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## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
212 lines
6.2 KiB
Go
212 lines
6.2 KiB
Go
package taskqueue
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import (
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"context"
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"sync"
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"sync/atomic"
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"time"
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"go.temporal.io/server/common"
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"go.temporal.io/server/common/headers"
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"go.temporal.io/server/common/log"
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"go.temporal.io/server/common/log/tag"
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"go.temporal.io/server/common/metrics"
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p "go.temporal.io/server/common/persistence"
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"go.temporal.io/server/service/worker/scanner/executor"
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)
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type (
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// Scavenger is the type that holds the state for task queue scavenger daemon
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Scavenger struct {
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db p.TaskManager
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executor executor.Executor
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metricsHandler metrics.Handler
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logger log.Logger
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stats stats
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status int32
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stopC chan struct{}
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stopWG sync.WaitGroup
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lifecycleCtx context.Context
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lifecycleCancel context.CancelFunc
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}
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taskQueueState struct {
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rangeID int64
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lastUpdated time.Time
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}
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stats struct {
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taskqueue struct {
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nProcessed int64
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nDeleted int64
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}
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task struct {
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nProcessed int64
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nDeleted int64
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}
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}
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// executorTask is a runnable task that adheres to the executor.Task interface
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// for the scavenger, each of this task processes a single task queue
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executorTask struct {
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p.TaskQueueKey
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taskQueueState
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scvg *Scavenger
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}
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)
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var (
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taskQueueBatchSize = 32 // maximum number of task queue we process concurrently
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taskBatchSize = 16 // number of tasks we read from persistence in one call
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maxTasksPerJob = 256 // maximum number of tasks we process for a executorTask queue as part of a single job
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taskQueueGracePeriod = 48 * time.Hour // amount of time a executorTask queue has to be idle before it becomes a candidate for deletion
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executorPollInterval = time.Minute
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executorMaxDeferredTasks = 10000
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)
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// NewScavenger returns an instance of executorTask queue scavenger daemon
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// The Scavenger can be started by calling the Start() method on the
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// returned object. Calling the Start() method will result in one
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// complete iteration over all of the task queues in the system. For
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// each task queue, the scavenger will attempt
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// - deletion of expired tasks in the task queues
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// - deletion of task queue itself, if there are no tasks and the task queue hasn't been updated for a grace period
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//
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// The scavenger will retry on all persistence errors infinitely and will only stop under
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// two conditions
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// - either all task queues are processed successfully (or)
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// - Stop() method is called to stop the scavenger
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func NewScavenger(db p.TaskManager, metricsHandler metrics.Handler, logger log.Logger) *Scavenger {
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stopC := make(chan struct{})
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taskExecutor := executor.NewFixedSizePoolExecutor(
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taskQueueBatchSize, executorMaxDeferredTasks, metricsHandler, metrics.TaskQueueScavengerScope)
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lifecycleCtx, lifecycleCancel := context.WithCancel(
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headers.SetCallerInfo(
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context.Background(),
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headers.SystemBackgroundCallerInfo,
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),
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)
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return &Scavenger{
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db: db,
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metricsHandler: metricsHandler.WithTags(metrics.OperationTag(metrics.TaskQueueScavengerScope)),
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logger: logger,
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stopC: stopC,
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executor: taskExecutor,
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lifecycleCtx: lifecycleCtx,
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lifecycleCancel: lifecycleCancel,
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}
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}
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// Start starts the scavenger
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func (s *Scavenger) Start() {
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if !atomic.CompareAndSwapInt32(&s.status, common.DaemonStatusInitialized, common.DaemonStatusStarted) {
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return
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}
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s.logger.Info("Taskqueue scavenger starting")
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s.stopWG.Add(1)
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s.executor.Start()
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go s.run()
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metrics.StartedCount.With(s.metricsHandler).Record(1)
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s.logger.Info("Taskqueue scavenger started")
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}
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// Stop stops the scavenger
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func (s *Scavenger) Stop() {
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if !atomic.CompareAndSwapInt32(&s.status, common.DaemonStatusStarted, common.DaemonStatusStopped) {
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return
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}
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metrics.StoppedCount.With(s.metricsHandler).Record(1)
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s.logger.Info("Taskqueue scavenger stopping")
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s.lifecycleCancel()
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close(s.stopC)
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s.executor.Stop()
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s.stopWG.Wait()
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s.logger.Info("Taskqueue scavenger stopped")
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}
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// Alive returns true if the scavenger is still running
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func (s *Scavenger) Alive() bool {
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return atomic.LoadInt32(&s.status) == common.DaemonStatusStarted
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}
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// run does a single run over all executorTask queues
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func (s *Scavenger) run() {
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defer func() {
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s.emitStats()
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go s.Stop()
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s.stopWG.Done()
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}()
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var pageToken []byte
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for {
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resp, err := s.listTaskQueue(s.lifecycleCtx, taskQueueBatchSize, pageToken)
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if err != nil {
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s.logger.Error("listTaskQueue error", tag.Error(err))
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return
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}
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for _, item := range resp.Items {
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atomic.AddInt64(&s.stats.taskqueue.nProcessed, 1)
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if !s.executor.Submit(s.newTask(item)) {
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return
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}
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}
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pageToken = resp.NextPageToken
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if pageToken == nil {
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break
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}
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}
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s.awaitExecutor()
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}
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// process is a callback function that gets invoked from within the executor.Run() method
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func (s *Scavenger) process(key *p.TaskQueueKey, state *taskQueueState) executor.TaskStatus {
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return s.deleteHandler(key, state)
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}
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func (s *Scavenger) awaitExecutor() {
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outstanding := s.executor.TaskCount()
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for outstanding > 0 {
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timer := time.NewTimer(executorPollInterval)
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select {
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case <-timer.C:
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outstanding = s.executor.TaskCount()
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metrics.TaskQueueOutstandingCount.With(s.metricsHandler).Record(float64(outstanding))
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case <-s.stopC:
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timer.Stop()
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return
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}
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}
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}
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func (s *Scavenger) emitStats() {
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metrics.TaskProcessedCount.With(s.metricsHandler).Record(float64(s.stats.task.nProcessed))
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metrics.TaskDeletedCount.With(s.metricsHandler).Record(float64(s.stats.task.nDeleted))
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metrics.TaskQueueProcessedCount.With(s.metricsHandler).Record(float64(s.stats.taskqueue.nProcessed))
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metrics.TaskQueueDeletedCount.With(s.metricsHandler).Record(float64(s.stats.taskqueue.nDeleted))
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}
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// newTask returns a new instance of an executable task which will process a single task queue
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func (s *Scavenger) newTask(info *p.PersistedTaskQueueInfo) executor.Task {
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return &executorTask{
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TaskQueueKey: p.TaskQueueKey{
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NamespaceID: info.Data.GetNamespaceId(),
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TaskQueueName: info.Data.Name,
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TaskQueueType: info.Data.TaskType,
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},
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taskQueueState: taskQueueState{
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rangeID: info.RangeID,
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lastUpdated: info.Data.LastUpdateTime.AsTime(),
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},
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scvg: s,
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}
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}
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// Run runs the task
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func (t *executorTask) Run() executor.TaskStatus {
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return t.scvg.process(&t.TaskQueueKey, &t.taskQueueState)
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}
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