Files
tasks/common/number/number.go
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

132 lines
2.2 KiB
Go

package number
import (
"fmt"
)
const (
TypeUnknown Type = iota
TypeFloat
TypeInt
TypeUint
)
type (
Type int
Number struct {
numberType Type
value interface{}
}
)
func NewNumber(
value interface{},
) Number {
var numberType Type
var number interface{}
switch n := value.(type) {
case int8:
numberType = TypeInt
number = int(n)
case int16:
numberType = TypeInt
number = int(n)
case int32:
numberType = TypeInt
number = int(n)
case int64:
numberType = TypeInt
number = int(n)
case int:
numberType = TypeInt
number = n
case uint8:
numberType = TypeUint
number = uint(n)
case uint16:
numberType = TypeUint
number = uint(n)
case uint32:
numberType = TypeUint
number = uint(n)
case uint64:
numberType = TypeUint
number = uint(n)
case uint:
numberType = TypeUint
number = n
case float32:
numberType = TypeFloat
number = float64(n)
case float64:
numberType = TypeFloat
number = n
default:
// DO NOT panic here
// the value is provided during runtime
// the logic cannot just panic if input is not a number
numberType = TypeUnknown
number = nil
}
return Number{
numberType: numberType,
value: number,
}
}
func (n Number) GetIntOrDefault(
defaultValue int,
) int {
switch n.numberType {
case TypeFloat:
return int(n.value.(float64))
case TypeInt:
return n.value.(int)
case TypeUint:
return int(n.value.(uint))
case TypeUnknown:
return defaultValue
default:
panic(fmt.Sprintf("unknown number type: %v", n.numberType))
}
}
func (n Number) GetUintOrDefault(
defaultValue uint,
) uint {
switch n.numberType {
case TypeFloat:
return uint(n.value.(float64))
case TypeInt:
return uint(n.value.(int))
case TypeUint:
return n.value.(uint)
case TypeUnknown:
return defaultValue
default:
panic(fmt.Sprintf("unknown number type: %v", n.numberType))
}
}
func (n Number) GetFloatOrDefault(
defaultValue float64,
) float64 {
switch n.numberType {
case TypeFloat:
return n.value.(float64)
case TypeInt:
return float64(n.value.(int))
case TypeUint:
return float64(n.value.(uint))
case TypeUnknown:
return defaultValue
default:
panic(fmt.Sprintf("unknown number type: %v", n.numberType))
}
}