mirror of
https://github.com/hanzoai/tasks.git
synced 2026-10-04 02:04:03 +00:00
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.
## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
100 lines
2.4 KiB
Go
100 lines
2.4 KiB
Go
package timer
|
|
|
|
import (
|
|
"time"
|
|
|
|
"go.temporal.io/server/common/clock"
|
|
)
|
|
|
|
type (
|
|
LocalGate interface {
|
|
Gate
|
|
}
|
|
|
|
LocalGateImpl struct {
|
|
// the channel which will be used to proxy the fired timer
|
|
fireCh chan struct{}
|
|
closeCh chan struct{}
|
|
|
|
timeSource clock.TimeSource
|
|
|
|
// the actual timer which will fire
|
|
timer *time.Timer
|
|
// variable indicating when the above timer will fire
|
|
nextWakeupTime time.Time
|
|
}
|
|
)
|
|
|
|
// NewLocalGate create a new timer gate instance
|
|
func NewLocalGate(timeSource clock.TimeSource) LocalGate {
|
|
lg := &LocalGateImpl{
|
|
timer: time.NewTimer(0),
|
|
nextWakeupTime: time.Time{},
|
|
fireCh: make(chan struct{}, 1),
|
|
closeCh: make(chan struct{}),
|
|
timeSource: timeSource,
|
|
}
|
|
// the timer should be stopped when initialized
|
|
if !lg.timer.Stop() {
|
|
// drain the existing signal if exist
|
|
<-lg.timer.C
|
|
}
|
|
|
|
go func() {
|
|
defer close(lg.fireCh)
|
|
defer lg.timer.Stop()
|
|
loop:
|
|
for {
|
|
select {
|
|
case <-lg.timer.C:
|
|
select {
|
|
// re-transmit on gateC
|
|
case lg.fireCh <- struct{}{}:
|
|
default:
|
|
}
|
|
|
|
case <-lg.closeCh:
|
|
// closed; cleanup and quit
|
|
break loop
|
|
}
|
|
}
|
|
}()
|
|
|
|
return lg
|
|
}
|
|
|
|
// FireCh return the channel which will be fired when time is up
|
|
func (lg *LocalGateImpl) FireCh() <-chan struct{} {
|
|
return lg.fireCh
|
|
}
|
|
|
|
// FireAfter check will the timer get fired after a certain time
|
|
func (lg *LocalGateImpl) FireAfter(now time.Time) bool {
|
|
return lg.nextWakeupTime.After(now)
|
|
}
|
|
|
|
// Update the timer gate, return true if update is a success.
|
|
// Success means timer is idle or timer is set with a sooner time to fire
|
|
func (lg *LocalGateImpl) Update(nextTime time.Time) bool {
|
|
// NOTE: negative duration will make the timer fire immediately
|
|
now := lg.timeSource.Now()
|
|
|
|
if lg.timer.Stop() && lg.nextWakeupTime.Before(nextTime) {
|
|
// this means the timer, before stopped, is active && next wake-up time do not have to be updated
|
|
lg.timer.Reset(lg.nextWakeupTime.Sub(now))
|
|
return false
|
|
}
|
|
|
|
// this means the timer, before stopped, is active && next wake-up time has to be updated
|
|
// or this means the timer, before stopped, is already fired / never active
|
|
lg.nextWakeupTime = nextTime
|
|
lg.timer.Reset(nextTime.Sub(now))
|
|
// Notifies caller that next notification is reset to fire at passed in 'next' visibility time
|
|
return true
|
|
}
|
|
|
|
// Close shutdown the timer
|
|
func (lg *LocalGateImpl) Close() {
|
|
close(lg.closeCh)
|
|
}
|