Files
tasks/service/history/workflow/state_machine_timers.go
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

125 lines
4.7 KiB
Go

package workflow
import (
"errors"
"slices"
"time"
persistencespb "go.temporal.io/server/api/persistence/v1"
"go.temporal.io/server/common/persistence/transitionhistory"
"go.temporal.io/server/service/history/hsm"
historyi "go.temporal.io/server/service/history/interfaces"
"go.temporal.io/server/service/history/tasks"
"google.golang.org/protobuf/types/known/timestamppb"
)
// AddNextStateMachineTimerTask generates a state machine timer task if the first deadline doesn't have a task scheduled
// yet.
func AddNextStateMachineTimerTask(ms historyi.MutableState) {
// filter out empty timer groups
timers := ms.GetExecutionInfo().StateMachineTimers
timers = slices.DeleteFunc(timers, func(timerGroup *persistencespb.StateMachineTimerGroup) bool {
return len(timerGroup.Infos) == 0
})
ms.GetExecutionInfo().StateMachineTimers = timers
if len(timers) == 0 {
return
}
timerGroup := timers[0]
// We already have a timer for this deadline.
if timerGroup.Scheduled {
return
}
ms.AddTasks(&tasks.StateMachineTimerTask{
WorkflowKey: ms.GetWorkflowKey(),
VisibilityTimestamp: timerGroup.Deadline.AsTime(),
Version: ms.GetCurrentVersion(),
})
timerGroup.Scheduled = true
}
// TrackStateMachineTimer tracks a timer task in the mutable state's StateMachineTimers slice sorted and grouped by
// deadline.
// Only a single task for a given type can be tracked for a given machine. If a task of the same type is already
// tracked, it will be overridden.
func TrackStateMachineTimer(ms historyi.MutableState, deadline time.Time, taskInfo *persistencespb.StateMachineTaskInfo) {
execInfo := ms.GetExecutionInfo()
group := &persistencespb.StateMachineTimerGroup{
Deadline: timestamppb.New(deadline),
Infos: []*persistencespb.StateMachineTaskInfo{taskInfo},
}
idx, groupFound := slices.BinarySearchFunc(execInfo.StateMachineTimers, group, func(a, b *persistencespb.StateMachineTimerGroup) int {
return a.Deadline.AsTime().Compare(b.Deadline.AsTime())
})
if groupFound {
groupIdx := slices.IndexFunc(execInfo.StateMachineTimers[idx].Infos, func(info *persistencespb.StateMachineTaskInfo) bool {
return info.GetType() == taskInfo.GetType() && slices.EqualFunc(info.GetRef().GetPath(), taskInfo.GetRef().GetPath(), func(a, b *persistencespb.StateMachineKey) bool {
return a.GetType() == b.GetType() && a.GetId() == b.GetId()
})
})
if groupIdx == -1 {
execInfo.StateMachineTimers[idx].Infos = append(execInfo.StateMachineTimers[idx].Infos, taskInfo)
} else {
execInfo.StateMachineTimers[idx].Infos[groupIdx] = taskInfo
}
} else {
execInfo.StateMachineTimers = slices.Insert(execInfo.StateMachineTimers, idx, group)
}
}
// TrimStateMachineTimers returns of copy of trimmed the StateMachineTimers slice by removing any timer tasks that are
// associated with an HSM node that has been deleted or updated on or after the provided minVersionedTransition.
func TrimStateMachineTimers(
mutableState historyi.MutableState,
minVersionedTransition *persistencespb.VersionedTransition,
) error {
if transitionhistory.Compare(minVersionedTransition, EmptyVersionedTransition) == 0 {
// Reset all the state machine timers, we'll recreate them all.
mutableState.GetExecutionInfo().StateMachineTimers = nil
return nil
}
hsmRoot := mutableState.HSM()
trimmedStateMachineTimers := make([]*persistencespb.StateMachineTimerGroup, 0, len(mutableState.GetExecutionInfo().StateMachineTimers))
for _, timerGroup := range mutableState.GetExecutionInfo().StateMachineTimers {
trimmedTaskInfos := make([]*persistencespb.StateMachineTaskInfo, 0, len(timerGroup.Infos))
for _, taskInfo := range timerGroup.GetInfos() {
node, err := hsmRoot.Child(hsm.Ref{
StateMachineRef: taskInfo.Ref,
}.StateMachinePath())
if err != nil {
if errors.Is(err, hsm.ErrStateMachineNotFound) {
// node deleted, trim the task
continue
}
return err
}
if transitionhistory.Compare(
node.InternalRepr().LastUpdateVersionedTransition,
minVersionedTransition,
) >= 0 {
// node recently updated, trim the task.
// A complementary step is then required to regenerate timer tasks for it.
continue
}
trimmedTaskInfos = append(trimmedTaskInfos, taskInfo)
}
if len(trimmedTaskInfos) > 0 || timerGroup.Scheduled {
// We still want to keep the timer group if it has been scheduled even if it has no task info.
// This will prevent us from scheduling a new timer task for the same group.
trimmedStateMachineTimers = append(trimmedStateMachineTimers, &persistencespb.StateMachineTimerGroup{
Infos: trimmedTaskInfos,
Deadline: timerGroup.Deadline,
Scheduled: timerGroup.Scheduled,
})
}
}
mutableState.GetExecutionInfo().StateMachineTimers = trimmedStateMachineTimers
return nil
}