Files
tasks/common/backoff/retrypolicy.go
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

321 lines
10 KiB
Go

package backoff
import (
"math"
"math/rand"
"sync"
"sync/atomic"
"time"
"go.temporal.io/server/common/clock"
)
const (
// NoInterval represents Maximim interval
NoInterval = 0
done time.Duration = -1
noMaximumAttempts = 0
defaultBackoffCoefficient = 2.0
defaultMaximumInterval = 10 * time.Second
defaultExpirationInterval = time.Minute
defaultMaximumAttempts = noMaximumAttempts
defaultJitterPct = 0
)
var (
// DisabledRetryPolicy is a retry policy that never retries
DisabledRetryPolicy RetryPolicy = &disabledRetryPolicyImpl{}
// common 'globalToFile' rand instance, used in adding jitter to next interval in retry policy
jitterRand atomic.Pointer[rand.Rand]
)
type (
// RetryPolicy is the API which needs to be implemented by various retry policy implementations
RetryPolicy interface {
ComputeNextDelay(elapsedTime time.Duration, numAttempts int, err error) time.Duration
}
// Retrier manages the state of retry operation
Retrier interface {
NextBackOff(err error) time.Duration
Reset()
}
// ExponentialRetryPolicy provides the implementation for retry policy using a coefficient to compute the next delay.
// Formula used to compute the next delay is:
// min(initialInterval * pow(backoffCoefficient, currentAttempt), maximumInterval)
ExponentialRetryPolicy struct {
initialInterval time.Duration
backoffCoefficient float64
maximumInterval time.Duration
expirationInterval time.Duration
maximumAttempts int
}
// ErrorDependentRetryPolicy is a policy that computes the next delay time based on the error returned by the
// operation. The delay time to use for a particular error is determined by the delayForError function.
ErrorDependentRetryPolicy struct {
maximumAttempts int
jitterPct float64
delayForError func(err error) time.Duration
}
ConstantDelayRetryPolicy struct {
maximumAttempts int
jitterPct float64
delay time.Duration
}
disabledRetryPolicyImpl struct{}
retrierImpl struct {
policy RetryPolicy
timeSource clock.TimeSource
currentAttempt int
startTime time.Time
}
)
// NewExponentialRetryPolicy returns an instance of ExponentialRetryPolicy using the provided initialInterval
func NewExponentialRetryPolicy(initialInterval time.Duration) *ExponentialRetryPolicy {
p := &ExponentialRetryPolicy{
initialInterval: initialInterval,
backoffCoefficient: defaultBackoffCoefficient,
maximumInterval: defaultMaximumInterval,
expirationInterval: defaultExpirationInterval,
maximumAttempts: defaultMaximumAttempts,
}
return p
}
// NewRetrier is used for creating a new instance of Retrier
func NewRetrier(policy RetryPolicy, timeSource clock.TimeSource) Retrier {
return &retrierImpl{
policy: policy,
timeSource: timeSource,
startTime: timeSource.Now(),
currentAttempt: 1,
}
}
// WithInitialInterval sets the initial interval used by ExponentialRetryPolicy for the very first retry
// All later retries are computed using the following formula:
// initialInterval * math.Pow(backoffCoefficient, currentAttempt)
func (p *ExponentialRetryPolicy) WithInitialInterval(initialInterval time.Duration) *ExponentialRetryPolicy {
p.initialInterval = initialInterval
return p
}
// WithBackoffCoefficient sets the coefficient used by ExponentialRetryPolicy to compute next delay for each retry
// All retries are computed using the following formula:
// initialInterval * math.Pow(backoffCoefficient, currentAttempt)
func (p *ExponentialRetryPolicy) WithBackoffCoefficient(backoffCoefficient float64) *ExponentialRetryPolicy {
p.backoffCoefficient = backoffCoefficient
return p
}
// WithMaximumInterval sets the maximum interval for each retry.
// This does *not* cause the policy to stop retrying when the interval between retries reaches the supplied duration.
// That is what WithExpirationInterval does. Instead, this prevents the interval from exceeding maximumInterval.
