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## What changed? FullJitter returns [0, input). Fix the test which verified the result in range of [0, 2*input). Also simplify the FullJitter implementation. ## Why? It was confusing what the range of the result should be. ## How did you test it? Unit test ## Potential risks No ## Is hotfix candidate? No
56 lines
2.0 KiB
Go
56 lines
2.0 KiB
Go
// The MIT License
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//
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// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
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//
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// Copyright (c) 2020 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package backoff
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import (
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"math/rand"
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)
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const fullCoefficient float64 = 1
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// FullJitter return random number from 0 to input, inclusive, exclusive
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func FullJitter[T ~int64 | ~int | ~int32 | ~float64 | ~float32](input T) T {
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return T(rand.Float64() * float64(input))
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}
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// Jitter return random number from (1-coefficient)*input to (1+coefficient)*input, inclusive, exclusive
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func Jitter[T ~int64 | ~int | ~int32 | ~float64 | ~float32](input T, coefficient float64) T {
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validateCoefficient(coefficient)
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if coefficient == 0 {
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return input
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}
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base := float64(input) * (1 - coefficient)
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addon := rand.Float64() * 2 * (float64(input) - base)
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return T(base + addon)
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}
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func validateCoefficient(coefficient float64) {
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if coefficient < 0 || coefficient > 1 {
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panic("coefficient cannot be < 0 or > 1")
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}
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}
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