Files
tasks/chasm/engine.go
Yichao YangandGitHub 25e7f53572 [CHASM] Wire up (#7994)
## What changed?
- Wire up CHASM implementations

## Why?
- CHASM workstream

## How did you test it?
- [x] built
- [x] run locally and tested manually
- [x] covered by existing tests
- [ ] added new unit test(s)
- [ ] added new functional test(s)

## Potential risks
- No risk. CHASM logic is still disabled via dynamic config
2025-07-03 10:54:16 -07:00

307 lines
7.1 KiB
Go

//go:generate mockgen -package $GOPACKAGE -source $GOFILE -destination engine_mock.go
package chasm
import (
"context"
)
type Engine interface {
NewEntity(
context.Context,
ComponentRef,
func(MutableContext) (Component, error),
...TransitionOption,
) (EntityKey, []byte, error)
UpdateWithNewEntity(
context.Context,
ComponentRef,
func(MutableContext) (Component, error),
func(MutableContext, Component) error,
...TransitionOption,
) (EntityKey, []byte, error)
UpdateComponent(
context.Context,
ComponentRef,
func(MutableContext, Component) error,
...TransitionOption,
) ([]byte, error)
ReadComponent(
context.Context,
ComponentRef,
func(Context, Component) error,
...TransitionOption,
) error
PollComponent(
context.Context,
ComponentRef,
func(Context, Component) (any, bool, error),
func(MutableContext, Component, any) error,
...TransitionOption,
) ([]byte, error)
}
type BusinessIDReusePolicy int
const (
BusinessIDReusePolicyAllowDuplicate BusinessIDReusePolicy = iota
BusinessIDReusePolicyAllowDuplicateFailedOnly
BusinessIDReusePolicyRejectDuplicate
)
type BusinessIDConflictPolicy int
const (
BusinessIDConflictPolicyFail BusinessIDConflictPolicy = iota
BusinessIDConflictPolicyTermiateExisting
// TODO: Do we want to support UseExisting conflict policy?
// BusinessIDConflictPolicyUseExisting
)
type TransitionOptions struct {
ReusePolicy BusinessIDReusePolicy
ConflictPolicy BusinessIDConflictPolicy
RequestID string
Speculative bool
}
type TransitionOption func(*TransitionOptions)
// (only) this transition will not be persisted
// The next non-speculative transition will persist this transition as well.
// Compared to the EntityEphemeral() operation on RegistrableComponent,
// the scope of this operation is limited to a certain transition,
// while the EntityEphemeral() applies to all transitions.
// TODO: we need to figure out a way to run the tasks
// generated in a speculative transition
func WithSpeculative() TransitionOption {
return func(opts *TransitionOptions) {
opts.Speculative = true
}
}
// this only applies to NewEntity and UpdateWithNewEntity
func WithBusinessIDPolicy(
reusePolicy BusinessIDReusePolicy,
conflictPolicy BusinessIDConflictPolicy,
) TransitionOption {
return func(opts *TransitionOptions) {
opts.ReusePolicy = reusePolicy
opts.ConflictPolicy = conflictPolicy
}
}
// this only applies to NewEntity and UpdateWithNewEntity
func WithRequestID(
requestID string,
) TransitionOption {
return func(opts *TransitionOptions) {
opts.RequestID = requestID
}
}
// Not needed for V1
// func WithEagerLoading(
// paths []ComponentPath,
// ) OperationOption {
// panic("not implemented")
// }
func NewEntity[C Component, I any, O any](
ctx context.Context,
key EntityKey,
newFn func(MutableContext, I) (C, O, error),
input I,
opts ...TransitionOption,
) (O, EntityKey, []byte, error) {
var output O
entityKey, serializedRef, err := engineFromContext(ctx).NewEntity(
ctx,
NewComponentRef[C](key),
func(ctx MutableContext) (Component, error) {
var c C
var err error
c, output, err = newFn(ctx, input)
return c, err
},
opts...,
)
if err != nil {
return output, EntityKey{}, nil, err
}
return output, entityKey, serializedRef, err
}
func UpdateWithNewEntity[C Component, I any, O1 any, O2 any](
