Files
tasks/common/timer/local_gate.go
Alex ShtinandGitHub 8e8f1b0f7c Remove license header from every file (#7689)
## What changed?
<!-- Describe what has changed in this PR -->
Remove license header from every file. Because it is really hard to
follow in this PR here is the summary:
1. License header is removed from all `.go` and `.proto` files
:fireworks::fireworks:🎆.
2. `LICENSE` file in the root directory has only Temporal and Uber
copyrights.
3. 5 other `LICENSE` files added to the packages which have copyrights
different from Temporal and Uber: Datadog, Xargin, "Mat Ryer, Tyler
Bunnell and contributors".
4. `license_file` flag is removed from all code generation tools.
5. `copyright_file` flag is removed from `go:generate mockgen`
directive.
6. All copyright related targets are removed from `Makefile`.
7. Updated Temporal copyright year to 2025 everywhere.

## Why?
<!-- Tell your future self why have you made these changes -->
I double checked with legal department that it is not needed to have
license header in every file. One file per repo is enough. I put all
copyrights to the root `LICENSE` file and removed header from all other
files. Also updated tools and `Makefile`.
2025-05-01 18:50:21 -07:00

100 lines
2.4 KiB
Go

package timer
import (
"time"
"go.temporal.io/server/common/clock"
)
type (
LocalGate interface {
Gate
}
LocalGateImpl struct {
// the channel which will be used to proxy the fired timer
fireCh chan struct{}
closeCh chan struct{}
timeSource clock.TimeSource
// the actual timer which will fire
timer *time.Timer
// variable indicating when the above timer will fire
nextWakeupTime time.Time
}
)
// NewLocalGate create a new timer gate instance
func NewLocalGate(timeSource clock.TimeSource) LocalGate {
lg := &LocalGateImpl{
timer: time.NewTimer(0),
nextWakeupTime: time.Time{},
fireCh: make(chan struct{}, 1),
closeCh: make(chan struct{}),
timeSource: timeSource,
}
// the timer should be stopped when initialized
if !lg.timer.Stop() {
// drain the existing signal if exist
<-lg.timer.C
}
go func() {
defer close(lg.fireCh)
defer lg.timer.Stop()
loop:
for {
select {
case <-lg.timer.C:
select {
// re-transmit on gateC
case lg.fireCh <- struct{}{}:
default:
}
case <-lg.closeCh:
// closed; cleanup and quit
break loop
}
}
}()
return lg
}
// FireCh return the channel which will be fired when time is up
func (lg *LocalGateImpl) FireCh() <-chan struct{} {
return lg.fireCh
}
// FireAfter check will the timer get fired after a certain time
func (lg *LocalGateImpl) FireAfter(now time.Time) bool {
return lg.nextWakeupTime.After(now)
}
// Update the timer gate, return true if update is a success.
// Success means timer is idle or timer is set with a sooner time to fire
func (lg *LocalGateImpl) Update(nextTime time.Time) bool {
// NOTE: negative duration will make the timer fire immediately
now := lg.timeSource.Now()
if lg.timer.Stop() && lg.nextWakeupTime.Before(nextTime) {
// this means the timer, before stopped, is active && next wake-up time do not have to be updated
lg.timer.Reset(lg.nextWakeupTime.Sub(now))
return false
}
// this means the timer, before stopped, is active && next wake-up time has to be updated
// or this means the timer, before stopped, is already fired / never active
lg.nextWakeupTime = nextTime
lg.timer.Reset(nextTime.Sub(now))
// Notifies caller that next notification is reset to fire at passed in 'next' visibility time
return true
}
// Close shutdown the timer
func (lg *LocalGateImpl) Close() {
close(lg.closeCh)
}