Files
tasks/common/locks/priority_mutex_test.go
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

202 lines
3.9 KiB
Go

package locks
import (
"context"
"fmt"
"sync"
"testing"
"github.com/stretchr/testify/require"
"github.com/stretchr/testify/suite"
)
type (
priorityMutexSuite struct {
*require.Assertions
suite.Suite
lock *PriorityMutexImpl
}
)
func BenchmarkPriorityMutex_High(b *testing.B) {
b.ReportAllocs()
lock := NewPriorityMutex()
ctx := context.Background()
for n := 0; n < b.N; n++ {
_ = lock.LockHigh(ctx)
lock.UnlockHigh()
}
}
func BenchmarkPriorityMutex_Low(b *testing.B) {
b.ReportAllocs()
lock := NewPriorityMutex()
ctx := context.Background()
for n := 0; n < b.N; n++ {
_ = lock.LockLow(ctx)
lock.UnlockLow()
}
}
func TestPriorityMutexSuite(t *testing.T) {
s := new(priorityMutexSuite)
suite.Run(t, s)
}
func (s *priorityMutexSuite) SetupSuite() {
s.Assertions = require.New(s.T())
}
func (s *priorityMutexSuite) TearDownSuite() {
}
func (s *priorityMutexSuite) SetupTest() {
s.lock = NewPriorityMutex()
}
func (s *priorityMutexSuite) TearDownTest() {
}
func (s *priorityMutexSuite) TestTryLock_High() {
s.True(s.lock.TryLockHigh())
s.False(s.lock.TryLockHigh())
s.False(s.lock.TryLockLow())
s.lock.UnlockHigh()
s.False(s.lock.IsLocked())
}
func (s *priorityMutexSuite) TestLock_High_Success() {
ctx := context.Background()
err := s.lock.LockHigh(ctx)
s.NoError(err)
s.True(s.lock.IsLocked())
s.lock.UnlockHigh()
s.False(s.lock.IsLocked())
}
func (s *priorityMutexSuite) TestLock_High_Fail() {
ctx := context.Background()
ctx, cancel := context.WithCancel(ctx)
cancel()
err := s.lock.LockHigh(ctx)
s.Error(err)
s.False(s.lock.IsLocked())
}
func (s *priorityMutexSuite) TestTryLock_Low() {
s.True(s.lock.TryLockLow())
s.False(s.lock.TryLockHigh())
s.False(s.lock.TryLockLow())
s.lock.UnlockLow()
s.False(s.lock.IsLocked())
}
func (s *priorityMutexSuite) TestLock_Low_Success() {
ctx := context.Background()
err := s.lock.LockLow(ctx)
s.NoError(err)
s.True(s.lock.IsLocked())
s.lock.UnlockLow()
s.False(s.lock.IsLocked())
}
func (s *priorityMutexSuite) TestLock_Low_Fail() {
ctx := context.Background()
ctx, cancel := context.WithCancel(ctx)
cancel()
err := s.lock.LockLow(ctx)
s.Error(err)
s.False(s.lock.IsLocked())
}
func (s *priorityMutexSuite) Test_LockHigh_UnlockLow() {
ctx := context.Background()
err := s.lock.LockHigh(ctx)
s.NoError(err)
s.Panics(s.lock.UnlockLow)
s.lock.UnlockHigh()
}
func (s *priorityMutexSuite) Test_LockLow_UnlockHigh() {
ctx := context.Background()
err := s.lock.LockLow(ctx)
s.NoError(err)
s.Panics(s.lock.UnlockHigh)
s.lock.UnlockLow()
}
func (s *priorityMutexSuite) TestLock_Mixed() {
concurrency := 1024
ctx := context.Background()
err := s.lock.LockHigh(ctx)
s.NoError(err)
startWaitGroup := sync.WaitGroup{}
endWaitGroup := sync.WaitGroup{}
startWaitGroup.Add(concurrency * 2)
endWaitGroup.Add(concurrency * 2)
resultChan := make(chan int, concurrency*2)
lowFn := func() {
startWaitGroup.Done()
err := s.lock.LockLow(ctx)
s.NoError(err)
resultChan <- 0
s.lock.UnlockLow()
endWaitGroup.Done()
}
highFn := func() {
startWaitGroup.Done()
err := s.lock.LockHigh(ctx)
s.NoError(err)
resultChan <- 1
s.lock.UnlockHigh()
endWaitGroup.Done()
}
for i := 0; i < concurrency; i++ {
go lowFn()
go highFn()
}
startWaitGroup.Wait()
s.lock.UnlockHigh()
endWaitGroup.Wait()
close(resultChan)
results := make([]int, 0, 2*concurrency)
for result := range resultChan {
results = append(results, result)
}
s.Equal(2*concurrency, len(results))
zeros := float64(0)
totalZeros := float64(concurrency)
possibility := float64(0)
for i := 2*concurrency - 1; i > -1; i-- {
switch results[i] {
case 0:
zeros += 1
case 1:
possibility += zeros / totalZeros
default:
panic("unexpected number, can only be 0 or 1")
}
}
overallPossibility := possibility / float64(concurrency)
fmt.Printf("overall possibility: %.2f\n", overallPossibility)
s.True(overallPossibility >= 0.5)
}