Files
tasks/common/locks/priority_mutex_impl.go
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

154 lines
3.1 KiB
Go

package locks
import (
"context"
"fmt"
"sync"
)
const (
PriorityMutexStateUnlocked PriorityMutexState = 0
PriorityMutexStateLockedByHigh PriorityMutexState = 1
PriorityMutexStateLockedByLow PriorityMutexState = 2
)
type (
PriorityMutexState int
PriorityMutexImpl struct {
locker sync.Locker
highCV ConditionVariable
lowCV ConditionVariable
highWait int
lowWait int
lockState PriorityMutexState
}
)
var _ PriorityMutex = (*PriorityMutexImpl)(nil)
func NewPriorityMutex() *PriorityMutexImpl {
lock := &sync.Mutex{}
syncCV := NewConditionVariable(lock)
asyncCV := NewConditionVariable(lock)
return &PriorityMutexImpl{
locker: lock,
highCV: syncCV,
lowCV: asyncCV,
highWait: 0,
lowWait: 0,
lockState: PriorityMutexStateUnlocked,
}
}
// LockHigh try to lock with high priority, use LockHigh / UnlockHigh pair to lock / unlock
func (c *PriorityMutexImpl) LockHigh(
ctx context.Context,
) error {
c.locker.Lock()
defer c.locker.Unlock()
c.highWait += 1
defer func() { c.highWait -= 1 }()
for c.lockState != PriorityMutexStateUnlocked && ctx.Err() == nil {
c.highCV.Wait(ctx.Done())
}
if ctx.Err() != nil {
return ctx.Err()
}
c.lockState = PriorityMutexStateLockedByHigh
return nil
}
// LockLow try to lock with low priority, use LockLow / UnlockLow pair to lock / unlock
func (c *PriorityMutexImpl) LockLow(
ctx context.Context,
) error {
c.locker.Lock()
defer c.locker.Unlock()
c.lowWait += 1
defer func() { c.lowWait -= 1 }()
for c.lockState != PriorityMutexStateUnlocked && ctx.Err() == nil {
c.lowCV.Wait(ctx.Done())
}
if ctx.Err() != nil {
return ctx.Err()
}
c.lockState = PriorityMutexStateLockedByLow
return nil
}
func (c *PriorityMutexImpl) TryLockHigh() bool {
c.locker.Lock()
defer c.locker.Unlock()
if c.lockState != PriorityMutexStateUnlocked {
return false
}
c.lockState = PriorityMutexStateLockedByHigh
return true
}
func (c *PriorityMutexImpl) TryLockLow() bool {
c.locker.Lock()
defer c.locker.Unlock()
if c.lockState != PriorityMutexStateUnlocked {
return false
}
c.lockState = PriorityMutexStateLockedByLow
return true
}
// UnlockHigh unlock with high priority, use LockHigh / UnlockHigh pair to lock / unlock
func (c *PriorityMutexImpl) UnlockHigh() {
c.locker.Lock()
defer c.locker.Unlock()
if c.lockState != PriorityMutexStateLockedByHigh {
panic(fmt.Sprintf("unable to unlock high priority, state: %v\n", c.lockState))
}
c.lockState = PriorityMutexStateUnlocked
c.notify()
}
// UnlockLow unlock with low priority, use LockLow / UnlockLow pair to lock / unlock
func (c *PriorityMutexImpl) UnlockLow() {
c.locker.Lock()
defer c.locker.Unlock()
if c.lockState != PriorityMutexStateLockedByLow {
panic(fmt.Sprintf("unable to unlock high priority, state: %v\n", c.lockState))
}
c.lockState = PriorityMutexStateUnlocked
c.notify()
}
func (c *PriorityMutexImpl) IsLocked() bool {
c.locker.Lock()
defer c.locker.Unlock()
return c.lockState != PriorityMutexStateUnlocked
}
func (c *PriorityMutexImpl) notify() {
if c.highWait > 0 {
c.highCV.Signal()
} else if c.lowWait > 0 {
c.lowCV.Signal()
}
}