func (p *ExponentialRetryPolicy) WithMaximumInterval(maximumInterval time.Duration) *ExponentialRetryPolicy {
p.maximumInterval = maximumInterval
return p
}
// WithExpirationInterval sets the absolute expiration interval for all retries
func (p *ExponentialRetryPolicy) WithExpirationInterval(expirationInterval time.Duration) *ExponentialRetryPolicy {
p.expirationInterval = expirationInterval
return p
}
// WithMaximumAttempts sets the maximum number of retry attempts
func (p *ExponentialRetryPolicy) WithMaximumAttempts(maximumAttempts int) *ExponentialRetryPolicy {
p.maximumAttempts = maximumAttempts
return p
}
// ComputeNextDelay returns the next delay interval. This is used by Retrier to delay calling the operation again
func (p *ExponentialRetryPolicy) ComputeNextDelay(elapsedTime time.Duration, numAttempts int, _ error) time.Duration {
// Check to see if we ran out of maximum number of attempts
// NOTE: if maxAttempts is X, return done when numAttempts == X, otherwise there will be attempt X+1
if p.maximumAttempts != noMaximumAttempts && numAttempts >= p.maximumAttempts {
return done
}
// Stop retrying after expiration interval is elapsed
if p.expirationInterval != NoInterval && elapsedTime > p.expirationInterval {
return done
}
nextInterval := float64(p.initialInterval) * math.Pow(p.backoffCoefficient, float64(numAttempts-1))
// Disallow retries if initialInterval is negative or nextInterval overflows
if nextInterval <= 0 {
return done
}
if p.maximumInterval != NoInterval {
nextInterval = math.Min(nextInterval, float64(p.maximumInterval))
}
if p.expirationInterval != NoInterval {
remainingTime := float64(math.Max(0, float64(p.expirationInterval-elapsedTime)))
nextInterval = math.Min(remainingTime, nextInterval)
}
// Bail out if the next interval is smaller than initial retry interval
nextDuration := time.Duration(nextInterval)
if nextDuration < p.initialInterval {
return done
}
nextInterval = p.addJitter(nextInterval)
return time.Duration(nextInterval)
}
func (p *ExponentialRetryPolicy) addJitter(nextInterval float64) float64 {
// add jitter to avoid global synchronization
jitterPortion := int(0.2 * nextInterval)
// Prevent overflow
if jitterPortion < 1 {
jitterPortion = 1
}
nextInterval = nextInterval*0.8 + float64(getJitterRand().Intn(jitterPortion))
return nextInterval
}
func (r *disabledRetryPolicyImpl) ComputeNextDelay(_ time.Duration, _ int, _ error) time.Duration {
return done
}
// Reset will set the Retrier into initial state
func (r *retrierImpl) Reset() {
r.startTime = r.timeSource.Now()
r.currentAttempt = 1
}
// NextBackOff returns the next delay interval. This is used by Retry to delay calling the operation again
func (r *retrierImpl) NextBackOff(err error) time.Duration {
nextInterval := r.policy.ComputeNextDelay(r.getElapsedTime(), r.currentAttempt, err)
// Now increment the current attempt
r.currentAttempt++
return nextInterval
}
func (r *retrierImpl) getElapsedTime() time.Duration {
return r.timeSource.Now().Sub(r.startTime)
}
var _ RetryPolicy = (*ErrorDependentRetryPolicy)(nil)
func NewErrorDependentRetryPolicy(delayForError func(err error) time.Duration) *ErrorDependentRetryPolicy {
return &ErrorDependentRetryPolicy{
maximumAttempts: defaultMaximumAttempts,
delayForError: delayForError,
jitterPct: defaultJitterPct,
}
}
func (p *ErrorDependentRetryPolicy) WithMaximumAttempts(maximumAttempts int) *ErrorDependentRetryPolicy {
p.maximumAttempts = maximumAttempts
return p
}
func (p *ErrorDependentRetryPolicy) WithJitter(jitterPct float64) *ErrorDependentRetryPolicy {
p.jitterPct = jitterPct
return p
}
func (p *ErrorDependentRetryPolicy) ComputeNextDelay(_ time.Duration, attempt int, err error) time.Duration {
if p.maximumAttempts != noMaximumAttempts && attempt >= p.maximumAttempts {
return done
}
return addJitter(p.delayForError(err), p.jitterPct)
}
var _ RetryPolicy = (*ConstantDelayRetryPolicy)(nil)
func NewConstantDelayRetryPolicy(delay time.Duration) *ConstantDelayRetryPolicy {
return &ConstantDelayRetryPolicy{
maximumAttempts: defaultMaximumAttempts,
jitterPct: defaultJitterPct,
delay: delay,
}
}
func (p *ConstantDelayRetryPolicy) WithMaximumAttempts(maximumAttempts int) *ConstantDelayRetryPolicy {
p.maximumAttempts = maximumAttempts
return p
}
func (p *ConstantDelayRetryPolicy) WithJitter(jitterPct float64) *ConstantDelayRetryPolicy {
p.jitterPct = jitterPct
return p
}
func (p *ConstantDelayRetryPolicy) ComputeNextDelay(_ time.Duration, attempt int, _ error) time.Duration {
if p.maximumAttempts != noMaximumAttempts && attempt >= p.maximumAttempts {
return done
}
return addJitter(p.delay, p.jitterPct)
}
func addJitter(duration time.Duration, jitterPct float64) time.Duration {
return duration * time.Duration(1+jitterPct*rand.Float64())
}
func getJitterRand() *rand.Rand {
if r := jitterRand.Load(); r != nil {
return r
}
r := rand.New(NewRetryLockedSource())
if !jitterRand.CompareAndSwap(nil, r) {
// Two different goroutines called some top-level
// function at the same time. While the results in
// that case are unpredictable, if we just use r here,
// and we are using a seed, we will most likely return
// the same value for both calls. That doesn't seem ideal.
// Just use the first one to get in.
return jitterRand.Load()
}
return r
}
// We want to wrap our rng source with mutex, because the one in math/rand is used by other clients,
// so all of them are contending for the same mutex.
// Proper solution will be to use standard thread safe Rng source, but until Go 2 it seems it will not happen.
// See the following discussions for details
// https://github.com/golang/go/issues/24121 <- main
// https://github.com/stripe/veneur/pull/466 -< make rng source faster
// https://github.com/golang/go/issues/25057
// https://github.com/golang/go/issues/21393
type RetryLockedSource struct {
lk sync.Mutex
s rand.Source
}
func (r *RetryLockedSource) Int63() int64 {
r.lk.Lock()
defer r.lk.Unlock()
return r.s.Int63()
}
func (r *RetryLockedSource) Seed(seed int64) {
panic("internal error: call to RetryLockedSource.Seed")
}
func NewRetryLockedSource() *RetryLockedSource {
return &RetryLockedSource{
lk: sync.Mutex{},
s: rand.NewSource(time.Now().UnixNano()),
}
}