mirror of
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## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
182 lines
5.7 KiB
Go
182 lines
5.7 KiB
Go
//go:generate mockgen -package $GOPACKAGE -source $GOFILE -destination conflict_resolver_mock.go
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package ndc
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import (
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"context"
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"github.com/pborman/uuid"
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"go.temporal.io/api/serviceerror"
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"go.temporal.io/server/common/definition"
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"go.temporal.io/server/common/log"
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"go.temporal.io/server/common/persistence/versionhistory"
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"go.temporal.io/server/common/primitives/timestamp"
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"go.temporal.io/server/common/util"
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historyi "go.temporal.io/server/service/history/interfaces"
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)
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type (
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ConflictResolver interface {
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GetOrRebuildCurrentMutableState(
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ctx context.Context,
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branchIndex int32,
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incomingVersion int64,
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) (historyi.MutableState, bool, error)
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GetOrRebuildMutableState(
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ctx context.Context,
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branchIndex int32,
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) (historyi.MutableState, bool, error)
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}
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ConflictResolverImpl struct {
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shard historyi.ShardContext
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stateRebuilder StateRebuilder
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context historyi.WorkflowContext
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mutableState historyi.MutableState
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logger log.Logger
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}
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)
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var _ ConflictResolver = (*ConflictResolverImpl)(nil)
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func NewConflictResolver(
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shard historyi.ShardContext,
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wfContext historyi.WorkflowContext,
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mutableState historyi.MutableState,
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logger log.Logger,
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) *ConflictResolverImpl {
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return &ConflictResolverImpl{
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shard: shard,
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stateRebuilder: NewStateRebuilder(shard, logger),
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context: wfContext,
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mutableState: mutableState,
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logger: logger,
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}
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}
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func (r *ConflictResolverImpl) GetOrRebuildCurrentMutableState(
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ctx context.Context,
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branchIndex int32,
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incomingVersion int64,
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) (historyi.MutableState, bool, error) {
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versionHistories := r.mutableState.GetExecutionInfo().GetVersionHistories()
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currentVersionHistoryIndex := versionHistories.GetCurrentVersionHistoryIndex()
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currentVersionHistory, err := versionhistory.GetVersionHistory(versionHistories, currentVersionHistoryIndex)
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if err != nil {
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return nil, false, err
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}
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currentLastItem, err := versionhistory.GetLastVersionHistoryItem(currentVersionHistory)
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if err != nil {
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return nil, false, err
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}
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// mutable state does not need Rebuild
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if incomingVersion < currentLastItem.GetVersion() {
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return r.mutableState, false, nil
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}
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if incomingVersion == currentLastItem.GetVersion() && branchIndex != currentVersionHistoryIndex {
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return nil, false, serviceerror.NewInvalidArgument("ConflictResolver encountered replication task version == current branch last write version")
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}
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// incomingVersion > currentLastItem.GetVersion()
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return r.getOrRebuildMutableStateByIndex(ctx, branchIndex)
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}
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func (r *ConflictResolverImpl) GetOrRebuildMutableState(
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ctx context.Context,
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branchIndex int32,
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) (historyi.MutableState, bool, error) {
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return r.getOrRebuildMutableStateByIndex(ctx, branchIndex)
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}
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func (r *ConflictResolverImpl) getOrRebuildMutableStateByIndex(
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ctx context.Context,
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branchIndex int32,
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) (historyi.MutableState, bool, error) {
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versionHistories := r.mutableState.GetExecutionInfo().GetVersionHistories()
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currentVersionHistoryIndex := versionHistories.GetCurrentVersionHistoryIndex()
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// replication task to be applied to current branch
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if branchIndex == currentVersionHistoryIndex {
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return r.mutableState, false, nil
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}
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// task.getVersion() > currentLastItem
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// incoming replication task, after application, will become the current branch
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// (because higher version wins), we need to Rebuild the mutable state for that
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rebuiltMutableState, err := r.rebuild(ctx, branchIndex, uuid.New())
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if err != nil {
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return nil, false, err
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}
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return rebuiltMutableState, true, nil
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}
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func (r *ConflictResolverImpl) rebuild(
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ctx context.Context,
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branchIndex int32,
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requestID string,
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) (historyi.MutableState, error) {
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versionHistories := r.mutableState.GetExecutionInfo().GetVersionHistories()
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replayVersionHistory, err := versionhistory.GetVersionHistory(versionHistories, branchIndex)
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if err != nil {
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return nil, err
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}
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lastItem, err := versionhistory.GetLastVersionHistoryItem(replayVersionHistory)
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if err != nil {
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return nil, err
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}
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executionInfo := r.mutableState.GetExecutionInfo()
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executionState := r.mutableState.GetExecutionState()
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workflowKey := definition.NewWorkflowKey(
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executionInfo.NamespaceId,
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executionInfo.WorkflowId,
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executionState.RunId,
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)
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historySize := r.mutableState.GetHistorySize()
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rebuildMutableState, _, err := r.stateRebuilder.Rebuild(
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ctx,
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timestamp.TimeValue(executionState.StartTime),
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workflowKey,
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replayVersionHistory.GetBranchToken(),
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lastItem.GetEventId(),
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util.Ptr(lastItem.GetVersion()),
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workflowKey,
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replayVersionHistory.GetBranchToken(),
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requestID,
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)
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if err != nil {
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return nil, err
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}
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// after rebuilt verification
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rebuildVersionHistories := rebuildMutableState.GetExecutionInfo().GetVersionHistories()
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rebuildVersionHistory, err := versionhistory.GetCurrentVersionHistory(rebuildVersionHistories)
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rebuildMutableState.GetExecutionInfo().PreviousTransitionHistory = r.mutableState.GetExecutionInfo().PreviousTransitionHistory
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rebuildMutableState.GetExecutionInfo().LastTransitionHistoryBreakPoint = r.mutableState.GetExecutionInfo().LastTransitionHistoryBreakPoint
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if err != nil {
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return nil, err
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}
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if !rebuildVersionHistory.Equal(replayVersionHistory) {
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return nil, serviceerror.NewInternal("ConflictResolver encounter mismatch version history after Rebuild")
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}
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// set the current branch index to target branch index
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if err := versionhistory.SetCurrentVersionHistoryIndex(versionHistories, branchIndex); err != nil {
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return nil, err
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}
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rebuildMutableState.GetExecutionInfo().VersionHistories = versionHistories
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rebuildMutableState.AddHistorySize(historySize)
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// set the update condition from original mutable state
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rebuildMutableState.SetUpdateCondition(r.mutableState.GetUpdateCondition())
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r.context.Clear()
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return rebuildMutableState, nil
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}
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