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## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
29 lines
1.2 KiB
Go
29 lines
1.2 KiB
Go
// Package fakedata provides utilities for generating random data for testing. We recently migrated from gofakeit to
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// go-faker. This was to avoid the problem described here: https://github.com/brianvoe/gofakeit/issues/281#issue-2071796056.
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// To make such migrations easier in the future, and to ensure that we use [faker.SetIgnoreInterface] before any
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// invocation, we created this package.
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package fakedata
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import (
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"github.com/go-faker/faker/v4"
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)
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func init() {
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// We need this option to prevent faker.FakeData from returning an error for any struct that has an interface{} field.
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faker.SetIgnoreInterface(true)
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// We need this option to prevent faker from taking a long time while generating random data for structs that have
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// map or slice fields. This is especially relevant for persistence.ShardInfo, which takes about 1s without this
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// option, but only ~100µs with it.
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if err := faker.SetRandomMapAndSliceMaxSize(2); err != nil {
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panic(err)
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}
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}
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// FakeStruct generates random data for the given struct pointer. Example usage:
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//
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// var shardInfo persistencespb.ShardInfo
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// _ = fakedata.FakeStruct(&shardInfo)
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func FakeStruct(a interface{}) error {
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return faker.FakeData(a)
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}
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