Files
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

98 lines
1.6 KiB
Go

package hsmtest
import (
"fmt"
"strings"
"time"
"go.temporal.io/server/service/history/hsm"
)
var (
errInvalidStateType = fmt.Errorf("invalid state type")
)
type State string
const (
State1 State = "state1"
State2 State = "state2"
State3 State = "state3"
State4 State = "state4"
)
type Data struct {
state State
}
func NewData(
state State,
) *Data {
return &Data{
state: state,
}
}
func (d *Data) State() State {
return d.state
}
func (d *Data) SetState(s State) {
d.state = s
}
func (d *Data) RegenerateTasks(node *hsm.Node) ([]hsm.Task, error) {
return []hsm.Task{
NewTask(
hsm.TaskAttributes{Deadline: time.Now().Add(time.Hour)},
false,
),
NewTask(
hsm.TaskAttributes{Destination: string(d.state)},
false,
),
}, nil
}
type Definition struct {
typeName string
}
func NewDefinition(typeName string) Definition {
return Definition{
typeName: typeName,
}
}
func (d Definition) Deserialize(b []byte) (any, error) {
return &Data{State(string(b))}, nil
}
// Serialize implements hsm.StateMachineDefinition.
func (d Definition) Serialize(s any) ([]byte, error) {
t, ok := s.(*Data)
if !ok {
return nil, errInvalidStateType
}
return []byte(t.state), nil
}
// Type implements hsm.StateMachineDefinition.
func (d Definition) Type() string {
return d.typeName
}
func (d Definition) CompareState(s1 any, s2 any) (int, error) {
t1, ok := s1.(*Data)
if !ok {
return 0, errInvalidStateType
}
t2, ok := s2.(*Data)
if !ok {
return 0, errInvalidStateType
}
return strings.Compare(string(t1.State()), string(t2.State())), nil
}