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## What changed? Make import formatting a part of the build, and test validity with "ensure-no-changes" target ## Why? So we never discuss import order again (hopefully) ## How did you test it? its a build change, so the build will test it! ## Potential risks As long as build works, the only thing I risk is the ire of coworker who want imports to be different ;) ## Documentation N/A ## Is hotfix candidate? No
177 lines
4.9 KiB
Go
177 lines
4.9 KiB
Go
// The MIT License
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//
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// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
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//
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// Copyright (c) 2020 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package tests
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import (
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"context"
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"math/rand"
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"testing"
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"time"
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"github.com/stretchr/testify/require"
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"github.com/stretchr/testify/suite"
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"go.temporal.io/server/common/debug"
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"go.temporal.io/server/common/log"
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p "go.temporal.io/server/common/persistence"
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"go.temporal.io/server/common/persistence/serialization"
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"go.temporal.io/server/common/testing/protorequire"
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)
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type (
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ShardSuite struct {
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suite.Suite
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*require.Assertions
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protorequire.ProtoAssertions
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ShardID int32
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ShardManager p.ShardManager
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Logger log.Logger
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Ctx context.Context
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Cancel context.CancelFunc
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}
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)
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func NewShardSuite(
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t *testing.T,
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shardStore p.ShardStore,
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serializer serialization.Serializer,
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logger log.Logger,
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) *ShardSuite {
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return &ShardSuite{
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Assertions: require.New(t),
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ProtoAssertions: protorequire.New(t),
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ShardManager: p.NewShardManager(
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shardStore,
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serializer,
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),
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Logger: logger,
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}
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}
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func (s *ShardSuite) SetupSuite() {
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}
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func (s *ShardSuite) TearDownSuite() {
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}
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func (s *ShardSuite) SetupTest() {
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s.Assertions = require.New(s.T())
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s.ProtoAssertions = protorequire.New(s.T())
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s.Ctx, s.Cancel = context.WithTimeout(context.Background(), 30*time.Second*debug.TimeoutMultiplier)
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s.ShardID++
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}
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func (s *ShardSuite) TearDownTest() {
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s.Cancel()
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}
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func (s *ShardSuite) TestGetOrCreateShard_Create() {
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rangeID := rand.Int63()
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shardInfo := RandomShardInfo(s.ShardID, rangeID)
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resp, err := s.ShardManager.GetOrCreateShard(s.Ctx, &p.GetOrCreateShardRequest{
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ShardID: s.ShardID,
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InitialShardInfo: shardInfo,
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})
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s.NoError(err)
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s.ProtoEqual(shardInfo, resp.ShardInfo)
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}
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func (s *ShardSuite) TestGetOrCreateShard_Get() {
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rangeID := rand.Int63()
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shardInfo := RandomShardInfo(s.ShardID, rangeID)
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resp, err := s.ShardManager.GetOrCreateShard(s.Ctx, &p.GetOrCreateShardRequest{
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ShardID: s.ShardID,
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InitialShardInfo: shardInfo,
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})
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s.NoError(err)
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s.ProtoEqual(shardInfo, resp.ShardInfo)
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resp, err = s.ShardManager.GetOrCreateShard(s.Ctx, &p.GetOrCreateShardRequest{
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ShardID: s.ShardID,
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InitialShardInfo: RandomShardInfo(s.ShardID, rand.Int63()),
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})
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s.NoError(err)
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s.ProtoEqual(shardInfo, resp.ShardInfo)
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}
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func (s *ShardSuite) TestUpdateShard_OwnershipLost() {
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rangeID := rand.Int63()
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shardInfo := RandomShardInfo(s.ShardID, rangeID)
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resp, err := s.ShardManager.GetOrCreateShard(s.Ctx, &p.GetOrCreateShardRequest{
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ShardID: s.ShardID,
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InitialShardInfo: shardInfo,
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})
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s.NoError(err)
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s.ProtoEqual(shardInfo, resp.ShardInfo)
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updateRangeID := rand.Int63()
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updateShardInfo := RandomShardInfo(s.ShardID, rand.Int63())
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err = s.ShardManager.UpdateShard(s.Ctx, &p.UpdateShardRequest{
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ShardInfo: updateShardInfo,
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PreviousRangeID: updateRangeID,
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})
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s.IsType(&p.ShardOwnershipLostError{}, err)
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resp, err = s.ShardManager.GetOrCreateShard(s.Ctx, &p.GetOrCreateShardRequest{
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ShardID: s.ShardID,
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InitialShardInfo: shardInfo,
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})
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s.NoError(err)
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s.ProtoEqual(shardInfo, resp.ShardInfo)
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}
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func (s *ShardSuite) TestUpdateShard_Success() {
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rangeID := rand.Int63()
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shardInfo := RandomShardInfo(s.ShardID, rangeID)
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resp, err := s.ShardManager.GetOrCreateShard(s.Ctx, &p.GetOrCreateShardRequest{
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ShardID: s.ShardID,
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InitialShardInfo: shardInfo,
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})
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s.NoError(err)
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s.ProtoEqual(shardInfo, resp.ShardInfo)
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updateShardInfo := RandomShardInfo(s.ShardID, rangeID+1)
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err = s.ShardManager.UpdateShard(s.Ctx, &p.UpdateShardRequest{
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ShardInfo: updateShardInfo,
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PreviousRangeID: rangeID,
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})
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s.NoError(err)
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resp, err = s.ShardManager.GetOrCreateShard(s.Ctx, &p.GetOrCreateShardRequest{
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ShardID: s.ShardID,
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InitialShardInfo: shardInfo,
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})
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s.NoError(err)
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s.ProtoEqual(updateShardInfo, resp.ShardInfo)
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}
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