go
// The MIT License
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//
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// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
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//
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// Copyright (c) 2020 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package number
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import (
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"math/rand"
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"testing"
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"github.com/stretchr/testify/require"
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"github.com/stretchr/testify/suite"
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)
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type (
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numberSuite struct {
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suite.Suite
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*require.Assertions
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}
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)
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func TestNumberSuite(t *testing.T) {
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s := new(numberSuite)
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suite.Run(t, s)
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}
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func (s *numberSuite) SetupSuite() {}
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func (s *numberSuite) TearDownSuite() {}
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func (s *numberSuite) SetupTest() {
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s.Assertions = require.New(s.T())
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}
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func (s *numberSuite) TearDownTest() {
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}
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func (s *numberSuite) TestInt() {
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number := rand.Intn(128)
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for _, n := range []interface{}{
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int8(number),
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int16(number),
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int32(number),
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int64(number),
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int(number),
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} {
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s.Equal(float64(number), NewNumber(n).GetFloatOrDefault(rand.Float64()))
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s.Equal(int(number), NewNumber(n).GetIntOrDefault(rand.Int()))
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s.Equal(uint(number), NewNumber(n).GetUintOrDefault(uint(rand.Uint64())))
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}
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}
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func (s *numberSuite) TestUint() {
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number := rand.Intn(256)
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for _, n := range []interface{}{
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uint8(number),
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uint16(number),
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uint32(number),
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uint64(number),
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uint(number),
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} {
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s.Equal(float64(number), NewNumber(n).GetFloatOrDefault(rand.Float64()))
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s.Equal(int(number), NewNumber(n).GetIntOrDefault(rand.Int()))
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s.Equal(uint(number), NewNumber(n).GetUintOrDefault(uint(rand.Uint64())))
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}
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}
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func (s *numberSuite) TestFloat() {
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number := rand.Float32() * float32(rand.Int())
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for _, n := range []interface{}{
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float32(number),
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float64(number),
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} {
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s.Equal(float64(number), NewNumber(n).GetFloatOrDefault(rand.Float64()))
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s.Equal(int(number), NewNumber(n).GetIntOrDefault(rand.Int()))
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s.Equal(uint(number), NewNumber(n).GetUintOrDefault(uint(rand.Uint64())))
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}
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}
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