Files
tasks/service/history/ndc/conflict_resolver.go
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

182 lines
5.7 KiB
Go

//go:generate mockgen -package $GOPACKAGE -source $GOFILE -destination conflict_resolver_mock.go
package ndc
import (
"context"
"github.com/pborman/uuid"
"go.temporal.io/api/serviceerror"
"go.temporal.io/server/common/definition"
"go.temporal.io/server/common/log"
"go.temporal.io/server/common/persistence/versionhistory"
"go.temporal.io/server/common/primitives/timestamp"
"go.temporal.io/server/common/util"
historyi "go.temporal.io/server/service/history/interfaces"
)
type (
ConflictResolver interface {
GetOrRebuildCurrentMutableState(
ctx context.Context,
branchIndex int32,
incomingVersion int64,
) (historyi.MutableState, bool, error)
GetOrRebuildMutableState(
ctx context.Context,
branchIndex int32,
) (historyi.MutableState, bool, error)
}
ConflictResolverImpl struct {
shard historyi.ShardContext
stateRebuilder StateRebuilder
context historyi.WorkflowContext
mutableState historyi.MutableState
logger log.Logger
}
)
var _ ConflictResolver = (*ConflictResolverImpl)(nil)
func NewConflictResolver(
shard historyi.ShardContext,
wfContext historyi.WorkflowContext,
mutableState historyi.MutableState,
logger log.Logger,
) *ConflictResolverImpl {
return &ConflictResolverImpl{
shard: shard,
stateRebuilder: NewStateRebuilder(shard, logger),
context: wfContext,
mutableState: mutableState,
logger: logger,
}
}
func (r *ConflictResolverImpl) GetOrRebuildCurrentMutableState(
ctx context.Context,
branchIndex int32,
incomingVersion int64,
) (historyi.MutableState, bool, error) {
versionHistories := r.mutableState.GetExecutionInfo().GetVersionHistories()
currentVersionHistoryIndex := versionHistories.GetCurrentVersionHistoryIndex()
currentVersionHistory, err := versionhistory.GetVersionHistory(versionHistories, currentVersionHistoryIndex)
if err != nil {
return nil, false, err
}
currentLastItem, err := versionhistory.GetLastVersionHistoryItem(currentVersionHistory)
if err != nil {
return nil, false, err
}
// mutable state does not need Rebuild
if incomingVersion < currentLastItem.GetVersion() {
return r.mutableState, false, nil
}
if incomingVersion == currentLastItem.GetVersion() && branchIndex != currentVersionHistoryIndex {
return nil, false, serviceerror.NewInvalidArgument("ConflictResolver encountered replication task version == current branch last write version")
}
// incomingVersion > currentLastItem.GetVersion()
return r.getOrRebuildMutableStateByIndex(ctx, branchIndex)
}
func (r *ConflictResolverImpl) GetOrRebuildMutableState(
ctx context.Context,
branchIndex int32,
) (historyi.MutableState, bool, error) {
return r.getOrRebuildMutableStateByIndex(ctx, branchIndex)
}
func (r *ConflictResolverImpl) getOrRebuildMutableStateByIndex(
ctx context.Context,
branchIndex int32,
) (historyi.MutableState, bool, error) {
versionHistories := r.mutableState.GetExecutionInfo().GetVersionHistories()
currentVersionHistoryIndex := versionHistories.GetCurrentVersionHistoryIndex()
// replication task to be applied to current branch
if branchIndex == currentVersionHistoryIndex {
return r.mutableState, false, nil
}
// task.getVersion() > currentLastItem
// incoming replication task, after application, will become the current branch
// (because higher version wins), we need to Rebuild the mutable state for that
rebuiltMutableState, err := r.rebuild(ctx, branchIndex, uuid.New())
if err != nil {
return nil, false, err
}
return rebuiltMutableState, true, nil
}
func (r *ConflictResolverImpl) rebuild(
ctx context.Context,
branchIndex int32,
requestID string,
) (historyi.MutableState, error) {
versionHistories := r.mutableState.GetExecutionInfo().GetVersionHistories()
replayVersionHistory, err := versionhistory.GetVersionHistory(versionHistories, branchIndex)
if err != nil {
return nil, err
}
lastItem, err := versionhistory.GetLastVersionHistoryItem(replayVersionHistory)
if err != nil {
return nil, err
}
executionInfo := r.mutableState.GetExecutionInfo()
executionState := r.mutableState.GetExecutionState()
workflowKey := definition.NewWorkflowKey(
executionInfo.NamespaceId,
executionInfo.WorkflowId,
executionState.RunId,
)
historySize := r.mutableState.GetHistorySize()
rebuildMutableState, _, err := r.stateRebuilder.Rebuild(
ctx,
timestamp.TimeValue(executionState.StartTime),
workflowKey,
replayVersionHistory.GetBranchToken(),
lastItem.GetEventId(),
util.Ptr(lastItem.GetVersion()),
workflowKey,
replayVersionHistory.GetBranchToken(),
requestID,
)
if err != nil {
return nil, err
}
// after rebuilt verification
rebuildVersionHistories := rebuildMutableState.GetExecutionInfo().GetVersionHistories()
rebuildVersionHistory, err := versionhistory.GetCurrentVersionHistory(rebuildVersionHistories)
rebuildMutableState.GetExecutionInfo().PreviousTransitionHistory = r.mutableState.GetExecutionInfo().PreviousTransitionHistory
rebuildMutableState.GetExecutionInfo().LastTransitionHistoryBreakPoint = r.mutableState.GetExecutionInfo().LastTransitionHistoryBreakPoint
if err != nil {
return nil, err
}
if !rebuildVersionHistory.Equal(replayVersionHistory) {
return nil, serviceerror.NewInternal("ConflictResolver encounter mismatch version history after Rebuild")
}
// set the current branch index to target branch index
if err := versionhistory.SetCurrentVersionHistoryIndex(versionHistories, branchIndex); err != nil {
return nil, err
}
rebuildMutableState.GetExecutionInfo().VersionHistories = versionHistories
rebuildMutableState.AddHistorySize(historySize)
// set the update condition from original mutable state
rebuildMutableState.SetUpdateCondition(r.mutableState.GetUpdateCondition())
r.context.Clear()
return rebuildMutableState, nil
}