mirror of
https://github.com/hanzoai/tasks.git
synced 2026-10-04 02:04:03 +00:00
## What changed and why? Revert most of the changes from #5620 since this doesn't properly detect stale files and we don't want to take the time to fix it at the moment.
444 lines
13 KiB
Go
444 lines
13 KiB
Go
// The MIT License
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//
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// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
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//
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// Copyright (c) 2020 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//go:generate mockgen -copyright_file ../../../LICENSE -package $GOPACKAGE -source $GOFILE -destination timer_sequence_mock.go
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package workflow
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import (
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"fmt"
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"sort"
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"time"
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enumspb "go.temporal.io/api/enums/v1"
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"go.temporal.io/api/serviceerror"
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persistencespb "go.temporal.io/server/api/persistence/v1"
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"go.temporal.io/server/common"
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"go.temporal.io/server/common/primitives/timestamp"
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"go.temporal.io/server/service/history/tasks"
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)
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const (
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// user timer task not created / created
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TimerTaskStatusNone = iota
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TimerTaskStatusCreated
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)
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const (
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// activity timer task status
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TimerTaskStatusCreatedStartToClose = 1 << iota
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TimerTaskStatusCreatedScheduleToStart
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TimerTaskStatusCreatedScheduleToClose
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TimerTaskStatusCreatedHeartbeat
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)
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type (
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// TimerSequenceID represent a in mem timer
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TimerSequenceID struct {
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EventID int64
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Timestamp time.Time
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TimerType enumspb.TimeoutType
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TimerCreated bool
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Attempt int32
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}
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TimerSequenceIDs []TimerSequenceID
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TimerSequence interface {
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CreateNextUserTimer() (bool, error)
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CreateNextActivityTimer() (bool, error)
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LoadAndSortUserTimers() []TimerSequenceID
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LoadAndSortActivityTimers() []TimerSequenceID
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}
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timerSequenceImpl struct {
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mutableState MutableState
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}
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)
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var _ TimerSequence = (*timerSequenceImpl)(nil)
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func NewTimerSequence(
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mutableState MutableState,
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) *timerSequenceImpl {
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return &timerSequenceImpl{
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mutableState: mutableState,
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}
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}
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func (t *timerSequenceImpl) CreateNextUserTimer() (bool, error) {
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sequenceIDs := t.LoadAndSortUserTimers()
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if len(sequenceIDs) == 0 {
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return false, nil
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}
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firstTimerTask := sequenceIDs[0]
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// user timer after workflow timeout, skip
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workflowRunExpirationTime := timestamp.TimeValue(t.mutableState.GetExecutionInfo().WorkflowRunExpirationTime)
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if !workflowRunExpirationTime.IsZero() && firstTimerTask.Timestamp.After(workflowRunExpirationTime) {
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return false, nil
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}
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// timer has already been created
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if firstTimerTask.TimerCreated {
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return false, nil
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}
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timerInfo, ok := t.mutableState.GetUserTimerInfoByEventID(firstTimerTask.EventID)
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if !ok {
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return false, serviceerror.NewInternal(fmt.Sprintf("unable to load activity info %v", firstTimerTask.EventID))
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}
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// mark timer task mask as indication that timer task is generated
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// here TaskID is misleading attr, should be called timer created flag or something
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timerInfo.TaskStatus = TimerTaskStatusCreated
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if err := t.mutableState.UpdateUserTimer(timerInfo); err != nil {
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return false, err
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}
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t.mutableState.AddTasks(&tasks.UserTimerTask{
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// TaskID is set by shard
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WorkflowKey: t.mutableState.GetWorkflowKey(),
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VisibilityTimestamp: firstTimerTask.Timestamp,
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EventID: firstTimerTask.EventID,
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Version: t.mutableState.GetCurrentVersion(),
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})
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return true, nil
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}
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func (t *timerSequenceImpl) CreateNextActivityTimer() (bool, error) {
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sequenceIDs := t.LoadAndSortActivityTimers()
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if len(sequenceIDs) == 0 {
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return false, nil
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}
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firstTimerTask := sequenceIDs[0]
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// activity timer after workflow timeout, skip
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workflowRunExpirationTime := timestamp.TimeValue(t.mutableState.GetExecutionInfo().WorkflowRunExpirationTime)
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if !workflowRunExpirationTime.IsZero() && firstTimerTask.Timestamp.After(workflowRunExpirationTime) {
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return false, nil
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}
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// timer has already been created
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if firstTimerTask.TimerCreated {
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return false, nil
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}
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activityInfo, ok := t.mutableState.GetActivityInfo(firstTimerTask.EventID)
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if !ok {
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return false, serviceerror.NewInternal(fmt.Sprintf("unable to load activity info %v", firstTimerTask.EventID))
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}
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// mark timer task mask as indication that timer task is generated
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activityInfo.TimerTaskStatus |= timerTypeToTimerMask(firstTimerTask.TimerType)
