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## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
52 lines
1.4 KiB
Go
52 lines
1.4 KiB
Go
package serviceerror
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import (
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errordetailsspb "go.temporal.io/server/api/errordetails/v1"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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type (
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// ObsoleteDispatchBuildId happens when matching wants to dispatch task to an obsolete build ID. This is expected to
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// happen when a workflow has concurrent tasks (and in some other edge cases) and redirect rules apply to the WF.
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// In that case, tasks already scheduled but not started will become invalid and History reschedules them in the
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// new build ID. Matching will still try dispatching the old tasks but it will face this error.
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// Matching can safely drop tasks which face this error.
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// Deprecated. [cleanup-old-wv]
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ObsoleteDispatchBuildId struct {
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Message string
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st *status.Status
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}
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)
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// Deprecated. [cleanup-old-wv]
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func NewObsoleteDispatchBuildId(msg string) error {
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return &ObsoleteDispatchBuildId{
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Message: msg,
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}
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}
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// Error returns string message.
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func (e *ObsoleteDispatchBuildId) Error() string {
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return e.Message
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}
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func (e *ObsoleteDispatchBuildId) Status() *status.Status {
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if e.st != nil {
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return e.st
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}
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st := status.New(codes.FailedPrecondition, e.Message)
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st, _ = st.WithDetails(
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&errordetailsspb.ObsoleteDispatchBuildIdFailure{},
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)
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return st
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}
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func newObsoleteDispatchBuildId(st *status.Status) error {
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return &ObsoleteDispatchBuildId{
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Message: st.Message(),
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st: st,
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}
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}
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