ctx context.Context,
key EntityKey,
newFn func(MutableContext, I) (C, O1, error),
updateFn func(C, MutableContext, I) (O2, error),
input I,
opts ...TransitionOption,
) (O1, O2, EntityKey, []byte, error) {
var output1 O1
var output2 O2
entityKey, serializedRef, err := engineFromContext(ctx).UpdateWithNewEntity(
ctx,
NewComponentRef[C](key),
func(ctx MutableContext) (Component, error) {
var c C
var err error
c, output1, err = newFn(ctx, input)
return c, err
},
func(ctx MutableContext, c Component) error {
var err error
output2, err = updateFn(c.(C), ctx, input)
return err
},
opts...,
)
if err != nil {
return output1, output2, EntityKey{}, nil, err
}
return output1, output2, entityKey, serializedRef, err
}
// TODO:
// - consider merge with ReadComponent
// - consider remove ComponentRef from the return value and allow components to get
// the ref in the transition function. There are some caveats there, check the
// comment of the NewRef method in MutableContext.
func UpdateComponent[C Component, R []byte | ComponentRef, I any, O any](
ctx context.Context,
r R,
updateFn func(C, MutableContext, I) (O, error),
input I,
opts ...TransitionOption,
) (O, []byte, error) {
var output O
ref, err := convertComponentRef(r)
if err != nil {
return output, nil, err
}
newSerializedRef, err := engineFromContext(ctx).UpdateComponent(
ctx,
ref,
func(ctx MutableContext, c Component) error {
var err error
output, err = updateFn(c.(C), ctx, input)
return err
},
opts...,
)
if err != nil {
return output, nil, err
}
return output, newSerializedRef, err
}
func ReadComponent[C Component, R []byte | ComponentRef, I any, O any](
ctx context.Context,
r R,
readFn func(C, Context, I) (O, error),
input I,
opts ...TransitionOption,
) (O, error) {
var output O
ref, err := convertComponentRef(r)
if err != nil {
return output, err
}
err = engineFromContext(ctx).ReadComponent(
ctx,
ref,
func(ctx Context, c Component) error {
var err error
output, err = readFn(c.(C), ctx, input)
return err
},
opts...,
)
return output, err
}
type PollComponentRequest[C Component, I any, O any] struct {
Ref ComponentRef
PredicateFn func(C, Context, I) bool
OperationFn func(C, MutableContext, I) (O, error)
Input I
}
func PollComponent[C Component, R []byte | ComponentRef, I any, O any, T any](
ctx context.Context,
r R,
predicateFn func(C, Context, I) (T, bool, error),
operationFn func(C, MutableContext, I, T) (O, error),
input I,
opts ...TransitionOption,
) (O, []byte, error) {
var output O
ref, err := convertComponentRef(r)
if err != nil {
return output, nil, err
}
newSerializedRef, err := engineFromContext(ctx).PollComponent(
ctx,
ref,
func(ctx Context, c Component) (any, bool, error) {
return predicateFn(c.(C), ctx, input)
},
func(ctx MutableContext, c Component, t any) error {
var err error
output, err = operationFn(c.(C), ctx, input, t.(T))
return err
},
opts...,
)
if err != nil {
return output, nil, err
}
return output, newSerializedRef, err
}
func convertComponentRef[R []byte | ComponentRef](
r R,
) (ComponentRef, error) {
if refToken, ok := any(r).([]byte); ok {
return DeserializeComponentRef(refToken)
}
//revive:disable-next-line:unchecked-type-assertion
return any(r).(ComponentRef), nil
}
type engineCtxKeyType string
const engineCtxKey engineCtxKeyType = "chasmEngine"
// this will be done by the nexus handler?
// alternatively the engine can be a global variable,
// but not a good practice in fx.
func NewEngineContext(
ctx context.Context,
engine Engine,
) context.Context {
return context.WithValue(ctx, engineCtxKey, engine)
}
func engineFromContext(
ctx context.Context,
) Engine {
e, ok := ctx.Value(engineCtxKey).(Engine)
if !ok {
return nil
}
return e
}