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var err error
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if firstTimerTask.TimerType == enumspb.TIMEOUT_TYPE_HEARTBEAT {
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err = t.mutableState.UpdateActivityWithTimerHeartbeat(activityInfo, firstTimerTask.Timestamp)
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} else {
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err = t.mutableState.UpdateActivity(activityInfo)
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}
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if err != nil {
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return false, err
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}
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t.mutableState.AddTasks(&tasks.ActivityTimeoutTask{
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// TaskID is set by shard
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WorkflowKey: t.mutableState.GetWorkflowKey(),
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VisibilityTimestamp: firstTimerTask.Timestamp,
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TimeoutType: firstTimerTask.TimerType,
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EventID: firstTimerTask.EventID,
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Attempt: firstTimerTask.Attempt,
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Version: t.mutableState.GetCurrentVersion(),
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})
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return true, nil
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}
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func (t *timerSequenceImpl) LoadAndSortUserTimers() []TimerSequenceID {
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pendingTimers := t.mutableState.GetPendingTimerInfos()
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timers := make(TimerSequenceIDs, 0, len(pendingTimers))
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for _, timerInfo := range pendingTimers {
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if sequenceID := t.getUserTimerTimeout(
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timerInfo,
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); sequenceID != nil {
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timers = append(timers, *sequenceID)
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}
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}
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sort.Sort(timers)
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return timers
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}
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func (t *timerSequenceImpl) LoadAndSortActivityTimers() []TimerSequenceID {
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// there can be 4 timer per activity
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// see TimerType
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pendingActivities := t.mutableState.GetPendingActivityInfos()
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activityTimers := make(TimerSequenceIDs, 0, len(pendingActivities)*4)
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for _, activityInfo := range pendingActivities {
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if sequenceID := t.getActivityScheduleToCloseTimeout(
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activityInfo,
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); sequenceID != nil {
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activityTimers = append(activityTimers, *sequenceID)
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}
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if sequenceID := t.getActivityScheduleToStartTimeout(
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activityInfo,
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); sequenceID != nil {
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activityTimers = append(activityTimers, *sequenceID)
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}
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if sequenceID := t.getActivityStartToCloseTimeout(
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activityInfo,
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); sequenceID != nil {
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activityTimers = append(activityTimers, *sequenceID)
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}
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if sequenceID := t.getActivityHeartbeatTimeout(
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activityInfo,
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); sequenceID != nil {
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activityTimers = append(activityTimers, *sequenceID)
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}
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}
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sort.Sort(activityTimers)
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return activityTimers
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}
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func (t *timerSequenceImpl) getUserTimerTimeout(
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timerInfo *persistencespb.TimerInfo,
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) *TimerSequenceID {
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expiryTime := timerInfo.ExpiryTime
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return &TimerSequenceID{
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EventID: timerInfo.GetStartedEventId(),
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Timestamp: timestamp.TimeValue(expiryTime),
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TimerType: enumspb.TIMEOUT_TYPE_START_TO_CLOSE,
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TimerCreated: timerInfo.TaskStatus == TimerTaskStatusCreated,
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Attempt: 1,
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}
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}
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func (t *timerSequenceImpl) getActivityScheduleToStartTimeout(
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activityInfo *persistencespb.ActivityInfo,
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) *TimerSequenceID {
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// activity is not scheduled yet, probably due to retry & backoff
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if activityInfo.ScheduledEventId == common.EmptyEventID {
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return nil
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}
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// activity is already started
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if activityInfo.StartedEventId != common.EmptyEventID {
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return nil
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}
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scheduleToStartDuration := timestamp.DurationValue(activityInfo.ScheduleToStartTimeout)
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if scheduleToStartDuration == 0 {
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return nil
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}
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timeoutTime := timestamp.TimeValue(activityInfo.ScheduledTime).Add(scheduleToStartDuration)
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return &TimerSequenceID{
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EventID: activityInfo.ScheduledEventId,
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Timestamp: timeoutTime,
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TimerType: enumspb.TIMEOUT_TYPE_SCHEDULE_TO_START,
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TimerCreated: (activityInfo.TimerTaskStatus & TimerTaskStatusCreatedScheduleToStart) > 0,
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Attempt: activityInfo.Attempt,
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}
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}
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func (t *timerSequenceImpl) getActivityScheduleToCloseTimeout(
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activityInfo *persistencespb.ActivityInfo,
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) *TimerSequenceID {
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// activity is not scheduled yet, probably due to retry & backoff
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if activityInfo.ScheduledEventId == common.EmptyEventID {
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return nil
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}
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scheduleToCloseDuration := timestamp.DurationValue(activityInfo.ScheduleToCloseTimeout)
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if scheduleToCloseDuration == 0 {
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return nil
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}
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timeoutTime := timestamp.TimeValue(activityInfo.ScheduledTime).Add(scheduleToCloseDuration)
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return &TimerSequenceID{
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EventID: activityInfo.ScheduledEventId,
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Timestamp: timeoutTime,
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TimerType: enumspb.TIMEOUT_TYPE_SCHEDULE_TO_CLOSE,
