Files
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

82 lines
3.5 KiB
Go

package hsm
import (
"fmt"
"time"
persistencespb "go.temporal.io/server/api/persistence/v1"
"go.temporal.io/server/service/history/consts"
)
// Immediate is a sentinel value to express that a task must be executed immediately instead of delayed to a certain
// deadline.
var Immediate = time.Time{}
// A Task is generated by a state machine in order to drive execution. For example, a callback state machine in the
// SCHEDULED state, would generate an invocation task to be eventually executed by the framework. State machine
// transitions and tasks are committed atomically to ensure that the system is in a consistent state.
//
// Tasks are generated by calling the [StateMachine.Tasks] method on a state machine after it has transitioned. Tasks
// are executed by an executor that is registered to handle a specific task type. The framework converts this minimal
// task representation into [tasks.Task] instances, filling in the state machine reference, workflow key, and task ID.
// A [TaskSerializer] need to be registered in a [Registry] for a given type in order to process tasks of that type.
type Task interface {
// Task type that must be unique per task definition.
Type() string
// A deadline for firing this task.
// This represents a lower bound and actual execution may get delayed if the system is overloaded or for various
// other reasons.
// Return [Immediate] to schedule this task immediately.
Deadline() time.Time
// The destination of this task, used to group tasks into a per namespace-and-destination scheduler.
// Tasks may return an empty string if the task is delivered internally within the system.
// If a destination is set, a task will be scheduled on the outbound queue.
// Currently Destination and Deadline are mutually exclusive.
Destination() string
// Validate checks if the task is still valid for processing for the current node state.
// Implementors may return [ErrStaleReference] or [consts.ErrWorkflowCompleted] if the task is no longer valid.
// A typical implementation may use [node.CheckRunning], [ValidateNotTransitioned], or check if the state of the
// machine is still relevant for running this task.
Validate(ref *persistencespb.StateMachineRef, node *Node) error
}
// TaskAttributes are common attributes for a [Task].
type TaskAttributes struct {
Deadline time.Time
Destination string
}
// TaskSerializer provides type information and a serializer for a state machine.
type TaskSerializer interface {
Serialize(Task) ([]byte, error)
Deserialize(data []byte, attrs TaskAttributes) (Task, error)
}
// ValidateNotTransitioned returns a [consts.ErrStaleReference] if the machine has transitioned since the task was
// generated.
func ValidateNotTransitioned(ref *persistencespb.StateMachineRef, node *Node) error {
if ref.MachineTransitionCount != node.InternalRepr().TransitionCount {
return fmt.Errorf("%w: state machine transitions (%d) != ref transitions (%d)", consts.ErrStaleReference, node.InternalRepr().TransitionCount, ref.MachineTransitionCount)
}
return nil
}
// ValidateState returns a [consts.ErrStaleReference] if the machine is not in the expected state.
func ValidateState[S comparable, T StateMachine[S]](node *Node, expected S) error {
cb, err := MachineData[T](node)
if err != nil {
return err
}
if cb.State() != expected {
return fmt.Errorf(
"%w: %w: expected a %s machine in %v state, got %v",
consts.ErrStaleReference,
ErrInvalidTransition,
node.Key.ID,
expected,
cb.State(),
)
}
return nil
}