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## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
151 lines
4.5 KiB
Go
151 lines
4.5 KiB
Go
package scheduler
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import (
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"time"
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schedulespb "go.temporal.io/server/api/schedule/v1"
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"go.temporal.io/server/common/log"
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"go.temporal.io/server/common/log/tag"
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"go.temporal.io/server/common/metrics"
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scheduler1 "go.temporal.io/server/service/worker/scheduler"
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"go.uber.org/fx"
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"google.golang.org/protobuf/types/known/timestamppb"
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)
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//go:generate mockgen -package $GOPACKAGE -source $GOFILE -destination spec_processor_mock.go
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type (
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// SpecProcessor is used by the Generator and Backfiller to generate buffered
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// actions according to the schedule spec.
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SpecProcessor interface {
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// ProcessTimeRange generates buffered actions according to the schedule spec for
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// the given time range.
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//
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// The parameter manual is propagated to the returned BufferedStarts. When the limit
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// is set to a non-nil pointer, it will be decremented for each buffered start, and
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// the function will return early should limit reach 0.
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ProcessTimeRange(
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scheduler Scheduler,
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start, end time.Time,
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manual bool,
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limit *int,
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) (*ProcessedTimeRange, error)
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}
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SpecProcessorImpl struct {
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fx.In
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Config *Config
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MetricsHandler metrics.Handler
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Logger log.Logger
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SpecBuilder *scheduler1.SpecBuilder
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}
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ProcessedTimeRange struct {
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NextWakeupTime time.Time
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LastActionTime time.Time
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BufferedStarts []*schedulespb.BufferedStart
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}
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)
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func (s SpecProcessorImpl) ProcessTimeRange(
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scheduler Scheduler,
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start, end time.Time,
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manual bool,
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limit *int,
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) (*ProcessedTimeRange, error) {
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tweakables := s.Config.Tweakables(scheduler.Namespace)
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overlapPolicy := scheduler.overlapPolicy()
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s.Logger.Debug("ProcessTimeRange",
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tag.NewTimeTag("start", start),
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tag.NewTimeTag("end", end),
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tag.NewAnyTag("overlap-policy", overlapPolicy),
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tag.NewBoolTag("manual", manual))
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// Peek at paused/remaining actions state and don't bother if we're not going to
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// take an action now. (Don't count as missed catchup window either.)
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// Skip over entire time range if paused or no actions can be taken.
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//
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// Manual (backfill/patch) runs are always buffered here.
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if !scheduler.useScheduledAction(false) && !manual {
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// Use end as last action time so that we don't reprocess time spent paused.
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next, err := s.getNextTime(scheduler, end)
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if err != nil {
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return nil, err
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}
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return &ProcessedTimeRange{
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NextWakeupTime: next.Next,
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LastActionTime: end,
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BufferedStarts: nil,
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}, nil
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}
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catchupWindow := catchupWindow(scheduler, tweakables)
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lastAction := start
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var next scheduler1.GetNextTimeResult
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var err error
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var bufferedStarts []*schedulespb.BufferedStart
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for next, err = s.getNextTime(scheduler, start); err == nil && !(next.Next.IsZero() || next.Next.After(end)); next, err = s.getNextTime(scheduler, next.Next) {
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if scheduler.Info.UpdateTime.AsTime().After(next.Next) {
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// If we've received an update that took effect after the LastProcessedTime high
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// water mark, discard actions that were scheduled to kick off before the update.
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continue
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}
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if end.Sub(next.Next) > catchupWindow {
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s.Logger.Warn("Schedule missed catchup window",
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tag.NewTimeTag("now", end),
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tag.NewTimeTag("time", next.Next))
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s.MetricsHandler.Counter(metrics.ScheduleMissedCatchupWindow.Name()).Record(1)
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// TODO - update Info.MissedCatchupWindow
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// s.Info.MissedCatchupWindow++
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// or write that to the generator's persisted state?
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continue
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}
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bufferedStarts = append(bufferedStarts, &schedulespb.BufferedStart{
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NominalTime: timestamppb.New(next.Nominal),
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ActualTime: timestamppb.New(next.Next),
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OverlapPolicy: overlapPolicy,
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Manual: manual,
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RequestId: generateRequestID(scheduler, "", next.Nominal, next.Next),
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})
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lastAction = next.Next
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if limit != nil {
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if (*limit)--; *limit <= 0 {
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break
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}
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}
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}
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return &ProcessedTimeRange{
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NextWakeupTime: next.Next,
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LastActionTime: lastAction,
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BufferedStarts: bufferedStarts,
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}, nil
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}
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func catchupWindow(s Scheduler, tweakables Tweakables) time.Duration {
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cw := s.Schedule.Policies.CatchupWindow
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if cw == nil {
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return tweakables.DefaultCatchupWindow
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}
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return max(cw.AsDuration(), tweakables.MinCatchupWindow)
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}
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// getNextTime returns the next time result, or an error if the schedule cannot be compiled.
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func (s SpecProcessorImpl) getNextTime(scheduler Scheduler, after time.Time) (scheduler1.GetNextTimeResult, error) {
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spec, err := scheduler.getCompiledSpec(s.SpecBuilder)
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if err != nil {
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s.Logger.Error("Invalid schedule", tag.Error(err))
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return scheduler1.GetNextTimeResult{}, err
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}
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return spec.GetNextTime(scheduler.jitterSeed(), after), nil
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}
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