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TimerCreated: (activityInfo.TimerTaskStatus & TimerTaskStatusCreatedScheduleToClose) > 0,
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Attempt: activityInfo.Attempt,
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}
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}
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func (t *timerSequenceImpl) getActivityStartToCloseTimeout(
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activityInfo *persistencespb.ActivityInfo,
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) *TimerSequenceID {
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// activity is not scheduled yet, probably due to retry & backoff
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if activityInfo.ScheduledEventId == common.EmptyEventID {
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return nil
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}
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// activity is not started yet
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if activityInfo.StartedEventId == common.EmptyEventID {
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return nil
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}
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startToCloseDuration := timestamp.DurationValue(activityInfo.StartToCloseTimeout)
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if startToCloseDuration == 0 {
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return nil
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}
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timeoutTime := timestamp.TimeValue(activityInfo.StartedTime).Add(startToCloseDuration)
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return &TimerSequenceID{
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EventID: activityInfo.ScheduledEventId,
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Timestamp: timeoutTime,
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TimerType: enumspb.TIMEOUT_TYPE_START_TO_CLOSE,
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TimerCreated: (activityInfo.TimerTaskStatus & TimerTaskStatusCreatedStartToClose) > 0,
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Attempt: activityInfo.Attempt,
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}
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}
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func (t *timerSequenceImpl) getActivityHeartbeatTimeout(
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activityInfo *persistencespb.ActivityInfo,
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) *TimerSequenceID {
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// activity is not scheduled yet, probably due to retry & backoff
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if activityInfo.ScheduledEventId == common.EmptyEventID {
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return nil
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}
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// activity is not started yet
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if activityInfo.StartedEventId == common.EmptyEventID {
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return nil
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}
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// not heartbeat timeout configured
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heartbeatDuration := timestamp.DurationValue(activityInfo.HeartbeatTimeout)
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if heartbeatDuration == 0 {
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return nil
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}
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// use the latest time as last heartbeat time
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var lastHeartbeat time.Time
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if activityInfo.StartedTime != nil {
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lastHeartbeat = timestamp.TimeValue(activityInfo.StartedTime)
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}
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if !timestamp.TimeValue(activityInfo.LastHeartbeatUpdateTime).IsZero() && activityInfo.LastHeartbeatUpdateTime.AsTime().After(lastHeartbeat) {
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lastHeartbeat = timestamp.TimeValue(activityInfo.LastHeartbeatUpdateTime)
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}
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heartbeatTimeout := lastHeartbeat.Add(heartbeatDuration)
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return &TimerSequenceID{
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EventID: activityInfo.ScheduledEventId,
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Timestamp: heartbeatTimeout,
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TimerType: enumspb.TIMEOUT_TYPE_HEARTBEAT,
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TimerCreated: (activityInfo.TimerTaskStatus & TimerTaskStatusCreatedHeartbeat) > 0,
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Attempt: activityInfo.Attempt,
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}
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}
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func timerTypeToTimerMask(
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timerType enumspb.TimeoutType,
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) int32 {
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switch timerType {
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case enumspb.TIMEOUT_TYPE_START_TO_CLOSE:
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return TimerTaskStatusCreatedStartToClose
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case enumspb.TIMEOUT_TYPE_SCHEDULE_TO_START:
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return TimerTaskStatusCreatedScheduleToStart
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case enumspb.TIMEOUT_TYPE_SCHEDULE_TO_CLOSE:
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return TimerTaskStatusCreatedScheduleToClose
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case enumspb.TIMEOUT_TYPE_HEARTBEAT:
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return TimerTaskStatusCreatedHeartbeat
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default:
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panic("invalid timeout type")
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}
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}
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// Len implements sort.Interface
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func (s TimerSequenceIDs) Len() int {
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return len(s)
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}
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// Swap implements sort.Interface.
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func (s TimerSequenceIDs) Swap(
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this int,
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that int,
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) {
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s[this], s[that] = s[that], s[this]
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}
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// Less implements sort.Interface
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func (s TimerSequenceIDs) Less(
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this int,
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that int,
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) bool {
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thisSequenceID := s[this]
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thatSequenceID := s[that]
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// order: timeout time, event ID, timeout type
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if thisSequenceID.Timestamp.Before(thatSequenceID.Timestamp) {
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return true
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} else if thisSequenceID.Timestamp.After(thatSequenceID.Timestamp) {
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return false
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}
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// timeout time are the same
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if thisSequenceID.EventID < thatSequenceID.EventID {
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return true
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} else if thisSequenceID.EventID > thatSequenceID.EventID {
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return false
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}
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// timeout time & event ID are the same
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if thisSequenceID.TimerType < thatSequenceID.TimerType {
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return true
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} else if thisSequenceID.TimerType > thatSequenceID.TimerType {
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return false
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}
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// thisSequenceID && thatSequenceID are the same
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return true
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}
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