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124 lines
3.5 KiB
Go
124 lines
3.5 KiB
Go
// The MIT License
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//
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// Copyright (c) 2020 Temporal Technologies Inc. All rights reserved.
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//
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// Copyright (c) 2020 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package timer
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import (
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"time"
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"go.temporal.io/server/common/clock"
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)
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type (
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LocalGate interface {
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Gate
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}
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LocalGateImpl struct {
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// the channel which will be used to proxy the fired timer
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fireCh chan struct{}
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closeCh chan struct{}
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timeSource clock.TimeSource
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// the actual timer which will fire
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timer *time.Timer
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// variable indicating when the above timer will fire
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nextWakeupTime time.Time
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}
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)
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// NewLocalGate create a new timer gate instance
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func NewLocalGate(timeSource clock.TimeSource) LocalGate {
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lg := &LocalGateImpl{
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timer: time.NewTimer(0),
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nextWakeupTime: time.Time{},
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fireCh: make(chan struct{}, 1),
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closeCh: make(chan struct{}),
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timeSource: timeSource,
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}
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// the timer should be stopped when initialized
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if !lg.timer.Stop() {
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// drain the existing signal if exist
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<-lg.timer.C
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}
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go func() {
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defer close(lg.fireCh)
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defer lg.timer.Stop()
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loop:
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for {
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select {
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case <-lg.timer.C:
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select {
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// re-transmit on gateC
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case lg.fireCh <- struct{}{}:
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default:
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}
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case <-lg.closeCh:
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// closed; cleanup and quit
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break loop
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}
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}
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}()
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return lg
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}
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// FireCh return the channel which will be fired when time is up
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func (lg *LocalGateImpl) FireCh() <-chan struct{} {
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return lg.fireCh
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}
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// FireAfter check will the timer get fired after a certain time
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func (lg *LocalGateImpl) FireAfter(now time.Time) bool {
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return lg.nextWakeupTime.After(now)
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}
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// Update the timer gate, return true if update is a success.
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// Success means timer is idle or timer is set with a sooner time to fire
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func (lg *LocalGateImpl) Update(nextTime time.Time) bool {
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// NOTE: negative duration will make the timer fire immediately
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now := lg.timeSource.Now()
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if lg.timer.Stop() && lg.nextWakeupTime.Before(nextTime) {
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// this means the timer, before stopped, is active && next wake-up time do not have to be updated
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lg.timer.Reset(lg.nextWakeupTime.Sub(now))
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return false
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}
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// this means the timer, before stopped, is active && next wake-up time has to be updated
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// or this means the timer, before stopped, is already fired / never active
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lg.nextWakeupTime = nextTime
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lg.timer.Reset(nextTime.Sub(now))
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// Notifies caller that next notification is reset to fire at passed in 'next' visibility time
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return true
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}
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// Close shutdown the timer
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func (lg *LocalGateImpl) Close() {
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close(lg.closeCh)
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}
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