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## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
97 lines
3.2 KiB
Go
97 lines
3.2 KiB
Go
package scheduler
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import (
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"testing"
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"time"
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"github.com/stretchr/testify/require"
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schedulepb "go.temporal.io/api/schedule/v1"
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schedulespb "go.temporal.io/server/api/schedule/v1"
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v1scheduler "go.temporal.io/server/service/worker/scheduler"
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"google.golang.org/protobuf/types/known/durationpb"
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)
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func TestUseScheduledActionPeek(t *testing.T) {
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const initialRemainingActions int64 = 10
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const initialConflictToken int64 = 0
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decrement := false
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// Starts paused, with unlimited actions.
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scheduler := Scheduler{
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SchedulerInternal: &schedulespb.SchedulerInternal{
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ConflictToken: initialConflictToken,
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Schedule: &schedulepb.Schedule{
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State: &schedulepb.ScheduleState{
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Paused: true,
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LimitedActions: false,
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RemainingActions: initialRemainingActions,
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},
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},
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},
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}
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// Paused schedules should deny and never mutate.
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require.False(t, scheduler.useScheduledAction(decrement))
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require.Equal(t, initialRemainingActions, scheduler.Schedule.State.RemainingActions)
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require.Equal(t, initialConflictToken, scheduler.ConflictToken)
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// Running schedules with unlimited actions should allow and never mutate.
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scheduler.Schedule.State.Paused = false
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require.True(t, scheduler.useScheduledAction(decrement))
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require.Equal(t, initialRemainingActions, scheduler.Schedule.State.RemainingActions)
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require.Equal(t, initialConflictToken, scheduler.ConflictToken)
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// Limit the schedule's actions, and check that we can peek the value.
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scheduler.Schedule.State.LimitedActions = true
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decrement = false
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require.True(t, scheduler.useScheduledAction(decrement))
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require.Equal(t, initialRemainingActions, scheduler.Schedule.State.RemainingActions)
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require.Equal(t, initialConflictToken, scheduler.ConflictToken)
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// When not peeking, we should mutate RemainingActions and ConflictToken.
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decrement = true
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require.True(t, scheduler.useScheduledAction(decrement))
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require.Equal(t, initialRemainingActions-1, scheduler.Schedule.State.RemainingActions)
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require.NotEqual(t, initialConflictToken, scheduler.ConflictToken)
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// False when out of remaining actions.
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scheduler.Schedule.State.RemainingActions = 0
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oldConflictToken := scheduler.ConflictToken
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require.False(t, scheduler.useScheduledAction(decrement))
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require.Equal(t, oldConflictToken, scheduler.ConflictToken)
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}
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func TestCompiledSpec(t *testing.T) {
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const initialConflictToken int64 = 0
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initialInterval := schedulepb.IntervalSpec{
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Interval: durationpb.New(time.Minute),
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Phase: durationpb.New(0),
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}
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scheduler := Scheduler{
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SchedulerInternal: &schedulespb.SchedulerInternal{
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ConflictToken: initialConflictToken,
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Schedule: &schedulepb.Schedule{
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Spec: &schedulepb.ScheduleSpec{
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Interval: []*schedulepb.IntervalSpec{&initialInterval},
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},
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},
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},
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}
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specBuilder := v1scheduler.NewSpecBuilder()
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// Test that the same compiled spec is returned between invocations.
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spec, err := scheduler.getCompiledSpec(specBuilder)
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require.NoError(t, err)
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spec2, err := scheduler.getCompiledSpec(specBuilder)
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require.NoError(t, err)
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require.Equal(t, spec, spec2)
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// Test that an update to conflict token will recompile the spec.
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scheduler.updateConflictToken()
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spec3, err := scheduler.getCompiledSpec(specBuilder)
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require.NoError(t, err)
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require.NotSame(t, spec, spec3)
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}
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