mirror of
https://github.com/hanzoai/tasks.git
synced 2026-10-04 02:04:03 +00:00
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
132 lines
2.2 KiB
Go
132 lines
2.2 KiB
Go
package number
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import (
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"fmt"
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)
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const (
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TypeUnknown Type = iota
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TypeFloat
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TypeInt
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TypeUint
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)
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type (
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Type int
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Number struct {
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numberType Type
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value interface{}
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}
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)
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func NewNumber(
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value interface{},
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) Number {
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var numberType Type
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var number interface{}
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switch n := value.(type) {
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case int8:
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numberType = TypeInt
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number = int(n)
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case int16:
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numberType = TypeInt
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number = int(n)
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case int32:
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numberType = TypeInt
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number = int(n)
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case int64:
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numberType = TypeInt
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number = int(n)
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case int:
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numberType = TypeInt
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number = n
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case uint8:
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numberType = TypeUint
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number = uint(n)
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case uint16:
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numberType = TypeUint
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number = uint(n)
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case uint32:
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numberType = TypeUint
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number = uint(n)
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case uint64:
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numberType = TypeUint
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number = uint(n)
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case uint:
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numberType = TypeUint
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number = n
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case float32:
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numberType = TypeFloat
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number = float64(n)
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case float64:
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numberType = TypeFloat
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number = n
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default:
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// DO NOT panic here
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// the value is provided during runtime
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// the logic cannot just panic if input is not a number
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numberType = TypeUnknown
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number = nil
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}
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return Number{
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numberType: numberType,
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value: number,
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}
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}
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func (n Number) GetIntOrDefault(
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defaultValue int,
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) int {
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switch n.numberType {
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case TypeFloat:
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return int(n.value.(float64))
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case TypeInt:
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return n.value.(int)
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case TypeUint:
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return int(n.value.(uint))
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case TypeUnknown:
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return defaultValue
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default:
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panic(fmt.Sprintf("unknown number type: %v", n.numberType))
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}
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}
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func (n Number) GetUintOrDefault(
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defaultValue uint,
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) uint {
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switch n.numberType {
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case TypeFloat:
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return uint(n.value.(float64))
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case TypeInt:
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return uint(n.value.(int))
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case TypeUint:
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return n.value.(uint)
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case TypeUnknown:
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return defaultValue
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default:
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panic(fmt.Sprintf("unknown number type: %v", n.numberType))
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}
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}
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func (n Number) GetFloatOrDefault(
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defaultValue float64,
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) float64 {
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switch n.numberType {
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case TypeFloat:
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return n.value.(float64)
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case TypeInt:
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return float64(n.value.(int))
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case TypeUint:
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return float64(n.value.(uint))
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case TypeUnknown:
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return defaultValue
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default:
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panic(fmt.Sprintf("unknown number type: %v", n.numberType))
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}
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}
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