Files
tasks/common/goro/adaptive_pool.go
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

139 lines
2.8 KiB
Go

package goro
import (
"math/rand"
"sync/atomic"
"time"
"go.temporal.io/server/common/clock"
)
type (
// AdaptivePool manages a pool of goroutines to handle small items of work.
// The size of the pool starts with minWorkers but can grow if needed, up to maxWorkers,
// and can shrink back down to minWorkers.
AdaptivePool struct {
ts clock.TimeSource
minWorkers int
maxWorkers int
targetDelay time.Duration
shrinkFactor float64
ch chan func()
stopCh chan struct{}
workers atomic.Int64
}
)
func NewAdaptivePool(
ts clock.TimeSource,
minWorkers int,
maxWorkers int,
targetDelay time.Duration,
shrinkFactor float64,
) *AdaptivePool {
p := &AdaptivePool{
ts: ts,
minWorkers: minWorkers,
maxWorkers: maxWorkers,
targetDelay: targetDelay,
shrinkFactor: shrinkFactor,
ch: make(chan func()),
stopCh: make(chan struct{}),
}
for i := 0; i < minWorkers; i++ {
go p.work()
}
p.workers.Store(int64(minWorkers))
return p
}
// Stops workers. Note that this does not wait for workers to exit.
// When Stop is called, concurrent calls to Do may or may not call their function, and future
// calls definitely won't.
func (p *AdaptivePool) Stop() {
close(p.stopCh)
}
// Do calls f() on a worker goroutine. If the call can't be started within targetDelay, it adds
// another worker. If Stop is called concurrently, Do may or may not call f. If Stop has been
// called already, Do does nothing.
func (p *AdaptivePool) Do(f func()) {
// try send first
select {
case p.ch <- f:
return
default:
}
// we might want to add a worker, send with timeout
have := p.workers.Load()
if have < int64(p.maxWorkers) {
timech, timer := p.ts.NewTimer(p.targetDelay)
select {
case <-p.stopCh:
timer.Stop()
return
case p.ch <- f:
timer.Stop()
return
case <-timech:
}
if p.workers.CompareAndSwap(have, have+1) {
go p.work()
}
}
// blocking send
select {
case p.ch <- f:
case <-p.stopCh:
}
}
func (p *AdaptivePool) work() {
for {
// try receive first
select {
case f := <-p.ch:
f()
continue
default:
}
have := p.workers.Load()
if have > int64(p.minWorkers) {
// we might want to exit, receive with timeout
// jitter this so we shrink slower than we grow
timech, timer := p.ts.NewTimer(time.Duration(float64(p.targetDelay) * p.shrinkFactor * rand.Float64()))
select {
case <-p.stopCh:
timer.Stop()
return
case f := <-p.ch:
timer.Stop()
f()
continue
case <-timech:
}
if p.workers.CompareAndSwap(have, have-1) {
return
}
}
// blocking receive
select {
case <-p.stopCh:
return
case f := <-p.ch:
f()
}
}
}
// NumWorkers returns the current number of workers. Probably only useful for testing.
func (p *AdaptivePool) NumWorkers() int {
return int(p.workers.Load())
}