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## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
98 lines
1.6 KiB
Go
98 lines
1.6 KiB
Go
package hsmtest
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import (
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"fmt"
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"strings"
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"time"
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"go.temporal.io/server/service/history/hsm"
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)
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var (
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errInvalidStateType = fmt.Errorf("invalid state type")
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)
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type State string
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const (
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State1 State = "state1"
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State2 State = "state2"
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State3 State = "state3"
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State4 State = "state4"
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)
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type Data struct {
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state State
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}
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func NewData(
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state State,
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) *Data {
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return &Data{
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state: state,
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}
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}
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func (d *Data) State() State {
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return d.state
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}
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func (d *Data) SetState(s State) {
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d.state = s
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}
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func (d *Data) RegenerateTasks(node *hsm.Node) ([]hsm.Task, error) {
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return []hsm.Task{
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NewTask(
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hsm.TaskAttributes{Deadline: time.Now().Add(time.Hour)},
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false,
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),
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NewTask(
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hsm.TaskAttributes{Destination: string(d.state)},
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false,
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),
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}, nil
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}
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type Definition struct {
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typeName string
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}
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func NewDefinition(typeName string) Definition {
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return Definition{
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typeName: typeName,
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}
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}
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func (d Definition) Deserialize(b []byte) (any, error) {
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return &Data{State(string(b))}, nil
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}
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// Serialize implements hsm.StateMachineDefinition.
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func (d Definition) Serialize(s any) ([]byte, error) {
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t, ok := s.(*Data)
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if !ok {
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return nil, errInvalidStateType
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}
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return []byte(t.state), nil
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}
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// Type implements hsm.StateMachineDefinition.
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func (d Definition) Type() string {
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return d.typeName
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}
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func (d Definition) CompareState(s1 any, s2 any) (int, error) {
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t1, ok := s1.(*Data)
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if !ok {
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return 0, errInvalidStateType
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}
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t2, ok := s2.(*Data)
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if !ok {
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return 0, errInvalidStateType
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}
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return strings.Compare(string(t1.State()), string(t2.State())), nil
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}
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